----------------- Paper review -----
I was very glad to see the development of this project with the sound visualization example.  It has a beautiful form and interesting implications.  While the abstract alone was too theoretical for the conference, paired with the technical experiment it has a reason for being included.

You can strengthen the paper by establishing your interest in creating architectural form from sound from the very outset.  Otherwise it is unclear why you are going on about sound.  The more you can connect the discussions about music and history to architecture, the stronger the first two sections will read.  For example, what is the architectural equivalent of noise, silence and John Cage?  Explain the advantages of generating an inhabitable form from sound rather than a 3D form that is primarily visual.

Certainly many other people have used natural data as form generators.  You need to cite the best examples and say how your approach differs.  You might have interest in Julio Bermudez of Utah's Information Visualization.
http://faculty.arch.utah.edu/people/faculty/julio/res.htm

Discuss the possibilities for your work in the missing Section 4. We need to learn more about the significance and consequences of your project - how could capturing fleeting 
sounds create useful forms?  What do you see the application of the software? it could clearly create interactive virtual environments but could it also generate meaningful built form?  Could you creating 3D forms of sound go beyond being a cute toy to something more meaningful?  The earlier parts of the paper show you have large aspirations for this paper.

You also need to re-write the abstract so that it really explains what you did.  Glad to see some of the language is simpler. Please remember that many of the readers may have learned English as a foreign language.  

Keep going - it shows promise!

----------------- Abstract review ---------------
With effort I can understand the meaning of parts of this abstract but I have difficulty seeing how they hang together.  To paraphrase:

1. Computers are well suited for describing and enabling the ever-changing exceptions in daily life routines.
2.  Since computers shape the construction of buildings, audio and other media, we should study the use of computers in dealing with many complex sources of architectural design.
3.  Studying the similarities between architecture and sound production could lead to an architectural design strategy that is more effective in addressing variability.

You need to make a stronger argument that digital production tools in one realm are analgous to those in another.  Once upon a time, we could say that computer tools forced a prescribed, rigid way of working.  But now there are many different ways of working digitally, so it is impossible to generalize on the effect.  The abstract has so little specificity, that it's hard to see its reasoning.

Simplifying and clarifying your language could give your ideas a wider audience.  Several sentences (such as the final one) are hard to understand because they contain so many phrases.  It would also help if you define obscure words such as "pataphysics"; your audience would appreciate reading your interpretation of the word.
