The paper seems to be not more than an addition of catchworks and well known examples of VR application.
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The abstract is well written and refers to essential aspects and perspectives of VR, but it lacks information on what research has actually been carried out. The term "scultpuring" used in the title is not explained or even mentioned any further in the abstract itself. The combination of catchwords in the end makes me wonder if this is more than just a proposal of waht could be done, but not a report on actual research work.