--
-- Host: localhost    Database: okeilc5_testing
-- ------------------------------------------------------


--
-- Table structure for table `author`
--

CREATE TABLE `author` (
  `paperid` smallint(4) unsigned NOT NULL default '0',
  `position` tinyint(1) unsigned NOT NULL default '0',
  `name_last` varchar(40) NOT NULL default '',
  `name_first` varchar(60) NOT NULL default '',
  `organization` varchar(255) default NULL,
  `country` varchar(100) default NULL,
  `email` varchar(100) default NULL,
  PRIMARY KEY  (`paperid`,`position`),
  KEY `organization` (`organization`),
  KEY `email` (`email`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;

--
-- Dumping data for table `author`
--

INSERT INTO `author` (`paperid`, `position`, `name_last`, `name_first`, `organization`, `country`, `email`) VALUES (11,1,'Odeyale','Oluseyi','Department of Architecture, Federal University of Technology, Akure','Nigeria','odeyaleoluseyi@yahoo.com'),(11,2,'Balogun','Victor','Department of Computer Science, Federal University of Technology, Akure','Nigeria','victobal@yahoo.co.uk'),(11,3,'Dahunsi','Funmi','Department of Computer Science, Federal University of Technology, Akure','Nigeria','fmdahunsi@yahoo.com'),(12,1,'Alomari','Hafsa','University of Mosul-Engineering Gollege-Architectural Department','Iraq','hafsa_alomari2004@yahoo.com'),(12,2,'Saeed Yousif','Firas Mohammed','','Iraq','firassaeed@yahoo.com'),(13,1,'Amireh','Omar','University of Jordan','Jordan','oma_amir2000@yahoo.co.uk'),(21,1,'Chen','Guan-Ye Mivo','National Chiao Tung University','Taiwan','mivochen@gmail.com'),(17,1,'Sidawi','Bhzad','King Fasial University, College of Architecture and Planning','Saudi Arabia','Bsidawi@kfu.edu.sa'),(18,1,'Abdelhameed','Wael','South Valley University','Egypt','wael.abdelhameed@gmail.com'),(18,2,'Kobayashi','Yoshihiro','South Valley University','USA','ykobaya@asu.edu'),(19,1,'Kobayashi','Yoshihiro','Arizona State University','USA','ykobaya@asu.edu'),(19,2,'Abdelhameed','Wael','South Valley University','Egypt','wael.abdelhameed@gmail.com'),(20,1,'Rafi','Ahmad','Multimedia University','Malaysia','ahmadrafi.eshaq@mmu.edu.my'),(20,2,'Mat Rani','Ruzaimi','International Islamic University','Malaysia','ruzaimi@iiu.edu.my'),(22,1,'Davey','Jon','Southern Illinois University','USA','Jdavey@siu.edu'),(22,2,'Anz','Craig','Southern Illinois University','USA','canz@siu.edu'),(22,3,'Brazley','Michael','Southern Illinois University','USA','mdbraz7@siu.edu'),(24,2,'Krawczyk','Robert','Illinois Institute of Technology','USA','krawczyk@iit.edu'),(24,1,'Huang','Chuen-huei','Illinois Institute of Technology','USA','huanchu1@iit.edu'),(30,2,'Saadallah','Dina','University of Alexandria','Egypt','dina_saadallah@hotmail.com'),(30,1,'Bakr','Ali','University of Alexandria','Egypt','alibakr_2000@yahoo.com'),(31,1,'Bakr','Ali','University of Alexandria','Egypt','alibakr_2000@yahoo.com'),(31,2,'Diab','Ihab','University of Alexandria','Egypt','arch_ehab_diab@yahoo.com'),(31,3,'Saadallah','Dina','University of Alexandria','Egypt','dina_saadallah@hotmail.com'),(32,1,'Loemker','Thorsten Michael','Technische Universität Dresden','Germany','thorsten.loemker@tu-dresden.de'),(33,3,'Streich','Bernd','University of Kaiserslautern','Germany','streich@rhrk.uni-kl.de'),(33,2,'Hosni','Samir','Alexandria University','Egypt','samir_hosni@hotmail.com'),(33,1,'Taha','Dina','Alexandria University','Egypt','ditaha@idsc.net.eg'),(34,1,'Dawood','Nashwan','CCIR, University of Teesside','UK','n.n.dawood@tees.ac.uk'),(34,2,'Sushant','Sika','CCIR, University of Teesside','UK','E5096253@tees.ac.uk'),(35,1,'Hudson','Roly','Department of Architecture and Civil Engineering University of Bath','UK','rh243@bath.ac.uk'),(35,2,'Shepherd','Paul','Department of Architecture and Civil Engineering University of Bath','UK','P.Shepherd@bath.ac.uk'),(36,1,'El Razaz','Zeinab','Helwan University, Faculty of Engineering, Mataria.','Cairo,Egypt','Drzeinabelrazaz@yahoo.com'),(37,1,'Dawood','Nashwan','University of Teesside','UK','n.n.dawood@tees.ac.uk'),(37,2,'Dean','John','University of Teesside','UK','john.dean@tees.ac.uk'),(37,3,'Loh','Eugene','University of Teesside','UK','eugene.loh@tees.ac.uk'),(38,1,'mohamed, morsy','sahar','','Egypt','sahar_morsy@yahoo.com'),(39,1,'HOSSAM ELDIEN','HANY','SUEZ CANAL UNIVERSITY','EGYPT','hany.hossam@gmail.com'),(40,1,'Afify','Hazem','Monofieye University - Egypt','Egypt','hazemmafify@yahoo.com'),(41,1,'Islami','S. Yhaya','The University of Edinburgh','United Kingdom','yahyaz@gmail.com'),(42,2,'Tonn','Christian','Bauhaus-Universität Weimar','Germany','christian.tonn@archit.uni-weimar.de'),(42,1,'Petzold','Frank','Bauhaus-Universität Weimar','Germany','petzold@archit.uni-weimar.de'),(43,1,'de los Reyes','August','Harvard University','USA','adelosre@gsd.harvard.edu'),(43,2,'Terzidis','Kostas','Harvard University','USA','kostas@gsd.harvard.edu'),(46,2,'Donn','Michael','Victoria University of Wellington','New Zealand','Michael.Donn@vuw.ac.nz'),(46,1,'Ryan','Rachel','Victoria University of Wellington','New Zealand','Rachel.A.Ryan@gmail.com'),(47,1,'Kwee','Verdy','The University of Adelaide','Australia','verdy.kwee@adelaide.edu.au'),(48,1,'Baya','Belmessaoud','University of Ferhat Abbes','Algera','belmbaya@gmail.com'),(49,1,'Matsunaga','Naomi','Lemon Gasui Co., Ltd,','Japan','naomi-m@lemon.co.jp'),(49,2,'Kaga','Atsuko','Osaka University','Japan','\"KAGA, Atsuko\" <kaga_atsuko@env.eng.osaka-u.ac.jp>'),(49,3,'Fukuda','Tomohiro','Osaka University','Japan','TomohiroFUKUDA <fukuda@see.eng.osaka-u.ac.jp>'),(52,1,'Vasconcelos Leite','Julieta','Université René Descartes - Paris V','France /  Brazil','julietaleite@gmail.com'),(52,2,'Zancheti','Silvio','Universidade Federal de Pernambuco - UFPE','Brazil','smz@ceci-br.org'),(56,1,'Ambrose','Michael','University of Maryland','USA','ambrosem@umd.edu'),(57,1,'Schmitzberger','Axel','California State Polytechnic University Pomona','United States','schmitzberge@csupomona.edu'),(60,1,'Germen','Murat','Sabanci University','Turkey','muratgermen@sabanciuniv.edu'),(45,1,'Bazlamit','Rusaila','University of Jordan / Faculty of Arts and Design','Jordan','super.devoika@gmail.com'),(118,1,'Taha','Dina','Alexandria University','Egypt','ditaha@idsc.net.eg'),(61,1,'Satti','Hassan','Barwa Real Estate Company','Qatar','hassan.satti@gmail.com'),(64,1,'Al-Ali','Amal','University of Glamorgan','UK','amal_al_ali@hotmail.com'),(67,1,'Speed','Chris','University of Plymouth','UK','c.speed@plymouth.ac.uk'),(42,3,'Schneider','Sven','Bauhaus-Universität Weimar','Germany','sven.schneider2@web.de'),(42,4,'Donath','Dirk','Bauhaus-Universität Weimar','Germany','donath@archit.uni-weimar.de'),(72,1,'falkner','christoph','vienna technical university, institute for architecture and design','austria','falkner@tuwien.ac.at'),(72,2,'hoog','jochen','vienna technical university, institute for architecture and design','austria','jochen.hoof@prozessatelier.net'),(72,3,'kühn','christian','vienna technical university, institute for architecture and design','austria','ckuehn@email.archlab.tuwien.ac.at'),(74,3,'Takenaka','Rie','Toyohashi University of Technology','Japan','tomat0mato@yahoo.co.jp'),(74,2,'Sasaki','Daisuke','Toyohashi University of Technology','Japan','mega_house_ylo_oly@yahoo.co.jp'),(74,1,'Matsushima','Shiro','Toyohashi University of Technology','Japan','shirom@tutrp.tut.ac.jp'),(75,1,'Karandinou','Anastasia','The University of Edinburgh','United Kingdom','a.karandinou@sms.ed.ac.uk'),(75,2,'Al-Attili','Aghlab','The University of Edinburgh','United Kingdom','Al-Attili@ed.ac.uk'),(76,1,'Hussain','Nisreen','NED University of Engineering and Technology','Pakistan','ar.nisreen@gmail.com'),(76,2,'Kehani','Ravindar','NED University of Engineering and Technology','Pakistan','architectravi@yahoo.com'),(77,1,'Jaskiewicz','Tomasz','TU Delft','the Netherlands','t.j.jaskiewicz@tudelft.nl'),(78,1,'Brown','Michael','Architect','Germany','brown@studio-da.org'),(78,2,'Schaedler','Tino','Art Director for Film','United Kingdom','schaedler@studio-da.org'),(79,1,'Mokbel','Hala','Worcester Polytechnic Institute','USA','hnmokbel@wpi.edu'),(79,2,'Aboulezz','Mohamed','Tocci Group of Companies','USA','maboulezz@tocci.com'),(79,3,'Salazar','Guillermo','Worcester polytechnic Institute','USA','salazar@wpi.edu'),(79,4,'Tocci','John','Tocci Group of Companies','USA','jtocci@tocci.com'),(80,1,'Calderon','Carlos','Newcastle University','UK','carlos.calderon@ncl.ac.uk'),(80,2,'calderon','carlos','Newcastle University','UK','d_a_gillespie@hotmail.com'),(80,3,'Gillespie','David','','',''),(81,1,'Dritsas','Stylianos','Kohn Pedersen Fox Associates','England','sdritsas@kpf.com'),(81,2,'Rafailaki','Eirini','RHWL Architects','England','erafailaki@rhwl.com'),(82,2,'Calderon','Carlos','University of Newcastle upon Tyne','UK','Carlos.Calderon@ncl.ac.uk'),(82,1,'Abdellatif','Reham','University of Newcastle upon Tyne','UK','Reham.Abdellatif@ncl.ac.uk'),(86,1,'Tolba','Osama','Arab Academy for Science and Technology, Cairo','Egypt','otolba@gmail.com'),(87,1,'Celento','David','Harvard Graduate School of Design','USA','dcelento@gmail.com'),(88,2,'Kühn','Christian','TU Vienna','Austria','c.kuehn@tuwien.ac.at'),(88,1,'Grasl','Thomas','TU Vienna','Austria','thomas@grasl.com'),(89,1,'Pratini','Edison','University of Brasilia','Brazil','pratini@unb.br'),(90,1,'Mallasi','Zaki','Perkins + Will','USA','z_malasi@hotmail.com'),(91,2,'AKIN','OMER','Carnegie Mellon University','USA','oa04@andrew.cmu.edu'),(91,1,'LEE','SANGHOON','Carnegie Mellon University','USA','shl1@andrew.cmu.edu'),(93,1,'Batson','William','University of Kentucky, College of Design and BCTC','USA','wbats2@uky.edu'),(166,1,'Sulaiman','Mohamad Jamil','SIRIM Berhad','Malaysia','jamil@sirim.my'),(167,1,'El Sayary','Samer','Alexandria University','Egypt','Architect_samer@yahoo.com'),(97,4,'Trucco','E.','University of Dundee','UK',''),(97,3,'Lukins','T.C.','Heriot-Watt University','UK',''),(97,2,'Ibrahim','Y.M.','Heriot-Watt University','UK',''),(97,1,'Kaka','Ammar P.','Heriot-Watt University','UK','a.p.kaka@hw.ac.uk'),(98,2,'Malkawi','Ali','School of Design, University of Pennsylvania','United States','malkawi@design.upenn.edu'),(98,1,'Tarabieh','Khaled','School of Design, University of Pennsylvania','United States','tarabieh@pobox.upenn.edu'),(99,1,'Techel','Florian','Department of Architectural Engineering - University of Sharjah','United Arab Emirates','techel@sharjah.ac.ae'),(99,2,'Nassar','Khaled','Department of Architectural Engineering - University of Sharjah','United Arab Emirates','knassar@sharjah.ac.ae'),(97,5,'Aouad','G.','University of Salford','UK',''),(101,2,'shateh','hadi','architecture department / El-Mergeb University','Libya','hasshateh@yahoo.com'),(101,1,'alsherif','amal','','Libya','amal_alsherif@yahoo.com'),(111,3,'Mat Rani','Ruzaimi','International Islamic University','Malaysia','ruzaimi@iiu.edu.my'),(111,2,'Rafi','Ahmad','Multimedia University','Malaysia','ahmadrafi.eshaq@mmu.edu.my'),(111,1,'Sharji','Elyna Amir','Multimedia University','Malaysia','elyna.amir@mmu.edu.my'),(101,3,'Abo Jenah','Omar','architecture Dep. Al Fateh Un.','Libya','hass107@hotmail.com'),(116,1,'Othman','Alma','An Najah National University','Palestine','alma_othman@najah.edu'),(116,2,'Al Attili','Aghlab','The University of Edinburgh','United Kingdom','Al-Attili@ed.ac.uk'),(118,2,'Maarouf','Ibrahim','Alexandria University','Egypt','ibrahim.maarouf@gmail.com'),(119,1,'Maarouf','Ibrahim','Alexandria University','Egypt','ibrahim.maarouf@gmail.com'),(119,2,'Taha','Dina','Alexandria University','Egypt','ditaha@idsc.net.eg'),(120,1,'Ahmed Sheta','Sherief','Mansoura University','Egypt','shetash11@yahoo.com'),(122,1,'Ibrahim','Magdy','Ain Shams University','Egypt','magdy.mi@gmail.com'),(124,1,'sheweka','samar','space consultant','Cairo,Egypt','shewieka@yahoo.com'),(125,1,'Mat Raschid','Mohammad Yazah','University of Melbourne','Australia','yazahraschid@yahoo.com'),(125,2,'Mat Raschid','Mohammad Yazah','','',''),(126,1,'Perez','Edgardo','In_trope design','Puerto Rico','cuajocompike@hotmail.com'),(128,1,'Villalon','Rachelle','Massachusetts Institute of Technology','USA','rvill@mit.edu'),(128,2,'Lobel','Josh','Massachusetts Institute of Technology','USA','jlobel@mit.edu'),(45,2,'Verma','Mansie','','UK','mansie@2oblong.com'),(129,3,'Lattuca','Raimondo','Dipartimento di Progetto e Costruzione Edilizia - University of Palermo','Italy','raimondol@hotmail.com'),(129,1,'Pellitteri','Giuseppe','Dipartimento di Progetto e Costruzione Edilizia - University of Palermo','Italy','pellitt@unipa.it'),(129,2,'Concialdi','Salvatore','Dipartimento di Progetto e Costruzione Edilizia - University of Palermo','Italy','concialdi@unipa.it'),(131,1,'Hamza','Neveen','Northumbria University','UK','n.hamza@northumbria.ac.uk'),(131,2,'Horne','Margaret','Northumbria University','UK','m.horne@unn.ac.uk'),(135,1,'Menges','Achim','Architectural Association - AA School of Architecure','Great Britain','achimmenges@aaschool.ac.uk'),(136,2,'Kathleen','De Bodt','Higher Institute of Architectural Sciences Henry van De Velde & Delft University of Technology','Belgium','k.debodt@ha.be'),(136,1,'Lee','Sang','Delft University of Technology','The Netherlands','s.lee@tudelft.nl'),(137,1,'Williams','R. Yauger','Texas A&M University, College Station','USA','yauger@tamu.edu'),(138,1,'BELKAID','Alia','ENAU ( Ecole Nationale d\'Architecture et d\'Urbanisme)-Sidi Bou Said','Tunisia','a.belkaid@gnet.tn'),(138,2,'BEN SACI','Abdelkader','ENSA ( Ecole Nationale Supérieure  d\'Architecture)-Grenoble','France','bensaci@grenoble.archi.fr'),(139,1,'ALRAWI','OSAMA','Alazhar University','EGYPT','pleximotif@yahoo.com'),(140,1,'Shehata','&#1616;Ahmed','Um Al-Qura University','K.S.A','elsherouk@hotmail.com'),(143,1,'LaCharite','Lisa','Square 134 Architects','USA','Lisa.LaCharite@gmail.com'),(143,2,'Ambrose','Michael','The University of Maryland School of Architecture, Planning, and Preservation','USA','AmbroseM@umd.edu'),(165,2,'Paterson','G.','The Robert Gordon University','UK','g.j.paterson@rgu.ac.uk'),(165,1,'Kouider','Tahar','The Robert Gordon University','UK','t.kouider@rgu.ac.uk'),(145,1,'Alamgir','Mrs. Sabahat','University of Engg. & Technology, Lahore,Pakistan','Mrs. Sabahat Alamgir','sabahatarif@hotmail.com'),(145,2,'Alamgir','Sabahat','University of Engg. & Tech; Lahore, Pakistan','Pakistan','arifuet@hotmail.com'),(147,1,'EL Masry','Mona Hassan','Departement of Architecture.Faculty of Fine Arts.Alexandria University','Alexandria - Egypt','monamasry@yahoo.com'),(147,2,'Mostapha','Ebtissam Mohamed Farid','Departement of Architecture.Faculty of Fine Arts.Alexandria University','Alexandria - Egypt','ebtissam20@yahoo.com'),(148,1,'Zeile','Peter','TU Kaiserslautern','Germany','peter@zeile.net'),(148,2,'Reichrath','Martin','TU Kaiserslautern','Germany','martin.reichrath@gmx.de'),(149,1,'Zeile','Peter','TU Kaiserslautern','Germany','peter@zeile.net'),(149,2,'Bernd','Streich','TU Kaiserslautern','Germany','streich@rhrk.uni-kl.de'),(149,3,'Faraneh','Farnoudi','TU Kaiserslautern','',''),(150,1,'Silva','Neander','Universidade de Brasília','Brazil','neander@unb.br'),(150,2,'Lima','Ecilamar','Universidade de Brasília','Brazil','ecilamar@unb.br'),(151,1,'Silva','Neander','Universidade de Brasília','Brazil','neander@unb.br'),(151,2,'Lima','Ecilamar','Universidade de Brasília','Brazil','ecilamar@unb.br'),(155,1,'Samy Yousef Mohamed','Abeer','Faculty of Engineering, Tanta University','Egypt','drabeersamy@yahoo.com'),(156,1,'Biloria','Nimish','TU Delft','Netherlands','nimish.biloria@gmail.com'),(157,1,'Fujita','Hamido','Iwate Prefectural University','Japan','issam@soft.iwate-pu.ac.jp'),(160,1,'Teuffel','Patrick','Leeds University','UK','p.teuffel@leeds.ac.uk'),(160,2,'Braun','Dirk Henning','University of Stuttgart','Germany','dirk-henning.braun@ibk2.uni-stuttgart.de'),(161,1,'Okeil','Ahmad','British University in Dubai','UAE','ahmad.okeil@buid.ac.ae'),(33,4,'Sueyllam','Hisham','Alexandria University','Egypt','sueyllam@yahoo.com'),(163,1,'Zeile','Peter','University of Kaiserslautern','Germany','zeile@rhrk.uni-kl.de'),(163,2,'Farnoudi','Faraneh','University of Kaiserslautern','Germany','farnoudi@rhrk.uni-kl.de'),(163,3,'Streich','Bernd','University of Kaiserslautern','Germany',''),(164,1,'Ibrahim','Mohammad  Arefeen','American Intl. University-Bangladesh','Bangladesh','arefeen@aiub.edu'),(164,2,'Saleh Uddin','M.','American International University-Bangladesh','Bangladesh','uddinsaleh@aiub.edu');

--
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-- Dumping data for table `conflict`
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--
-- Table structure for table `paper`
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CREATE TABLE `paper` (
  `paperid` smallint(4) unsigned NOT NULL auto_increment,
  `accepted` enum('T','F') default NULL,
  `password` varchar(255) default NULL,
  `title` varchar(255) NOT NULL default '',
  `student` enum('T','F') NOT NULL default 'F',
  `contactid` tinyint(1) unsigned NOT NULL default '0',
  `contactemail` varchar(100) NOT NULL default '',
  `contactphone` varchar(30) default NULL,
  `submissiondate` date NOT NULL default '0000-00-00',
  `lastupdate` date default NULL,
  `format` varchar(10) default NULL,
  `otherauthors` text,
  `keywords` text,
  `comments` text,
  `abstract` text,
  `pcnotes` text,
  PRIMARY KEY  (`paperid`),
  KEY `accepted` (`accepted`)
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--
-- Dumping data for table `paper`
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INSERT INTO `paper` (`paperid`, `accepted`, `password`, `title`, `student`, `contactid`, `contactemail`, `contactphone`, `submissiondate`, `lastupdate`, `format`, `otherauthors`, `keywords`, `comments`, `abstract`, `pcnotes`) VALUES (11,'T','2b51e349c1e6e00900dbb6be742581ad','VIRTUAL REALITY ARCHITECTURAL SYSTEM FOR HISTORICAL HERITAGE: a Case Study of the King’s Palace, Akure, Nigeria.','F',1,'odeyaleoluseyi@gmail.com','+234 803 711 6469','2007-04-18','2007-10-01','doc','','historical heritage, Virtual Reality, 3D Model, walkthrough, modeling, architecture','','Historical heritage are physical monuments and landmarks that have traditional significance, though a lifetime property, it cannot stay for so long without being preserved and protected to retain its traditional architectural value.  Historical heritage when well preserved can serve as a good tourist attraction and revenue generation. Several studies have shown that the dynamics of change has brought about the destruction of many landmarks of progress and history, created by the forefathers. Many issues occurred that brought the King’s palace, Akure, Nigeria (the case study) to a state of deformity, to the extent of it loosing its aesthetic appeal.  Historical continuity is a must for a dynamic society that will stand the test of time.  It is therefore, of architectural and historical importance to preserve these outstanding buildings, monuments and artifacts of the past, for generation yet unborn.  The Virtual Reality (VR) technology is a good method of investigating into the preservation and exploring this highly treasured and scarce heritage found in several locations across Africa. The study offers insight into an ancient landmark found among the Yorubas of southwestern Nigeria.  In this paper, the procedure for designing a 3D walkthrough model of the King’s palace, Akure using VR technology is also presented.  The methodology of research presents viable technological alternatives that enables the preservation of the King’s palace and serves as a resource for online virtual tour of the palace if hosted on the Internet.  Factors that are pertinent for its implementation and deployment were also described.\r\nKeywords:  historical heritage, Virtual Reality, 3D Model, walkthrough, modeling, architecture\r\n\r\n',NULL),(12,'T','96e3278c2178aba85c07250feadfa3a9','The Optimal Functional Performance In The Floorplan Layout Design Of Modern Mosque','F',1,'hafsa_alomari2004@yahoo.com','009647702518130','2007-04-23','2007-09-29','doc','','','','Seeking design alternatives that achieve an efficient functional performance in buildings is an essential part of design process and that the provision of these alternatives is one of the greatest challenges that face the architect in solving the designing problem. The buildings of mosques are deemed important parts of Islamic architecture characterized by the fixation of their necessary spaces with time, from previous studies of mosque buildings, the research problem were determined as “ there are insufficiency in the functional performance of design alternatives related to mosque designs and need to make use of optimization process in providing the most efficient substitute in designing mosque” therefore, the research aims at finding a new scientific method (computerizing the design process) to create design alternatives having a high functional efficiency that achieve  maximum benefit from using area of mosque that match with special criteria and preferences to designing the building of the mosque, in order to achieve this goal, the research has been divided into four parts the first includes optimization studies and general Islamic Architecture studies that deal with mosque design and identifying the problem and the aim behind the research. The second including building a theoretical framework that determines design criteria and special space relations of designing floorplan for mosque building in addition to formulation  those criteria and relations into mathematical functions to be constraints in the optimization models, In the third a computer program was developed using optimization models as a mechanism in producing efficient design alternatives and as a tool for applying design criteria and the amount of wasted areas selected samples. The fourth including a mechanism for producing design alternatives and analyzing results through making a comparison between the samples produced by the program and the current floorplan for the building of modern mosque in the city of Mosul to show how efficient the produced alternatives are through this program as compared with current designs',NULL),(13,'T','1ab67717591530d8b674e6d62d1b84d5','Abstract and Relative Thinking, Between Architectural Creativity and Digital Intelligence','F',1,'oma_amir2000@yahoo.co.uk','+962 6 5347776  +962 777355441','2007-04-24','2007-09-29','doc','','Abstract, Relative, Creativity, Digital Intelligence','','Abstract and Relative Thinking \r\nBetween Architectural Creativity and Digital Intelligence\r\n\r\n\r\n \r\nArchitectural education depends on three complementary tools and components, they are, Design, Drafting and Presentation. All three are integrated to fully produce what we known as the conventional architectural education.\r\nThe emergence and rapid development of the digital software and hardware technologies, and its wide spread use in all aspects of life including architecture.  This changes the concepts, applications, procedures and even the image by which each discipline is portrayed and later developed.\r\nAll disciplines evolve, if not in their applications in concepts, theories, or terminologies. The evolution transforms applications into systems, digital media into information technology, creativity and innovations into artificial intelligence, and real into virtual. \r\nArchitecture was among the first disciplines, which widely benefited and incorporated the digital age. Changes and transformations became inevitable; even if it did not follow any sequential order.  Its effects and influences were not of the same weight, value or quality.\r\nDrafting was the first architectural tool to evolve and to be incorporated into a digital system.  The use of technical tools and systems in drafting and its dependency on learnable manual skills, also its flat 2D geometrical applications make it the most suitable and applicable of all the three architectural tools in the digital system.  Presentation with its articulated complexities and 3D generated graphic and modeling, also its reliance on artistic skills, delayed its digital integration and made it far more difficult than digital drafting.  3D generated graphics have finally been introduced with to represent the state of art in the digital environment. \r\nDesign is defined as the “creative action that fulfills its needs”. Both actions and needs are easily integrated in the digital process.  Yet creativity, the human virtue, which makes design, in both education and practice, is not as well incorporated into the application of the digital phenomena.  Detailed searches for digital solutions, in this field, resulted in what is known as artificial intelligence. Many digital developers and solution founders became obsessed with the idea of joining intuitive freethinking with artificial intelligence.  However, slow the impulsive and spontaneous freethinking exceeded the systematic and controlled intelligence. Random, alternate and variable numerical calculations remain well behind human imaginations, innovations and creativity! \r\nAmbitious ideas from both educators and developers devised what is being called E (electronic) design courses. It turns out that students remained conventional in design creativity and ways of thinking, and only used the digital solutions in design development and design production.  On the other side solution explorers turned their focus towards the conception of; if you cannot beat them join them.  New digital applications came to simulate imaginations and creativity which gave birth to what is widely known as virtual reality.  Virtual reality, however, focuses on presentation tools rather than the design tools. \r\nFrom this process of events we can reach an understanding of a common platform where creativity can be realized and intelligence can be materialized. What will be presented here is not a solution but rather a step forward in an endeavor to reveal properties between creativity and intelligence and how we can act to reduce the differences that may keep them apart.\r\nIn basic design, abstractions, for fresh students, present a way of thinking, and an introduction to creativity. That is, in contrary to relative thinking is a way to reduce complexities and to minimize constraints and limitations. It is a method of simplifying ideas and to restart from where creativity and intelligence is becoming one mutual tool in the machine intelligence. \r\n\r\n\r\n       ',NULL),(21,'T','c7cfdcd28676f0524ca0ed5a673ad2d3','Tagging Your Body Virtually: Represent a place making process with social network','F',1,'mivochen@yahoo.com.tw','','2007-05-09','2007-10-01','pdf','','Collaborative tagging, Place making, Spatial experience, Social network, Bayesian network','','Place making is an urban formalization of individual communities. It also connects with social functions and emotional communication of inhabitants. This paper argues that some traditional perspectives of place making, Kevin Lynch (1960, 1972, 1984)’s the five elements of the urban image and Christopher Alexander (1977)’s pattern language for urban design, is necessary to revise nowadays accord with the digital era. We bring up a novel concept for place making on virtual environment: the establishment of a place does not come from the designers or planners, does not come from the inhabitants, but come from the others whose have experienced this place and sharing their feeling through the virtual environment such as the collaborative tagging (O’Reilly, 2005; Golder and Huberman, 2006; Schmitz, 2006) i.e. social tagging service. \r\n\r\nThe significant problem of this paper is how can we perform this idea and let it useful in design aspect? For this problem, we assume all spatial features of a place are fragmental and incomplete but could be recordable and retrieval by digital media. We develop a spatial framework called Spatial Intention as the metadata to solve the recording problem of abstract feeling. \r\n\r\nSpatial Intention is used to represent spatial experience of a particular person and ambience awareness into some spatial depicts at that physical place. The meaning of “intention” is implied into a sequential relation when a navigator moves and gazes something at a place. This sequential relation can be described into three ways of spatial representation: one is the action of human body including “moving the body” and “moving the head”; one is converting the visual information into spatial memories through the behavior of gaze, including “the sight focus” and “the snapshot glance”; the other one is that we consider the limitation of topology at that physical place called \"the main identity\". In Summary, we regard Spatial Intention as the action Tagging and consider that it is a suitable framework of representation for place making.\r\n\r\nA social network platform is supported by distributed environment, to integrate the collected information from a place and gather the fragment pieces as one through the framework of Spatial Intention. For implementation, we used the algorithm of image processing Kohonen Self-organizing Map (KSM) to extract the features of place. The Map is recordable in XML documents. The mechanism “d-separation” in a Bayesian classifier is used to analyze these extracted features from XML documents and could show the results of body experience in a place. We performed this system on a project of spatial experience with Taiwanese traditional garden, the Lin family garden in Banciao, Taipei County, Taiwan.\r\n\r\nThe significance of this paper is we consider that the place making in virtual environment could be as a tagging process that people navigate around a place and share their experience as tags on social network platform, then the designer who want to know an integral impression of somewhere can be triggered through these tags and grasp the useful information. We will discuss more about this process further.\r\n \r\nReference\r\nAlexander, C., S. Ishikawa and M. Silverstein: 1977, A Pattern Language, Oxford University Press, New York.\r\nGolder, S. and B. A. Huberman: 2006, Usage Patterns of Collaborative Tagging Systems. Journal of Information Science 32(2): 198-208.\r\nLynch, K.: 1960, The Image of the City, MIT Press, Cambridge, Mass.\r\nLynch, K.: 1972, What Time is This Place? MIT Press, Cambridge, MA.\r\nLynch, K.: 1984, Reconsidering the Image of the City, in  R. M. Hollister (ed.),  Cities of the Mind: Image and Themes of the city in the social science, Plenum Press, New York, pp. 151-161. \r\nO\'Reilly, T.:  2005, What Is Web 2.0, from http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html\r\nSchmitz, P.: 2006, Inducing ontology from flickr tags, In Collaborative Web Tagging Workshop in WWW2006, Edinburgh, Scotland.',NULL),(17,'T','16a4c3e281733afa644d71364a86620c','The implementation of social dimension of housing design in nCAD','F',1,'sidawib@yahoo.com','00966565742420','2007-05-08','2007-07-21','doc','','IFC, Housing design, nCad, lifestyle','','The implementation of social dimension of housing design in nCAD \r\n\r\n\r\nAbstract\r\n\r\nThe architecture mission is to address the human needs and to respond to how people like to live. The architect should not make a building and enforce people into it. Instead, he should consider a number of concepts in his design that would include people lifestyle and common conventions. A lifestyle typically reflects an individual\'s attitudes, values or worldview and would include patterns of social relations and entertainment. The incorporation of knowledge about people lifestyle and preferences in the design process is vital as it would increase user satisfaction about the end product and may create a human, sustainable, flexible and quality product that would address people real needs and hopes.\r\n\r\nThe extended use of 3D CAD models has been under interest by researchers in the building industry from around couple decades ago. Various parameters can be assigned to CAD models so these models would be used for visualization and walkthrough, simulation of construction process (or 4D); people accessibility; energy acoustic; and safety. The examination of these concepts during the early stages of design stage would help the designer tailor the design and to produce a sustainable and safe product. \r\n\r\nThe current theme of nCAD research aim is to respond effectively to the building regulations and guidelines requirements. This research however suggests that it is not sufficient to address some of the occupant’s physical and environmental comfort and it is rather important to implement the social dimension such as the user’s lifestyle in the future nCAD system. The lifestyle aspects that are suggested to be a part of the future nCAD system would include: the visual comfort of spaces, level of privacy of each space, the flexibility of internal and external spaces, easiness of use of spaces and so on.\r\n\r\nThe research will discuss how these lifestyle aspects should be implemented in the future nCAD system. The system will adopt IFC (Industry Foundation Classes) concept which represents not only the elements of 3D architectural models but also abstract concepts such as schedules, activities, spaces, organization etc in the form of entities. These features would allow the user preferences to be translated into parameters that can be assigned to each building element. The system will support multi criteria assessment and decision making during the early stages of the design process. Moreover, it would enable the architect to compare solutions and verify the best and it would also facilitate user participation in the design stage which would be an added value to the design outcome.\r\n \r\n',NULL),(18,'T','7167fb75165a80fd51ce24391cb8f2a0','Developing a New Approach of Computer Use for Design-Ideas Alternatives of the Form Massing ‘KISS Modeling’: A framework for three-Dimensional Shape Recognition in Initial Design Phases','F',1,'w_wel@yahoo.com','+2 (02) 3473576','2007-05-08','2007-10-07','doc','','','','',NULL),(19,NULL,'39c449e1375ccce9a358e655ba62af20','DesignMap: a design environment through networking','F',2,'w_wel@yahoo.com','+2 (02) 3473576','2007-05-08','2007-08-01','doc','','','','',NULL),(20,'T','146f1c3b41ca3123bcb97dba31ad55e8','Computer-aided Visual Impact Assessment (caVIA): A review on theoretical frameworks for urban streetscape','F',1,'','+603-83125549','2007-05-08','2007-09-26','doc','','visual impact assessment, visual analysis, computer-aided design, urban landscape','','This paper reviews several theoretical frameworks of visual analysis used in Visual Impact Assessment (VIA) for design decisions in architecture, urban landscape and urban planning. The discussion will focus on the underlying issues of preferences and predictions between designer and lay-public, methodologies of visual analysis, and computing media technologies due to fact that these components primarily contribute towards the result of VIA. Two different sets of visual analysis (i.e. designer’s and layman’s points of view) are presented based on Sanoff’s (1991) arguments that lay-public preferences are always become a second opinion compared to the judgments by designers. The necessity of developing computer-aided VIA (caVIA) model becomes critical as urban spaces and designs nowadays are dealing with more complex (Rafi et al., 2006) information (or requirements) and required fast decisions through visual analysis that often provides insufficient visual analysis (input). According to Bai (1998), in addition to the use of the computer in architectural design process, there is also a need for the computer to be involved in the processes of visual impact analysis and assessment in urban spaces. In fact, current and emerging technologies allow visual analysis to give a better and more accurate understanding when dealing with urban landscape and built environment. Three major components will be critically reviewed which are; (1) decision making in VIA, (2) Visualisation in Landscape (Ian Bishop, 2005) and (3) Visual Simulation (Sheppard, 1989). This research also considers the possibilities of new and emerging computing media used at different stages to represent the environments in VIA design. It includes photographs, 3D modelling, Quicktime VR, animation, VRML and real-time simulation. These theories will then be developed and used in the VIA experiments to understand the impact of the visuals in different media for viewers’ understanding. This paper concludes with a discussion and suggestion of analysis framework to be used for the visual experiments. ',NULL),(22,'F','f9f1aae7fb4a486d402dd72ff37d5ae8','Heidegger’s Pixel','F',1,'mdbraz7@siu.edu','618 453 3734','2007-05-09','2007-05-09','doc','','techno-poiesis,  techne, dasein, VR','','Where we do we make our “being?”  Since our existence [being-there = Dasein] is the original place of intelligibility, fundamental ontology must clarify the conditions of having any understanding which itself belongs to the entity called Dasein.  Today Dasein in increasing becoming more and more digital, in fact all activity is digital or becoming digital in one mode or another, it’s ubiquitous!   Alberto Perez-Gomez (2006) Commented on the use of technology in his essay, Dwelling on Heidegger: Architecture as mimetic techno-poiesis, “Our world as technology is unavoidable, the only way to determine the quality of a building conducive to dwelling must be through technology itself.  While recognizing the distinctions between traditional techne and technology as modes of action and the vastly differing relationships they set up between the imagining self and the world, a building as dwelling must be construed through technology, using this critical meditation to disclose the “mysterious” origins of technology in techne and its capacity to embody truth, in the mode of “aletheia”.  \r\nMaking places for human inhabitation in a nonphysical space raises interesting questions concerning presence, authenticity, adaptability, orientation, and suspension of disbelief. What kind of activities can be supported by nonphysical spaces? What will it take to support them in a socially and psychologically appropriate manner?  And WHO will design them?  This is the crux of this research and its manifestation upon architecture design and building.\r\n',NULL),(24,'T','6fa3c3a271c6b91f33ee89af473f8c14','WEB BASED BIM FOR MODULAR HOUSE DEVELOPMENT - Questionnaire Approach in Consumer Participatory Design','T',1,'joseph.huang@som.com','312-567-0021','2007-05-12','2007-09-26','doc','','questionnaire approach; modular system; consumer participation; design knowledge representation','','The Internet has increased the opportunities to apply the concept of mass customization to customer interaction by tailoring the content as individual needs. Within limited design parameters, customers can determine what options they wish by participating in the flow of the design process from the beginning. This concept has already been implemented in the computer, clothing, and automobile industries, but it has not been fully integrated in architecture, especially the housing industry which is more directly related with personal life style.\r\n  \r\nIf mass production and prefabrication methods of the assembly line were the ideal of architecture in the early twentieth century, then mass customization and the development of digital technology are the recently emerged paradigms of the twenty-first century. The development of the digital revolution has already prompted the shift towards mass customization. In this new industrial model, computer-aided manufacturing facilitates variations of the same product. The internet has increased the opportunities to apply the concept of mass customization to customer interaction by tailoring the content to individual needs. By integrating the nature of modularity in prefabricated housing design, a proposed web-based design advisory system will provide information filtering questionnaires to assist customers in selecting appropriate design components.\r\n\r\nIn order to achieve the goal of customizing modular houses online, the conceptual design model combines the result of two parts: data collection of client’s requirement and modular system design combinations. The web-based prototype can simulate the interaction between clients and the adoptable systems. The evaluation part can be done by live meeting with architects and engineers via online collaboration tools. Virtual design model will be made by BIM (Building Information Modeling) applications to streamline the delivery process from design to manufacturing. Finally, the BIM design model can be reviewed with real site context via Google Earth before sending the ready-to-build digital information model and building specifications to the collective manufacturers and suppliers.\r\n\r\nThe process and constraint of providing mass-customized prefabricated housing based on a digital questionnaire format in this prototype will be discussed. This approach of integrating mass customization into prefabricated housing will encourage architects and manufacturers to develop a series of design solutions rather than a single product to meet the client’s need. On the other hand, clients may use this system as an advisory tool to customize the house design from spatial layout to detail preference with provided information. Utilizing digital technologies to gather information from clients is an alternative to replace the limited face-to-face meeting time between architects and clients. The research is still work-in-progress. The expected results has threefold: (1) to provide the identified issues of client determination by the digital configurator, (2) to influence the design of modular systems to be more client responsive, and (3) to forecast the potential of BIM to improve the project delivery process in housing industry.\r\n',NULL),(30,'T','df680693c39c0c6117a18b91a6256fda','Mapping Water Pollution in lack of Data System Utilizing Geographic Information System (GIS): Lake Maryut, Alexandria, Egypt','F',1,'alibakr2000@gmail.com','+03/5459450','2007-05-14','2007-09-30','doc','','GIS, Water Pollution, Mapping Techniques, GIS in Strategic planning, Lake Maryout, Alexandria City, Lack of Data System, information Modeling ','','Strategic planning always requests supporting tools to defeat lack of data problems, which is a common drawback in our planning system as a result of several reasons. This paper is an extensive overview of the recent application of Geographic Information Systems (GIS) in the domain of water contamination in lakes.  It is a trial to establish a GIS mapping technique, as an available technology, to support planners, and decision makers in their work. \r\n\r\nThis mapping technique is presented in the form of tailored case study for Lake of Maryout in Alexandria city demonstrating various GIS analysis techniques/approaches applied to a diversity of real-life engineering endeavors in the water contamination control management sector in a lack of data system.\r\n\r\nFirst, the reader is concisely acquainted with the major steps of utilized mapping technique and how they are conducted. Second, the technique would be applied to define degree of water pollution distribution in Lake of Maryout. Finally, the output maps would be analyzed to delineate a quick and long term strategy of solution.\r\n',NULL),(31,'T','927603e97ea66eaf3b837e30e2eef80d','Detecting Inefficient Lighting Solutions: Step-By-Step Geographic Information System (GIS) Technique','F',1,'alibakr2000@gmail.com','+03/5459450','2007-05-14','2007-09-30','doc','','Outdoor lighting, GIS Application, Information Visualization, Light Pollution, Mapping Techniques','','Outdoor lighting is used to illuminate roadways, parking lots, yards, sidewalks, public meeting areas, signs, work sites, and buildings. It provides us with better visibility and a sense of security. \r\nWhen well designed and properly installed, outdoor lighting can be and is very useful in improving visibility and safety and a sense of security, while at the same time minimizing energy use and operating costs. \r\nBut, because nobody thought at this, most street lights shine light not only on the nearby ground, where is needed, but also miles away and skywards. Thus a large fraction of the light is lost, at consumer expense and without his/her consent.  In the other hand, shortage in street light may cause more crimes as well as accidents.  \r\nMost of the wasted or short light comes from the poorly designed street lights. Billboards, decorative lights, poorly shielded security lights are part of the problem too, but the main culprit for the waste and ugly glow one sees above one\'s head at nights is from the streetlights. \r\nThus, recent computer technology gives us tools to be employed for testing the quality of light. Geographic Information System (GIS) software could be utilized to achieve that mission through applying mapping technique. This technique could analyze digital photographs and define light polluted areas as well as bad lighted. This paper reveals that step by step technique, which employs hybrid technologies to solve such problem for better planning decisions. \r\n',NULL),(32,'T','433d1a17ec40f401736f9010e988a350','Location Based Services in Revitalization - The Use of Commonly Available Techniques for a Client-Participation Model','F',1,'','++49 351 463 39653','2007-05-15','2007-10-01','doc','','Revitalization, Location-Based Services, Ubiquitous Computing, Optimization','','This research concentrates on the combination of remote sensing devices, georeferenced data, web-based optimization techniques and Location Based Services in revitalization. Its aim is to enhance the delivery of information about the development potentialities of existing buildings.\r\n\r\nThe present and idle stock of buildings is extensive. Nonetheless, significant data and information about existing buildings is hardly available. The real estate owners are usually not known by prospective clients and they can be elicited only with substantial effort. But even if data about a building is available it is difficult to valuate it precisely, because of missing standard classification techniques, which would also consider the subjective subsequent requirements of the interested parties. The question whether or not a building is suitable for a certain subsequent use is therefore hard to answer. It involves an extensive expenditure of time and manpower. Recent publications however, demonstrate that requests for the re-use of buildings can be solved through the use of combinatorial optimization techniques. Within these approaches researchers mainly concentrate on the architect dealing with inquiries from clients. These inquiries typically address the question if specific buildings are suitable for particular future uses. With the aid of optimization engines the architect can solve these requests through a description of the existing buildings and the corresponding enquiries in terms of specific criteria such as number of rooms, size of rooms, adjacency between rooms, etc. According to an unambiguous syntax these approaches can be applied to any building type. The building data is stored in databases which can be inquired through optimization engines which thereupon calculate suitable solutions to the demands made by the client. But even if these approaches demonstrate high potential, their bottleneck lies in the exclusive use through the architect. Neither can they be addressed to buildings that are not listed in the architects own inventory listings nor can they be used by the clients themselves. Furthermore, no reliable statement about a prospective reuse of a building can be made directly on site by prospective clients, i.e. buyers or renters. In our research we examined if ad-hoc analyses of existing buildings can be accomplished through the clients themselves with the aid of Location Based Services that can be accessed by common remote sensing devices. The aim is to give prospective clients the possibility to visit a building and run in-situ usability simulations. To accomplish this, building data will be transferred between the building and the client through the use of ordinary communication devices. These devices automatically connect to server-based applications, which compare the requirements of the client with the existing building and run remote simulations on concrete further utilization. The newly generated information will then be passed back to the client’s device. In the paper we address a scenario of a prospective client who visits a city where he hits on an unused building he might be interest in. The client wishes to gain immediate and accurate information if the building is able to meet his demands regarding the space needed for his company. Different techniques investigated, their assets and drawbacks will be described that could accomplish suchlike tasks.\r\n',NULL),(33,'T','19d4c39ab4bddeef2dcffaf286f2f0dd','THE ROLE OF CASES IN ARCHITECTURAL PRACTICE AND EDUCATION','F',1,'ditaha@hotmail.com','+2010 667 3462','2007-05-15','2007-09-30','doc','','Design Process, Case Based Reasoning (CBR), Case Based Design (CBD), Graphical Representation','','People’s knowledge does not only consist of abstract, generally applicable principles, but also of concrete, specific experiences.  This applies to the field of architectural design as well (Kolodner 1993). Case-based reasoning (CBR), takes the experiential approach to problem solving.  The main idea is that analogies can be drawn between past situations, generally known as cases, and the current problem being solved.  Because of designers’ wide use of experiential knowledge, CBR can be a helpful strategy to use in building computational tools that aid designer.\r\nThe general aim of this research is to investigate and gain knowledge about if and how Case-Based Design (CBD) could be usable as a tool for architects, both in education and in the practice. \r\nOn the conceptual basis, CBD is believed to hold great promises for the field of architectural design, both on the practical as well as on the educational levels. Therefore many CBD tools were developed within the past 15 years.  While some of them targeted the educational architectural design process such as PRECEDENTS (Oxman & Oxman 1993), EDAT (Akin et al. 1997) and DYNAMO (Heylighen & Neuckermans 2000); others targeted the practicing architects, such as ARCHIE-II (Domeshek & Kolodner 1993), CADRE (Hua, Faltings, & Smith 1996), SEED (Flemming, Coyne, & Snyder 1994), FABEL (Börner 1998) and IDIOM (Lottaz 1996).\r\nAmong these promises is the easiness of using CBD to acquire the design knowledge. While it is hard and time-consuming to induce the rules by which a design was developed, or build a model of the different design tasks and processes architects go through, telling a story about that design is not as difficult.  Thus, CBD bypasses the bottleneck of design knowledge acquisition that is needed for model-based and rule-based approaches.\r\nMany of the concepts presented in this research were implemented in a case-based system called MONEO (a Latin word meaning to warn, admonish, remind, advise, or instruct), which enables architects to retrieve designs of residential units based upon a graphically represented query. MONEO, however, differs from previous systems in many ways.  While systems like “Archie” use textual case representation in building their case library (Domeshek & Kolodner 1992; Domeshek & Kolodner1993; Domeshek & Kolodner 1997), MONEO uses graphical representation.  This approach is especially convenient considering that architects usually develop their conceptual designs using different sorts of diagrams and simple sketches (Neiman, Gross, & Do 1999; Do & Gross 2001).  Another point of difference is relevant to the processes of the CBR cycle that are included in the different applications.    In a system like “IDIOM”, the user manually selects the different rooms to be included in the final design, the system then applies a set of constrains and preferences in order to automatically generate a layout of those rooms put together into a residential unit (Lottaz1996; Lottaz, Stalker, & Smith 1998).  In contrast, MONEO is intended to help designers reduce the time spent in selecting a number of cases similar to their current design problem. It leaves the case adaptation process to be manually carried out by the architects themselves, since this is a process that needs the architect’s creativity, not the system’s efficiency.\r\nHence, MONEO is a tool that aids architectural students as well as practicing architects in the pre-design phase by supplying them with an adequate number of similar past architectural cases to the design problem they have at hand. This paper focuses on how MONEO was designed and implemented.',NULL),(34,NULL,'93a18055a2339c9da791355c2c4c21dc','Implementation of 4D as a Construction Planning Tool: A Real Life Case Study','F',1,'n.n.dawood@gmail.com','44(0)1642 342405','2007-05-15','2007-10-01','doc','','construction planning, project management, scheduling, visualisation','','Schedule generation is an important part of the construction planning process. The process of schedule generation is usually modified and carried out several time during the whole life of a construction project. Traditionally, construction planner uses the CPM-based network and bar charts to describe the schedule of a project. The whole process of schedule development depends on the experience and knowledge of construction planner to interpret the information from 2D CAD drawings. Such shortcomings of conventional CPM/bar chart schedules have spawned the development of 4D planning (3D CAD + schedule integration). 4D planning have been identified by many within the industry as a technology that provides an opportunity to improve an existing construction schedule by identifying inconsistencies and out-of sequence activities; reducing missing activities; and improving the ability to communicate construction plan information at an early stages of a construction project. \r\n\r\nThe aim of this paper is to investigate the applicability and usefulness of implementing 4D planning in evaluating the feasibility of the schedules, such as to explore various schedule alternatives; cost of alternate construction sequence; identifying and resolving schedule conflicts through a real life case study. An action research methodology has been adopted. A 4D model of foundation work, structural steel, external skin work, internal brickwork and mechanical & electrical services has been developed for the case study. The developed 4D model was then evaluated by the planners to identify the issues and conflicts present within the planned schedule to avoid any time and cost related uncertainties. The feedback and suggestions provided by the project planner has been used to modify the original schedule. The modified schedule will then be used to update the 4D model on weekly basis and updated model was again reviewed by the planner to identify any inconsistencies in the schedule. The interactive review of 4D model has assisted the construction planner to discover two major conflicts in the schedule which were not discovered in the CPM-based Gantt chart. \r\n\r\nThrough this real life case study it is anticipated that the outcome of this study will provide an evidence of how the interactive review of 4D can assist planners to save the time on the project. \r\n',NULL),(35,'T','9532cfad2285f5fe8c26430c4926329a','Parametric Definition of Innovative Free-Form Structure : Lansdowne Road International Stadium','T',1,'roly.hudson@gamil.com','+447779127720','2007-05-18','2007-08-14','doc','','Case Study, Parametric Model, Free-Form, Sports Stadium, Collaboration','','This case-study focuses on the new Irish National Stadium being constructed on the site of the historic Lansdowne Road stadium in Dublin, Ireland.  Due to the requirement to provide a 50,000 seat stadium in a highly constrained urban setting, a parametric approach has been adopted.  Although occasionally used in isolation by part of the design team as a tool for experimentation during concept stage, parametric modelling techniques have historically not been thought of as mature or reliable enough to be used on live projects.  However, with parametric modellers now being included in mainstream CAD packages, this is belief is changing.  In this case-study, a free-form architectural solution was developed that responded to a wide range of issues such as limited sight boundaries, natural light to ensure quality pitch-growth and strict planning requirements.  Early collaboration between the architects (HOK Sport Architecture) and structural engineers (Buro Happold) ensured that the single parametric model was capable of providing the flexibility to develop both the complex geometric form and the innovative structural solution.\r\n\r\nThe envelope was defined using a series of similar sections on a radial grid, constructed from tangential arcs and straight lines to give a smooth surface.  Sectional variation was controlled by a set of law-curves which capture the complex nature of the site constraints.  These sections are positioned on plan according to a building footprint also defined parametrically in anticipation of design development.  The resulting surface is intersected with planes on the seating bowl grid to automate the extraction and production of plans and sections.\r\n\r\nOnce the surface model has been defined by the architectural team, it is issued to the structural engineers in the form of a parametric CAD model with integrated Excel parameter data sheets.  The engineers then build on this, and by using normal offsets, intersections and sub-divisions a centre-line model of the supporting steel-truss structure is produced.  By taking a parametric approach, design considerations such as sight-lines, structural optimality and construction details have been embedded within the process to ensure a practical and efficient design.  A post-processing data translator has been written to automatically generate a finite element analysis model, whereby member sizes, restraint conditions and full loading information are calculated and applied.\r\n\r\nStructure to support the cladding system is defined by introducing further sub-bays.  Planar panels of fixed width and varied length are set out along this sub-structure to define the position of the polycarbonate louvre-type cladding system.  An Excel datasheet calculates the degree of openness required for each louvre, based on the requirements of views from hospitality suites and ventilation.\r\n\r\nThis project has showcased a novel scenario, where a parametric approach has been used on a live project and a single adaptive model has been shared between architects and engineers in order to produce an integrated solution.  Despite a number of technical issues relating to the complexity of the model and the prototype nature of the software used, the project is regarded as a success, and the design team have benefited from sharing a single parametric model.\r\n',NULL),(36,'T','5e394738d9eaa8b5d34af23a2213d1ad','Virtual Heritage in The Digital Era','F',1,'','+2 012 3251103 (Cellular)','2007-05-18','2007-09-28','doc','','virtual heritage, preservation, heritage revival, simulation, virtual prototyping.','','         In the last years we have witnessed an enormous interest in the idea of the virtual, triggered by the increasing availability of advanced information technology. The capacity of this technology to model and simulate the behavior and the perception of environments have raised enormous expectations about the possibilities of producing synthetic, virtual environments that will eventually replace reality in the forms we know it. But if this virtual trend is a very recent phenomenon associated to the development of information technology, the idea of the virtual is not new.\r\n\r\n	Virtual architecture is not a design problem to which architecture and architects can offer any answer that they please. It is the condition, under which we have come to live in the late 20th century through the physical and sensual encounter with the computer. It is only as a violence of this nature that virtual architecture can become a virtual thing and have the power to change the architectural thought of the age.\r\n\r\n        Virtual reality could be used in different fields but essentially, the goal of this piece of work is the development of a generic set of tools that provide users with the means to recall, represent and document the heritage in a new way in order to preserve and make it accessible to as many people as possible.\r\n',NULL),(37,'T','7ba3a95d2ab9ee025a53228c899ea7e6','Integration of 3D tool with Environmental Impact Assessment (3D EIA)','T',1,'n.n.dawood@tees.ac.uk','44(0)7879888080','2007-05-19','2007-09-30','pdf','','Environmental Impact Assessment (EIA), Life Cycle Analysis (LCA), ','','Environmental Impact Assessment (EIA) tools have been available for some years now and their function is predominantly to predict and identify the environmental impact of  building projects.  However EIA analysis is often done after the completion of the project or building and when it is too late to influence the design, materials or components to be used.  Also, more than 80% of the design decisions  that influence the whole life cycle of a building are made at the initial design phase. \r\nA new approach is suggested in this research to ensure that designers, clients and stakeholders have all of the relevant information needed at the outline design stage for the assessment of cost and environmental impact. The idea is that building owners and users will have the opportunity to minimise their operating costs from ‘cradle to grave’. As energy resources reduce over the next few decades, the value of this research will increase and it is possible to foresee government legislation which drives building construction in this direction.  By making environmental impact analysis readily linked to 3D products at the very early stage of the design process, the value of 3D technology will be enhanced significantly and it will likely result in more use of the technology in the construction process.  \r\n\r\nIn this context, the objective of this paper is to introduce and explore approaches  for developing integrated 3D- EIA, LCA (Life Cycle Analysis) and LCCA (Life Cycle Cost Analysis)  and VR (Virtual Reality)  tools and develop  trade-off analysis to assist in the decision making process.  To demonstrate initial results, a pilot case study in the UK is being developed. There are simulation tools (for examples nD modelling) developed by previous research  projects to evaluate the life cycle cost  integrated  3D visualisation.  However, this is not sufficient  for an environmental assessment tool that requires a wide coverage of input-output information for the project to drive though a hybrid appraisal. To achieve a holistic analysis; there is a need to bridge the gap between EIA, Life Cycle analysis (LCA) and virtual reality  technology. Therefore, LCA and LCCA will be used in this research along with the EIA. This will take into account the social-economic aspect to simulate the value of each proposed material and suggest a best option to be applied in a project. \r\n\r\nA product database is being created to be used to compare and analyse the different materials proposed for a design by considering its carbon emission, disposal, recycling and life cycle cost. The result will be used to support early design processes and evaluate the environmental impact and whole life cycle of a building. \r\nThe paper discusses literature review in the subject area and the specification for the 3D-EIA. A case study of a school design is presented to demonstrate the tools.\r\nThe major issue for the tools is the lack of accuracy of the existing data particularly for the LCCA that could be overcome by sharing data with industry partners and research groups. \r\n',NULL),(38,'T','00d22c47d2e2926286bf08e385e167b4','A Social Approach to Intelligent Buildings','F',1,'medhat_maher_mm@yahoo.com','+2 0101186683','2007-05-19','2007-10-07','doc','','Intelligent buildings - Human Aspects - social context – tenants –comfort – productivity – cost efficient - aesthetics','attached is the abstract, full paper will be send on time','Intelligent buildings were a hot topic since the 1980\'s.  The vision was to share building telecommunication backbones with energy management systems, fire alarms, security systems and even office automation. The benefits were touted to include cost savings for cabling and long term maintenance, plus a future potential for interoperability between systems. \r\n\r\n     The potential within these concepts and the surrounding technology is vast, and lives of users are changing from the effects of Intelligent Buildings developments on their living and working environments.\r\n\r\nIn other words, the main aim of building intellegent building is merely  a technological trend. But using intellegent buildings has wider effects on users than intended. Neglecting the human aspects of the users may be considered as a shortcomming.\r\n\r\nThis paper considers the causes of this new trend in architecture in a larger social context, from which the rationalism of building intellegent buildinngs  must arise.  This will be done through exploring the concepts and applications of intelligent buildings, showing how all of them affect human life in such many ways.\r\n',NULL),(39,NULL,'387a52abc1340d259f5b5d95f3e2b43b','NEW NUMERICAL TOOL TO PREDICT THE ACOUSTICAL PROTECTION OBTAINED BY  BALCONY GEOMETRY','F',1,'','002 0101564046','2007-05-19','2007-08-14','doc','','Architecture, building facades, balcony, noise reduction','','The acoustical self-protection as an architectural concept is discussed. Experimental measurements and numerical simulations have been used to evaluate the acoustical influence of balcony geometry. The results have been used to derive empirical equations for predicting protection as a function of geometrical parameters. New modeling code has been based upon these empirical equations. This code is a modeling and presentation tools, that allow the architects to optimize noise reduction measures and to visualize the effects of noise propagation throughout building facades. Furthermore, it provides graphic tools for the visualization and presentation of the input and output data. It has noise control optimization features, which is very important from a financial perspective, e.g., cost versus benefit ratios.',NULL),(40,'T','308510cc888d108f4d8fb74927a2bfed','Advanced Digital Manufacturing Techniques ( CAM ) in Architecture','F',1,'hazemmafify@hotmail.com','','2007-05-19','2007-09-28','doc','','Digital technology in architecture, Digital Manufacturing,  Formative fabrication,  New Materiality, Fabrication machines and software, ','','Advanced Digital Manufacturing Techniques\r\n(CAM) in Architecture\r\n\r\nAssociate Prof. Hazem M. Nour Afify\r\nArchitectural Department, King Faisel University\r\nHazemmafify@yahoo.com\r\n\r\nTopic:   Future Virtual Design and Construction\r\n\r\nThe consideration of digital fabrication and computer-aided manufacturing CAM in architecture is necessary and unavoidable. It involves the ability to design on a computer and then transfer those designs to the computer-controlled machinery that creates the product.  In this case of building construction, architects would not have to settle for off-the-shelf, standard-sized windows, exterior panels, or other features. Instead, they could design with attention to innovative details, afforded by unique shapes and sizes, knowing that whatever they created on their computer screen could be fabricated digitally for an affordable price.\r\n\r\nThe aims of the research are to discuss and analyze the digital manufacturing techniques (CAM) in architecture and its fabrication, production process. To understand how these technologies fit within a broader context of architectural practice. \r\nThe research begins with defining, what is Digital manufacturing in architecture, its potentials, components and influences in the contemporary architecture. Further more it discusses the production strategies, its reflection on design processes and the influence of new materials. That will be a hand in analyzing several case studies.\r\n',NULL),(41,'T','64db0ea055b346bb41c0554917659548','Surface-driven Architecture','T',1,'','+44 781 035 1339','2007-05-19','2007-10-06','doc','','Surfaces, New digital technologies, E-paper, Screens, Modelling Software, Deleuze and Guattari, Contemporary architecture','Submitted by Aghlab on behalf of Yahya.\r\nTechnical topics might be changed later.','Contemporary architecture has been influenced by a shift of interest from the dialectic Derridean theories of language to those of Deleuze and Guattari who put more emphasis on transitions, experimentation and material presence. \r\n\r\nNew digital design tools as well as new construction materials have opened up more possibilities for architects. E-paper, digital screens, printed concrete, composite polymers and dynamic cladding systems, have allowed designers to relish architecture at the surface level. Moreover, the process of architectural design is shifting from the desktop to the virtual world of the computer. NURBS, Blobs, Metaforms, Isomorphic Surfaces and other complex geometries are now possible using surface-driven computer modelling software. Because of this, the resultant architecture display a much more distinct appreciation and mastery of surface-effects. \r\n\r\nThe following article argues that contemporary architecture is becoming increasingly a process of surfacing, both as a process of revealing and as a process of concealing. Surface, in common parlance, is generally understood as the exterior boundary of things, the outer skin of any object. In this sense, surfaces are actual, material, textural entities that we often encounter first. The surface is also taken to be something that conceals: “it was not what it appeared to be on the surface.” However, it is when things surface that they become evident or apparent; they appear out of a previously concealed existence or latency. Thus, surfacing is a process of becoming explicit, of becoming experientially apparent in a movement from virtuality to actuality. \r\n\r\nThis article argues that the use of emerging computer technologies in architecture, have resulted in a renewed prioritization of surface and surface-effects.  It shall be concluded that the surface-driven nature of most contemporary modelling software has resulted in a new approach to architectural design, one that has the potential of subverting the traditional hierarchy between ornament and structure. As a result, this design strategy has allowed for a much more spirited and creative approach to architecture.  \r\n',NULL),(42,'T','33a97d6e698ad7be791ecbf09cf2e898','Designing with images - Augmented reality supported on-site Trompe-l\'œil','F',1,'petzold@fossi.uni-weimar.de','+49-3643-584204','2007-05-19','2007-09-30','doc','','Spatial Augmented Reality, Virtual Reality, Design Support, Human-Computer Interaction','','Designing with images\r\n– Augmented reality supported on-site Trompe-l\'œil \r\n\r\n1. Overview \r\nThe use of computers in architectural practice is widespread and complements traditional tools such as drawings and physical models. Computers can support the entire design process in three dimensions; however, output devices are still generally ‘traditional’ 2D devices, such as screens.\r\nRapid technological advances are enhancing the possibilities of architectural design, for instance 3D VR and AR environments. Immersive and semi-immersive projection displays, such as CAVEs are already used to support VR applications in many professional domains, including the field of architecture. However, the visualisation of data using these displays requires dedicated rooms for setting up non-mobile screens, and allows one to interact with purely virtual information only.\r\nOur research project aims to liberate the architect from these artificial environments by enabling the ad-hoc visualisation of interactive 3D (stereoscopic) and 2D (monoscopic) data on arbitrary surfaces in real-world indoor environments. This is a prerequisite for developing systems that can support the design process in real-world environments.\r\nThe project is an interdisciplinary research project with two core areas:\r\n1) Technological basis – core technology\r\n2) Computer-supported architectural design\r\n\r\n2. Supporting on-site design in existing buildings\r\nThe main aim of the project is to develop solutions that support the architectural design process in existing buildings, based upon the new mobile projection technology. The projection technology enables one to project data in real-time onto almost any surface of an existing building, colour-calibrated and geometrically rectified to fit the real context. The setup can be positioned freely, much like pointing a torch. The technology makes it possible to provide both purely immersive virtual environments as well as to augment real situations with additional virtual data to show changes in surfaces of objects. \r\n\r\nThe paper describes and discusses the concept behind new novel approaches for the immersive formulation of design intentions such as an ar-based form of (interactive) on-site Trompe-l’œil. Trompe-l\'œil is an art technique that employs realistic imagery to create the optical illusion that the objects depicted really exist, although they are actually 2D paintings. \r\nIn the paper we will describe the concept und the core functions of the application in more detail:\r\n1) The use of “predefined” (2D) building element images together with ad-hoc interactive (monoscopic) projection within real environments.\r\n\r\n2) The capture and cropping of “real” building elements (e.g. doors) or sections of surfaces (e.g. mural) in real-world indoor environments and the use of these images for formulating design intentions.  \r\n\r\n3.) The ‘fading-out’ of “actual” building elements or sections of room-surfaces based on an optical overlay of textures or surface structure from neighbouring regions (using different methods, e.g. tiling textures, texture synthesis).\r\n\r\n4) Ad-hoc interactive optical illusion projection (based on an innovative tracking method and a perspective-rectified monoscopic projection with depth effect).\r\n\r\n5) Laser-pointer interaction in real environments – a new kind of input device employing a normal commercially available laser pointer. \r\n\r\nCertain aspects of the concept have been implemented and tested as prototypes. These will be presented and discussed at the end of the paper.',NULL),(43,NULL,'77a18e0efb8f81a481f69efb5c4cab6d','On the Digital Sublime','T',1,'augustd@microsoft.com','+1 (617) 722-6800','2007-05-19','2007-10-06','pdf','','Aesthetics, Digital Culture, Internet, Philosophy, Sublime','','“Beauty is terror. Whatever we call beautiful, we quiver before it. And what could be more terrifying or beautiful to souls like the Greeks or our own than to lose control completely? To throw off the chains of being for an instant, to shatter the accident of our mortal selves?” (Tartt) While Burke and Kant both distinguish the beautiful from the sublime, Tartt suggests what the sublime is: the moment when the ability to “apprehend, know, or express a thought or sensation is defeated.” (Shaw) Since the first century observations by Longinus, the notion of the sublime has centered on the “immutable capacity of human psychology for astonishment.” (Nye) While Kant’s Analytic of the Sublime in The Critique of Judgment—arguably the first great \r\nsynthesis of thought stemming from two disparate philosophies in the Western Tradition (Shaw)—suggests “that objects must conform to cognitions, rather than our cognitions to objects,” (Monk) Nye continues that “the objects that arouse this feeling and their interpretations are socially constructed.” As digital culture hurtles society towards an almost magical abundance of possibility in the creation of objects and social constructs, so begins the burgeoning notion of the digital sublime. This paper surveys the history of the sublime from Longinus to Kant to Nye’s American Technological Sublime. As it does so, the authors touch on the Sublime’s relationship to architecture, landscape and spatiality. As digital culture increasingly becomes simply “culture” how will the concept of sublime exist in the Noosphere, the sphere of human thought? (Teilhard) Five phenomena point to the burgeoning digital sublime: the embodiment of the new dynamic sublime in the Year 2000 Bug (Y2K); the realization of the never-ending story through hypertextualized blogs; the digital Pastoral in synthetic environments; the new tribal primacy of the Burning Man Festival (Mosco); and the digital bricolage of identity built through various social networks. While the digital presents a platform for old and new con.gurations of the sublime, perhaps it will bear a new sort of sublime, a sublime that harnesses the tremendous power of digital communications to create myth. We have already witnessed several myths generated from this arena: the Nigerian banker, the miraculous male fertility drugs, bogus pictures of the September 11 attack; but also myths of our own identities, our own environments and our own futures. It is only a matter of time before we can, as Tartt states, throw off the chains of being and shatter the accident of our mortal selves.',NULL),(45,'T','618f65b39a51680bbdd74cc4907526f6','Nature rePlay : an interactive playground','T',1,'rus.bazlamit@ju.edu.jo','00962776222012','2007-05-20','2007-10-07','doc','','','This project and paper was our graduation project to obtain an MSc. degree in Design and Digital Media, School of Architecture, University of Edinburgh. Both Authors are no longer students.','Nature rePlay: an Interactive Playground\r\n\r\nRusaila Bazlamit and Mansie Verma\r\n\r\nKeywords: interactive, audio, visual, performance, immersive, installation, playground.\r\nAbstract:  \r\n\r\nIn this paper, we present our experimental design work taking advantage of mobile physical qualities of a pendulum (oscillation, collision, swing and inertia) and the human input required to bring these movements and interventions. The tangible nature of these pendulums constructed at an ergonomic scale and the intuitive interface will promote face-to-face collaborations.  Upon interaction with these pendulums, sound and corresponding visuals are created, allowing multiple users to engage, play and contribute at the same time.\r\n\r\nThis project takes off from the idea of human connectedness, of which a playground has always been a lively and networked model in the built environment. Just as in a playground there are various medium of play such as swings, see-saws, slides, merry-go-rounds etc., this play space is about people-centric play with pendulums as the prop and medium. \r\n\r\nAs an immersive installation it engages live artists and performers to play with their fingers with the pendulums, and see and hear the corresponding visuals and sound, allowing multiple users to play, connect, and collaborate at the same time.\r\nThe audio and the visuals constantly generate interest, creating a sense of curiosity to experiment and play around with the pendulums. \r\nThe screen communicates with the physical interface by generating visuals in response to the randomness of the system, more the movement and the collisions; more the recursive geometrical forms, wither fewer collisions; the changes and fractures in geometry get reduced till it simmers down to just gentle breathing and hissing. \r\nWithin a very subjective communion between the instruments of play and its consequent audio and visual field, one can feel a certain fluid crossover of –action and response. The layered sound events in relation to the corresponding generative visuals intersect with the performers’ physical momentum in immeasurable intensities.\r\nIn effect, this immersive play brings the physical science and the creative act together to generate an interactive experience of the multitude at the same time.\r\n',NULL),(46,'T','b6f3714f3de5d2aee5f51854ef04dcfb','3 dimensional, digital, interactive, multilayered information models for enhancing decision making by two end-user groups within the Urban Planning industry:  A case study to quantify the benefit or otherwise over alternative 2 dimensional systems.','T',1,'rachel.ryan@terralink.co.nz','+64211215327','2007-05-20','2007-10-02','doc','','3D, multilayered, interactive, digital, end users, information','','This research investigates the potential of 3 dimensional, digital, interactive, multilayered information models, to enhance users’ understanding of sets of geographic and building information, allowing them to make quicker and more informed decisions, than when using alternative 2 dimensional methods.  The research aims to quantify the benefit or otherwise of 3D methods of information interrogation over 2D methods, using the examples of user groups and decision making within the Urban Planning industry.  The underlying purpose of the research is to examine the human ability to interact with and understand datasets of information which are represented in the digital world.\r\n\r\n3 dimensional digital models are a powerful way to communicate information to people and often allow them to comprehend and understand the information in a different way, due to the 3rd dimension – “spatial awareness.”  The assumption that 3D interactive environments allow better comprehension of space, depth and height, than alternative 2D methods is evaluated in this research by comparing the two methods using identical tasks.  The ability of a single multilayered 3D model to meet the needs of multiple end-user groups within a single industry is also examined by involving City Council Urban Designers, and Professional Property Developers from the Urban Planning industry.\r\n\r\nThe case for a single 3D model was initially evaluated through a simple prototype model of Wellington City, New Zealand, created in 2005.  The research proposed that a single core 3D digital model of a city, to which many different information systems could be linked, is a better approach to the needs of the city than many individual models optimised for each information system.  It presented four different potential information layers within a small block of the city: a rendered visualisation of building textures; Wellington City Council District Plan height restrictions expressed as interactive 3D extruded blocks of building sites; daylight and shadow analysis integration; and colour coded “plots” of property values.  The development and delivery of the prototype model was analysed in regards to how complex, costly and time consuming it may be to exploit one base model for several purposes; and also therefore how beneficial, affordable and potentially successful a single model may be.  While the research revealed huge potential for the development of such a model and confirmed positive feedback from prospective user-groups, it did not focus on where the benefit of these 3D methods lies over alternative 2D methods.\r\n\r\nThis research plays an important role in filling a gap in the field – quantifying the benefit of 3D over 2D.  The research approach adopted is to develop and present functional prototype models to sets of end-users in a series of focus groups, involving hands-on interactive comparable 2D and 3D tasks, individual feedback surveys and group discussions.  This paper specifically focuses on the research design, outlining the evidence for using the focus group approach and discussing the use of a pre-focus group survey to establish the “language” of the industry, to design a solid methodology that it can be applied to additional user groups in future research.',NULL),(47,'T','e77d9a7c9310eb1856c54c1e67ecccce','Digital Presentation for Precedent-based Learning','T',1,'verdy.kwee@gmail.com','','2007-05-20','2007-10-04','pdf','','precedent learning, education, information, visualization, architectural publication, digital presentation, representation','','This paper primarily deals with the presentation of architectural information in order to allow a wider audience to gain better understanding of existing architectural works. It proposes to augment the role of visual media in explaining architectural subjects – beyond the commonly accepted levels in the current print publications or on the internet.\r\n\r\nThe effectiveness of traditional publications of notable buildings in terms of their level of presentation and degree of information rigour are commonly presumed but unproven. In this era, their unchallenged role as facilitators for clear and in-depth learning results in mainly digital replications of conventional presentation methods. Little has been explored in the area of expanding digital visualization capabilities to leverage information clarity. This paper enquires into architectural presentation possibilities specifically within the limitations of computer screens. \r\n\r\nThe paper demonstrates visualisation possibilities through an illustrative digital prototype of The Arthur and Yvonne Boyd Education Centre, a building by Glenn Murcutt, Wendy Lewin and Reg Lark located in New South Wales, Australia. The paper outlines the aims, process and considerations for its implementation, and it also reports on a general assessment from a focus group.\r\n\r\nThe outcomes refresh the perspective of the current publications of notable buildings and predict the implications that may result with the improvement of architectural information presentation. Could we be missing more opportunities afforded by currently available technologies than we realize in this area? Could better integration of architectural abstractions help improve the quality of precedent-based learning? What is at stake and what should we be prepared for?\r\n',NULL),(48,'T','dcff01a8f05a289dd27fb846f8b09295','DISCONTINUITY IN URBAN DESIGN','F',1,'alexurband@yahoo.com','','2007-05-20','2007-09-29','pdf','','Traditional City, Discontinuity, Catastrophe Theory, Space Syntax Theory, Catastrophic Event, Catastrophic Jump, Critical Set, Splitting Factor','Please there is a problem in the submission of the paper ,in loading it. \r\n\r\nThank you \r\n\r\nRegards','In a multicultural world, the critical view of modern Arabian cultural facts reveals a great dilemma. The everlasting problem is the analogy (mimesis) of the west culture and the coincidence with its vision or thoughts.\r\nDangerous and contradictory dualities had appeared in the deepest Arabian modern culture such as authenticity-modernity, self-other, past-present; state that had been reversed on the city. The traditional city had suffered from this situation and was an essential motivation to formulate this paper, adding the absence of a global theoretical framework for the definition of discontinuity. Thus, the coincidence between self and other produced a discontinuity or a rupture because of the breakthrough of intellectual concepts which had changed the existing urban fabric.\r\nThe aim of the paper was to detect and to define the most important catastrophic event in the old traditional city as a physical discontinuity in urban design.\r\nThe paper uses two computer’s aided programs as tools to resolve the problem: \r\n•	to design of a program on Delphi 6 based on the Space Syntax Theory – of Bill Hillier- to calculate the global and local spatial qualities ,\r\n•	then calculating the critical set of values by studying the behavior of the urban system through the Equilibrium System using Catastrophe Theory (Cusp Catastrophe) – of Rene Thom- aided by the program of Matlab 5.3 .\r\nThe elected sample was selected in Casbah of Algiers and defined for the application study.\r\nThe research‘s results revealed that the ingression of modern fabric and its diffusion in (1880) leads to the most important and greatest catastrophic event in the traditional city in terms of nature and size. It also appears that another important catastrophic event was revealed in (1830) which showed that some axis in the old fabric were in disequilibrium state and has caused a catastrophic event in (1830).\r\n',NULL),(49,NULL,'0fe784b92934a03087446228246ec43d','Architecture and its Environment by Architectural Form Design Method Using a Computer: Discussion of the Relationship between the Interior and the Exterior','F',1,'tomohirofukuda <fukuda@see.eng.osaka-u.ac.jp>','81 0463 61 6385','2007-05-20','2007-09-30','pdf','','morphogenetic algorithms, nonlinear structure, Extended Evolutionary Structural Optimization method','','Architecture and its Environment by Architectural Form Design Method Using a Computer: Discussion of the Relationship between the Interior and the Exterior\r\n\r\nA Case Study: Toyo Ito and Structural Designers (Cecil Balmond, Mutsuro Sasaki, Masato Araya, Masahiro Ikeda)\r\n\r\nKeywords:ã€€morphogenetic algorithms, nonlinear structure, Extended Evolutionary Structural Optimization method\r\nã€€\r\nThis article is a part of studies discussing â€œarchitecture and its environment, and the relationship between the interior and the exteriorâ€ with emphasis on architectural form design method using a computer.\r\nA conspicuous change is apparent in recent architectural form designs from the viewpoints of: 1) the relationship between architecture and its environment, and 2) the relationship between the interior and exterior of architecture. This article is intended to describe the directional character of a new architectural form design method, analyzing the change of form designs from those two viewpoints.\r\n1. Concerning the relationship between architecture and its environment\r\nComputer technology advances have changed the architectural form design method, facilitating the construction of various curved surfaces like those which are readily apparent in the natural world. These curved surfaces or basic shapes, which are created using morphogenetic algorithms or exist in the natural world, and are consequently observed from the outside to be integrated or embedded into the environment.  An example of architecture is the â€œGrin-Grinâ€“ City Parkâ€ (2005), as a collaboration by Ito and Sasaki. The architectural structure, which is formed with a series of spiral building frames, does not stand alone as an independent building; rather, it exists as one with its landscape providing a continuous space between indoor and outdoor spaces, through which people, light, and air can pass. The attempt to render flowing motion as a structure was realized using the program â€œExtended ESO methodâ€.\r\n\r\n2. Concerning the relationship between the interior and the exterior of architecture\r\n  As described in section 1, the rapid progress of computers and the advent of structural designers with a new perspective have cultivated the architectural concept of phase continuity, or identity, between the interior and the exterior. In the case of â€œTODâ€™S buildingâ€ (2004), the structural skin is so completely blended into the structure that the skin seems to ensure its â€œtransparent layersâ€ as Ito calls it, when seen from the inside and the outside. Such an architecture attempts to connect, not cut, the inside and the outside. This kind of attempt has already been expressed as an architectural concept in the motto â€œlet outside inâ€ ã€€  by Frank Floyd Wright, or  his apprentice E. Fay Jones. However, what we analyze as an attempt to apply the advanced computational capacity in this article is the work by Ito, who strives to construct a new design method as an architect through collaboration with structural designers who design structural forms from a dynamic standpoint. We attempt to draw a directorial character of new architectural form design method after systematizing Itoâ€™s works designed during 2000â€“2007 by its structural designers and architectural form design methods to analyze them from two viewpoints of: 1), 2)\r\n',NULL),(52,'T','6d20b828503f27f55eec0f3a66c4a2d1','Public Cyberspace: the virtualization of public space at digital cities projects','T',1,'julieta_leite@hotmail.com','+33 (0)6 74 21 48 00','2007-05-20','2007-10-06','pdf','','Urban Development, Public Space, Digital City, Virtual Public Space.','','The representation of urban structures, by means of metaphors as well as by analogy to city elements and functions, has been the main form of elaborating digital city projects. Digital cities are characterized by the gathering of people and institutions connected through computer network, having a real city as reference. As of 1990 a significant number of cases started to be observed, especially in Europe, the USA and Japan, having various purposes. The paper aims to identify how some digital city projects have contributed to the elaboration of new alternatives of collective life organization and of representing collectivity in the cyberspace, through the elements which structure the public space. In order to achieve this goal, it carries out the conceptual identification of the structures which characterize the Public Space and the Digital City as well as the analysis of twelve digital city projects. The results are presented in a summary table which gathers a set of five purposes associated to fifteen characteristics defining the Virtual Public Space and which indicates, in a comparative way, the cases which best realize the Virtual Public Space. This study contributes to the knowledge and understanding of the socialization processes and factors in communication networks, which are present on an everyday basis in the city dynamics. It also contributes to reveal the importance of developing a project to the digital city allowing for the building of a good communication network and of new possibilities of local development to the cities of today.',NULL),(56,'T','e764379aff34c5fb497f45c975f652ec','Body, Form, Space, Architecture','F',1,'','301 405 2372','2007-05-20','2007-09-29','doc','','CAAD curriculum, Creative Visualization, Corporeal metahor in architecture, digital design','','Arab Society for Computer Aided Architectural Design\r\nShort Paper – Abstract Submission - Research in Progress\r\n2007 Conference “Embodying Virtual Architecture”\r\n\r\nBody, Form, Space, Architecture.\r\n\r\n\"Cyber space is opening up, and the rush to claim and settle it is on. We are entering an era of electronically extended bodies living at the intersection points of the physical and virtual worlds.\"\r\n\r\n-William J.Mitchell, City of Bits (1995)\r\n\r\n\r\nThis paper presents a novel approach to digital investigation of body, space, form and motion to expose issues of spatial perception. The spatial experince as generated from, and translated by, the human body is the focus of this work. As society continues on the path of further cybernetic extension of the body’s sense-image, the context and spatial/visual literacy of the learned sense of space-time will continue to evolve, transform and alter as cultures stretch to engage both edges of the physical and virtual worlds. Changing attitudes towards the representation and geometric description of the human body and the corporeal metaphor in architecture offer the ability to reinterpret the body in motion as a dynamic spatial event. Since the time of Vitruvius architects have described form and space through symbolic, metaphorical, and proportional relationships to the human body. This corporeal metaphor seeks to relate space and body through formal geometric systems of description. If the body is conceived not just in space but also in time than the ability to reinterpret the body and its dynamic motion engaged not as a static condition, but as a set of event spaces. Motion is a continuity that can be subdivided by artificial boundaries that describe space, time and body. If these continuities are conceived as datums that designate meaning one might begin to project space within them, therefore describing motion as line offers a way to describe spatial organizations through geometry. The intention is to examine the relationship between the human form and metaphysical simultaneity as generators of architectural form. The work is structured by a research approach that dissects and isolates the representational concept/image from the body in a way that might offer an alternative description to the historical linear models.\r\n',NULL),(57,'T','ade4e006c364a7968813e7caacf70cc2','Team-working and Reverse Engineering – Teaching Methods for Complex Architecture','F',1,'axels@hostcell.com','+310.869.3004','2007-05-20','2007-09-30','pdf','','Reverse Engineering, Hot-Swapping, BIM, Collaborative Design, Digital Cosntruction, Digital Fabrication, Education','','This paper contains research and details of a work in progress on the implementation of advanced 3D modeling and precision modeling in an undergraduate curriculum. Core to the investigation is the course Digitally Enhanced Construction and Fabrication (D.E.C.A.F.) with undergraduate students at the department of architecture at California State Polytechnic University Pomona. The course tests the application of Reverse Engineering (RE) in a team configuration, Hot-Swapping (HS) and precision modeling of complex geometries with minimal programming/scripting input, taking in consideration the limited resources common to small-scale architectural practices. Reverse Engineering particularly enables students to extract assembly and detailing methods with precision, based on existing documentation. RE is conducted in teams to not only emphasize and investigate efficiency of protocols but also to observe problems in developing threads in digital modeling. Hot-Swapping identifies the principle of replacing components of a building during active design processes without altering its general appearance. As a teaching methodology, it allows not only the investigation of required modeling accuracy, but also the creation of prototypes and various versions of assembly alternatives. The engaged procedures lead to conclusions on the disadvantage of small practices and the potential of alternative educational procedures to ensure improvement in low-cost engineering and design processes. \r\nThe current paper focuses mainly on 1) engaged procedures in Reverse Engineering, 2) the educational aspects of such an approach, 3) the advantages and disadvantages of conventional tools in a collaborative modeling exercise 4) the relevance to current discussions about Building Information Modeling (BIM).\r\n',NULL),(60,'T','c3e78293e9306c70c01885d395d3d4ba','Virtual Architecture: Reconstructing Architecture through Photography','F',1,'muratgermen@gmail.com','90 532 473 8970 (GSM mobile)','2007-05-20','2007-09-28','pdf','','virtual, (re)construction, snap architecture, paper architecture, illusion, puzzle, incompleteness, representation, perception, reinterpretation, microcosmos vs. macrocosmos','','Photography is the only medium that enables architectural works to be shared with people who do not have access to these works. It is, in this respect, the ultimate representation of architecture. There are various techniques, lenses, rules of thumb that are used in architectural photography. But these special techniques usually provide us with a unique perception that is impossible to the naked eye. The so-called “perspective correction” process much used in architectural photography, usually produces some converging lines that are otherwise unattainable in real life since the shifting motion is applied to lenses. So it is obvious that there is a “shift” in our perception, photography does not reflect the truth.\r\n\r\nThe concept of construction in architectural design process is a temporary action that exists for a while and transforms itself into another product; i.e. the final building to be inhabited. Construction site can be taken as a podium where a play-to-remain-incomplete is being staged. The incompleteness causes us to dream, due to the fact that a complete building looses its narrative potential as it informs us about all the necessary pieces that constitute the whole: There is no puzzle to solve... Construction in this sense is like a historical ruin; Paul Zucker asserts that \"ruins have held for a long time a unique position in the visual, emotional, and literary imagery of man. They have fascinated artists, poets, scholars, and sightseers alike. Devastated by time or willful destruction, incomplete as they are, they represent a combination of man-made forms and of organic nature.\"\r\n\r\nArchitectural photography has the potential of re-creating this puzzle back again in order to bring an alternative representation to architecture. The architectural photographer is sometimes offered the freedom of reinterpreting, reconstructing architecture in order to be able to present a novel virtual perception to the audience. The idea here is to get some spatial clues that can later be used in other architectural projects. I was personally invited to two different concept exhibits in which I was given the freedom of inventing a virtual architecture through photography. The concept text written for one of these exhibits goes as follows: “I went, saw, stopped, attempted to grasp and enter it, looked at construction process and workers with respect, tried to internalize, wanted to claim it for a while, dreamed of creating a microcosmos out of the macrocosmos I was in, shot and shot and shot and finally selected: The created world, though intended for all, was probably quite a personal illusion...”\r\n\r\nVirtual architecture is a term used for architecture specifically created in the computer environment and never used in the realm of architectural photography. People like Piranesi, Lebbeus Woods, M.C. Escher, Marcos Novak, etc. previously dreamed about architectures that could exist virtually on paper, screen, digital environments. This paper will try to prove that this practice of (re)designing architecture virtually can be transferred to one of the most important realms of visuality: Photography. Various digital processes like stitching multiple photos together and mirroring images in image editing software like Photoshop, allow this virtual architecture to take place in the computer environment. Following this, I propose to raise the term “snap architecture” to connect it to the frequently referred concept of “paper architecture.”',NULL),(61,'T','c85198c8973f642ccf7ae5d96a818f24','Integrating Building Code Analysis into the Building Information Model: A comprehensive Study','F',1,'h.satti@barwa.com.qa','+974-6623368','2007-05-21','2007-10-05','doc','','Building Codes, Analysis, Checking, BIM, Integration, Architectural Design, Architectural Design Process','','This paper is considered as the second part of what has been presented in ASCAAD 2005 and titled \"Issues of Integrating Building Codes in CAD\" that discussed the conceptual framework of automating the building code analysis process. The proposed framework was composed of three digital interrelated models; \r\n• Building Code Model (BCM) \r\n• Building Data Model (BDM) \r\n• Computer Aided Building Code Analysis of Design (CABCAD) Program  \r\n\r\nThis paper aimed to summarize the comprehensive study developed based on this conceptual framework and presented as part my PhD research titled \"Integrating Building Code Analysis within the Architectural Design Process into the Building Information Model\". [1] The International Building Code (IBC) has been selected to understand the characteristics of building codes and to develop the BCM. The research used Autodesk Architectural Desktop (ADT) 2005 and Visual Basic for Applications (VBA) to examine the characteristics and requirements of the BDM that correspond with building code requirements and the architectural design process. \r\n\r\nThe results of the research have demonstrated that it is feasible to automate the building code checking process considering the research recommendations regarding the basic requirements and characteristics of the BDM. Although, the current CAD programming tools are capable of supporting the digitizing process of building code procedures, the research indicated that ADT Object Data Model (ODM) can not adequately support automated building code checking procedures.\r\nThis paper will present examples of the CAD programs specifically developed to extract architectural information from the ODM and will identify the process of generating the required building code related information. \r\n\r\nThe paper will also show examples of the comprehensive analysis of the required objects, their properties and at what phase of design are created was added in the appendix for future research studies.\r\n',NULL),(64,'T','65b5f8726bf151ccbe3b005740662b6d','Using 3D and Visualisation Technology Combined with Learning Theories for Effective Learning in Architecture, Case of the UAE','F',1,'amalia@agu.edu.bh','','2007-05-21','2007-10-22','doc','','Constructivist approach, Learning theories, Virtual Design Studio, Architectur, United Arab Emirates','','Review of the literature indicated that today’s knowledge-driven economy demands a workforce equipped with complex skills and attitudes.  Examples of these skills and attitudes are general problems solving, meta-cognitive skills, critical thinking and lifelong learning.  Such skills can only be acquired if learning and teaching are guided by the constructivists and cognitive learning theories.  In particular, the constructivist approach emphasises effective learning processes based on learning by doing and collaboration.  This approach is congruent with use of technologies, such as Virtual Design Studio (VDS), for the purpose of architecture education in design courses, but such use is lacking in the United Arab Emirates (UAE).  It is thus important to assess the extent to which the constructivist and cognitive theories are implemented in teaching design courses in the Architecture schools of the UAE.  It is also important to assess the effectiveness of employing technology in general and VDS in particular in implementing these theories.  The author intends to study the relationship between effective learning on one hand and using VDS in implementing the constructivist and cognitive approaches on the other hand thus, the author conducted a preliminary study to gain a basic understanding of the difficulties, approaches, attitudes, perceptions, and motivation related to the learning of design in architecture schools.  Second, the investigation is designed to assess the extent to which the students would be interested in the use of sophisticated technology in the teaching and learning environment in the UAE architecture education schools in order to achieve effective learning.  The study has been conducted in the United Arab Emirates University (UAEU) because it is the largest university in the UAE, and because other universities that house an architectural school or department follow a similar educational system.  Methodology used for this was the focus group method.  In addition to the focus group interviews with the UAEU students, unstructured individual interviews with lecturers from this university and the AUS have been carried out.  This study presents the results of this investigation.',NULL),(67,'T','a3cbcf5508372d42334b5f8054bb18b3','A Social Dimension to Digital Architectural Practice','F',1,'','00447917225815','2007-05-21','2007-10-01','doc','','Digital Architetcure, Social Navigation, Human Geography','','A Social Dimension to Digital Architectural Practice\r\n\r\nThis paper proceeds from an analysis of practice and critical commentary to claim that the opportunities presented to some architectural practices by the advent of ubiquitous digital technology have not been properly exploited. The missed opportunities, it claims, can be attributed largely to the retention of a model of time and spaces as discrete design parameters, which is inappropriate in the context of the widening awareness of social interconnectedness that digital technology has also facilitated. As a remedy, the paper shows that some social considerations essential to good architecture - which could have been more fully integrated in practice and theory more than a decade ago - can now be usefully revisited through a systematic reflection on an emerging use of web technologies that support social navigation. The paper argues through its text and a number of practical projects that the increasing confidence and sophistication of interdisciplinary studies in geography, most notably in human geography, combined with the technological opportunities of social navigation, provide a useful model of time and space as a unified design parameter. In so doing the paper suggests new possibilities for architectural practices involving social interaction.\r\n\r\nThrough a review of recent digital architectural practice, the paper identifies the inappropriate persistence of a number of overarching concepts informing the field. The paper contrasts these with the emergence and growth of human geographical concepts and elaborates upon the concept of the social production of space, which it relates to an analysis of emerging social navigation technologies. In so doing the paper prepares the way for an integration of socially aware architecture with the opportunities offered by social computing. The paper cites a number of practical public projects that have been specifically designed to extend and amplify certain concepts and are intended to illustrate the theoretical claim and provide a model for further practical exploitation.\r\n\r\n',NULL),(72,'T','c929c939ab13390039d9f913901448f1','Collaborative Spaces as Learning Environments','F',1,'','+4315880125240','2007-05-21','2007-10-01','doc','','vipa, virtual space design, collaborative lab, virtual campus, second life, croquet, blender','','',NULL),(74,'T','c740a550d815e7156ff27dcf2522b60b','Embodying Architectural Form and Space by Coupling Computer and Human Performance Using Motion Capture Technology','F',1,'shirom@post.harvard.edu','+81-532-44-6835','2007-05-21','2007-10-01','doc','','Motion Capture, Human Performance, Generative Form, Modurole, Interior Design, Product Design','','The purpose of this research is to develop fundamental design methodologies for human space and product design by motion capture of human activity. It is intended to use data extracted from human motion to help design interior space and products such as furniture. In order to produce a ubiquitous and comfortable environment, performance modeling focusing on the relationships between space and physical motion is needed.\r\nEveryday products and interior spaces produced by conventional ergonomics can bring convenience, help reduce work load, insure safety, and prevent health risks. However, possibilities for new designs may emerge that are free from established general ideas if we can computerize, track, and visualize human performance along with a timeline and reconstitute the data in design shapes such as those of furniture. In addition, while design methods abound, they rarely correspond closely to what humans actually perceive. In order to create a truly valuable ubiquitous and comfortable environment in the era of design oversupply, it becomes more important to think about how we can converge physical life and virtual technologies.\r\n  Design methodologies are developed using a motion capture device in collaboration with the computer science department of the authors’ institution. Motion capture is a technique of digitally recording movements and is currently used mostly in entertainment, sports, and medical disciplines. It is rarely used, however, in the field of architecture and product design as an object data input device.\r\nThis research proves that the numeric data of the body action can be transferred and developed to the object shape. Making an object of complex shape is thought to be a new application of the motion capture technology. In addition, there will be an opportunity for creating ubiquitous products, because the proposed application of the motion capture technology directly transfers human motion data to physical objects. Another advantageous function of motion capture is that it can provide data such as moment and force in real time by parsing captured data. Then by inputting physical parameters including height, weight, and/or length of each part of the body into the analysis program, it will be possible to compose the object data needed for tailoring a suitable form for each individual. However, because use of motion capture as a design input device requires a huge volume of calculation and takes a long time, optimum arrangement of the sensing markers and efficient data collection should help create 3D form more effectively. In this research it is expected to establish a methodology of transferring spatial information extracted from motion of the human body to design data. Moreover, in order to materialize ubiquitous products, this methodology will be beneficial if we can have feedback from and analyze analog tactile mockups and then optimize the design of the products. Because customized and personalized objects will increasingly be demanded, this research will contribute to develop interactive design method by coupling computer and human performance.\r\n       \r\n',NULL),(75,'T','da5b05aec75a0274bd1c84e3bc8fc52e','Conscious Interaction with Immaterial Space: Augmented Reality of everyday life','T',1,'al-attili@ed.ac.uk','0044-7804531763','2007-05-21','2007-10-06','doc','','Embodiment, Augmented Reality, Interaction, Phenomenology, Immaterial','This is the abstract of a short paper (3000 words) for a research-in-progress. The proposed experimental design is a tool that drives our discussion of the notions in question.','The boundary between physical and virtual space - the in-between condition - is the subject of an increasing interest within the architectural discourse. \r\nThis paper is an attempt to advance the theme of augmentation by applying it to the function of a specific public context, thus, exacerbating this coterminous boundary into becoming a different experience, whether, as Michel de Certeau suggests, an overview, a labyrinthic route through, or some other kind of hybrid experience in this context.\r\nWe propose a spatio-temporal intervention, or an augmentation, to be applied to a bus-stop, as an example of a public context. A camera is installed inside a bus to capture the bus route, as experienced by people inside it, and the captured video transmitted, in real-time, to the semi-transparent screens of the bus-stop. It makes it available, thus, to the pedestrians waiting, transmitting them virtually to the point of the route where the bus is, at each simultaneous moment. The semi-transparent screens allow multiple layers of experience and vision, however, construed differently: one layer of the captured and transmitted video of the route, and one of the actual view of the road. The overlapping then coinciding of both layers signals the arrival of the bus, and frames the intentional conscious experience of being-in-the-world. \r\n“Our own body is in the world as the heart is in the organism.”  In other words, our bodies are implicated in our experience, or our embodiment in the world constructs physical interaction because our recognition and interpretation of this interaction is embodied. \r\nThis design experimentation provides an insight into different modes of space representation - in this case, physical, augmented or virtual space – and the type of experience triggered by their juxtaposition.\r\nConsciousness denotes a state of being-in-the-world, in which, we actively assign meanings to objects beyond their actual properties perceived by our senses. Hence, pedestrians waiting in the bus-stop project themselves to the bus, which is not there yet. They start their virtual trip upon their arrival in the bus-stop, and then materialise it when they take the bus upon its arrival. The bus stop “brings” us the bus, and also the experience of the city that it carries.\r\nWe investigate, thus, how the simultaneous labyrinthic navigation and the moving or “shifting” “overview” enrich our experience of the city and “bring forth” the function of the bus-stop as an intermediate space of transition. \r\nWe also question the way in which one perceives his/her own body spatiality and motility in physical, augmented and virtual environments, and how the particular kind of experience created by this juxtaposition, “brings forth” one’s awareness of his/her navigation in the city, or the instrumentality of the specific place.\r\nOur theoretical approach highlights issues pertaining to embodiment, spatiality, consciousness, intentionality, virtuality and immateriality.\r\n\r\n(458 words)\r\n\r\nSelected Bibliography:\r\nCoyne, R.D. (2002). The cult of the not-yet. In Designing for a Digital World. Ed Neil Leach. London: Wiley-Academic, 45-48.\r\nDourish, P.: (2001), Where the Action Is: The Foundations of Embodied Interaction, Cambridge, Mass., MIT Press.\r\nJohnson, Mark: (1996). The body in the mind: The Bodily Basis of Meaning, Imagination, and Reason Chicago: The University of Chicago Press.\r\nMerleau-Ponty, Maurice: (2003) Phenomenology of Perception. Trans. Colin Smith. London and New York: Routledge Classics. \r\nDe Certeau, Michel: (1984) The Practice of Everyday Life. Trans. Steven Rendall. University of California Press.\r\n\r\n 1. Merleau-Ponty, Maurice. Phenomenology of Perception. Trans. Colin Smith (London and New York: Routledge Classics. 2003).P235',NULL),(78,'T','bf0278cc24c10ba0e0a4b6014191c2a4','An Architecture of the Cineplastic','F',1,'','+49 30 440 326 00','2007-05-21','2007-08-03','doc','','','','An Architecture of the Cineplastic\r\n\r\nPreface\r\n‘With the notion of duration entering as a constitutive element into the conception of space, we will easily imagine an art of ‘Cineplastic’ blossoming which would be no more than an ideal architecture…’ --Elie Faure ‘de la cineplastique’, 1922\r\n\r\nFilm has been engaged in rich creative dialogue with architecture since its inception. Architecture’s endless collection of styles and periods have fueled the dramaturgical side of film, while cinema has served as a field of experimentation for architects, providing exploration of innovative new styles and utopian, larger-than-life visions of the future. Yet, recent advances in digital technology and their resulting conceptual leaps promise to take this link beyond these thematic and visual references.  The migration of software platforms between the fields and the resulting cross-pollination of spatial/temporal modes of perception make Faure’s challenge more provocative than ever, while also providing the means to create a subjective architecture of time—cineplastic architecture.\r\n\r\nDynamic perception\r\nThe architecture we create cannot be separated from the means by which we represent, and thereby evaluate, it during the many steps from inception to realization.  Thus significant design advances hinge on a retooling of our methods.  While other arts blossomed in the twentieth century by integrating time and motion in their media (painting, literature), architecture’s dependence on projective geometry as a common design language caused it to lag behind.  \r\n\r\nPlan, section and elevation, are static projections promoting an inert notion of space within the constraints of Euclidean geometry. Yet our perception is never static, but dynamic; it is through our wandering eyes, scanning the sensations of color, proportion and rhythm that we read and define space.  While architects have constantly sought to integrate film’s scenographic aspects in their work, it is only with advanced digital modeling that this has become a possibility.\r\n \r\nCapturing time\r\nOne can trace early attempts from Lawrence Halprin’s combination of motion and music notation into his system of ‘Mo-tation’ in the 1960s to Le Corbusier’s and Bernard Tschumi’s adaptation of storyboarding techniques.  Although they do accommodate elements of time, such techniques remain at a photographic level, breaking the fluidity of time into keyframes arranged along a set trajectory.  To answer Faure’s call for a truly cineplastic architecture, we must seek techniques which allow for a continuous, real-time evaluation of space overlapping digital and real works along multiple pathways. \r\n\r\nNew Cineplastic Frontiers\r\nIt is at the melding point between architecture, video gaming, and film design / production that cineplastic design qualities are beginning to emerge.  This paper presents as evidence  a substantial section highlighting the practitioners and methods pioneering these trends: \r\n- Parametric solutions to anticipate / accommodate future users (Reiser+Umemoto & Greg Lynn)\r\n- Pre-vis techniques in pre-production design for motion pictures and applicability for architectural design (director: David Fincher)\r\n- Video game graphic engines adapted for film use (directors: James Cameron & Bob Zemeckis)\r\n- Game engines used as integral design step by architectural offices (4D design)\r\n- Speculative future use of above techniques in architecture\r\n',NULL),(76,'F','0044097f42e364981e47dfe6001db681','Sculpturing  A Virtual Learning Centre','T',1,'nis_architect@yahoo.com','0092-21-4551925','2007-05-21','2007-08-03','doc','','Virtual Reality, Science Centre, Sculpture, Learning Spaces.','','A Learning Space, whether physical or virtual, it is the expression of a society realized as meaningful space. Physical and virtual learning environments have their own constraints and context, yet both strive to create informative places by defining space. \r\n \r\nVirtual environment with the aid of specially designed transducers and sensors, allows the users to interact with displayed images, moving and manipulating virtual objects, and performing other actions in a way that engenders a feeling of actual presence (immersion) in the simulated environment. This unique feature and flexibility of VR give it extraordinary potential for use in work-related applications. It permits users to experience and interact with a life-like model or environment, in safety and at convenient times, while providing a degree of control over the simulation that is usually not possible in the real-life situation. \r\n \r\nThis research paper focuses on the use of virtual technology in science learning, it is the designing of a centre where, the space unfolds the science theories in three dimensional worlds, in which the learner experiments with the molecular study, moves to the inner most of the human body, explores the layers of earth and other planets. With the use of virtual environments the above spaces can be seen, heard and touched. Virtual objects can be created, modified and manipulated in much the same way as the physical objects, but without those pesky real-world limitations. VR is not only virtual, user can meet real people in virtual worlds, can tele-exist in real places all over the world and beyond, and can superimpose virtual displays onto the physical world. \r\n \r\nThe science center, enfolding the physical space creates the computer simulated science environments that is experiential and intuitive; it is a shared information context that offers unique interactivity which aids the user\'s   hands-on learning, group projects and discussions, field trips, simulations, and concept visualization. It provides a context that includes the multiple nature of human intelligence: verbal/linguistic, logical/mathematical, auditory, spatial, kinesthetic, interpersonal and intrapersonal. A context for both cognitive and affective learning by engaging learner in a process that is rational and emotional, practical and whimsical, organized and spontaneous. The virtual environment allows safe experiences of distant or dangerous locations and processes. It allows the user to tele-exist in a nuclear reactor or under the sea, experiment with virtual chemistry and biology and inhabit macro- and micro-cosmic systems scaled for human participation. Creative expression is given a new medium, allowing students to instantiate their imaginations in a multi-sensory context, participating in experiential world of sciences. The participant can control time, scale, and physical laws, has unique capabilities, such as the ability to fly through the virtual world, to occupy any object as a virtual body, to observe the environment from many perspectives. The ability to understand multiple perspectives is both a conceptual and a social skill. \r\n\r\n\"Knowledge begins with inaction.\" (Bruner, 1962)\r\n',NULL),(77,'T','b827886ec2c0e69b597ad2d27c5f9db1','process-driven architecture, design techniques and methods','F',1,'tomek.jaskiewicz@gmail.com','+31 614 900 728','2007-05-21','2007-09-30','doc','','process-driven design, digital design methods, file to factory','','A building can be regarded as a static object. This is the image we get when we see an Egyptian pyramid lasting for thousands of years. However, in the age of immediate information, when our living environments keep on changing instantly, it is more useful to consider buildings not as passive objects, but as entities that continuously perform and evolve.\r\n\r\nJust like a living creature grows in the womb of its mother to eventually become an organism capable of existing on its own, buildings become virtually formed by their designers during design processes. Eventually they get born, become materialized, or in other words they get built. However, that initial design process which formed them up to that stage doesn’t end there. Buildings keep on changing. They keep on mutating and re-adapting to their environment; they grow mature, and eventually deteriorate, get old and die.\r\n\r\nThis loose analogy to living forms can become very direct when we look at how buildings are being designed by the most avant-garde, cutting edge contemporary design offices and what new design and manufacturing techniques and methods are now becoming available with the latest advancements in digital technologies.\r\n\r\nThe paper brings together different fields of research to present a new kind of architectural design model. A model which emerges not only from new techniques and design methods, but, most importantly, which becomes possible due to a new way of looking at architecture, seeing it as a continuous, constantly evolving process.\r\n\r\nAuthor’s presented work includes substantial contributions to the development of the Protospace system, an initiative of prof. Kas Oosterhuis at Technical University in Delft, the Netherlands, as well as work on prototypes realised together with the Hyperbody group.\r\n\r\nProtospace is a vehicle for transdisciplinary research, education and design in form of a virtually augmented transaction space. It allows working on different software platforms simultaneously, allowing real-time collaboration between different specialists in the design team. Out of previously distributed design data and its processing, Protospace forms one distributed, real-time network which not only makes the entire design process much more efficient, but it allows for incomparable improvement of reached design quality, allowing designers to freely explore endless design variations.\r\n\r\nThis system can be used to approach the entire design and production process in a radically new way and to develop new design tools, capable of treating designs as constituting of a very high number of interconnected, autonomous design components and taking advantage of emerging in this way complex adaptive systems, as well as giving possibilities of applying intelligent design techniques such as genetic algorithms, L-systems or using advanced generative geometries.\r\n\r\nSuch designs can then be seamlessly materialized in ways that facilitate their further evolution. Several concepts have been tested and prototyped on 1:1 scale in various case projects. New materials, became sensing and actuating organs of buildings and digital information processing worked as their neural system. This allows to radically enhance the adaptive and performative qualities of designed buildings. Presented work fully illustrates this design paradigm shift.',NULL),(79,'T','e3ee2e9d48b11e0a0ea7d42491c8d575','CHOOSING LEVELS OF GRANULARITY IN BUILDING INFORMATION MODELING: CONTRACTOR’S PERSPECTIVE','F',1,'','508-410-1119','2007-05-21','2007-09-30','doc','','IT case studies, building information model, construction logistics, project scheduling and control computing, 3D object oriented models. ','','Over the last two years, there has been an increased interest across the Architectural /Engineering/ Construction (A/E/C) professionals in the potential adoption of the Building Information Modeling.  Professional Associations such as the American Institute of Architects (AIA), the Associated General Contractors (AGC) and the Design-Build Institute of America (DBIA) are dedicating specific resources to develop a better understanding on the implications of the use of this concept in their professional activities. However, not much ground has been gained yet in finding effective ways to decide and choose the level of granularity (detail) needed to be maintained while developing the digital model.\r\n\r\nSome construction firms are taking an active role investing resources in learning the technology and in exploring areas where highest payoff potential exists. The 3D capabilities of BIM clearly demonstrate its benefits in visualization, constructability analysis, visual scheduling, logistics planning, interdisciplinary systems coordination and clash detection. In addition BIM offers a wealth of information that is created internally as the model develops. These data stored in the model can then be used to generate XD studies, that is, 3D plus time, cost, and other dimensions that complement the communication of information related to the development of the project. \r\n\r\nAs a result of these initiatives, many important factors related to the implementation of this concept have been identified. These include:  type of and amount of resources needed, modeling expertise, periodicity of updates, software capabilities, contractual requirements, project organization structure, project uniqueness & complexity, owner buy-in, uses of model output , interoperability with other software, (liability associated to the use of the model, subcontractor sophistication and project phase.  These are all important factors a contractor must carefully weigh against the potential benefits derived from creating and using BIM (AGC, 2006). \r\n\r\nThe Level of Granularity (LOG) of the digital model, or level of detail development is a key factor that results from careful consideration of all the above factors. It is a very complex and iterative process. It requires a critical assessment of the value added of adding more details to the digital model versus the purpose of its development whether to enhance the communication process or to support the construction management functions performed by the firm. \r\n\r\nThis paper, presents two case studies in which the authors have been directly involved in making the decision on the LOG of the digital model. The first case involves the Togar Suites, Union Station project in New Jersey while the second case refers to the Worcester Trail Courthouse in Worcester Massachusetts. In both cases, the 3D models were developed primarily for visualization of the construction sequence. However, in the case of the Togar Suites the contractor also needed the model for trade coordination and clash detection purposes. \r\n',NULL),(80,'T','6d0bec38f3de1fb7dd0342133feb498d','Exploring Interaction and Responsive Design through a Knowledge and Cultural Hub','F',1,'carloscalderonuk@yahoo.co.uk','00441912411809','2007-05-21','2007-09-30','pdf','',' Interaction design, responsive environments, human computer interaction','','The goal of this project is to explore responsive environments facilitating human interaction to enable events and activities and promote to engagement and personal involvement within the larger community.  The notion that an individual affects ones environment is widened.  The primary intention is to facilitate human interaction, response and enjoyment from a centric social basis.\r\n\r\nIn light of social networking, web2.0 and wider area communications, the opportunity exists to actively engage wide areas of communities, supporting face to face interactions (Shaw, 2000) within a community especially where mobile phones are highly prevalent with homeless populations (Adams, 2004). On a physical architectural level, in light of recent resurfacing of the work of cyberneticist Gordon Pask in the work of Architect and Media Artist Usman Haque (Haque, 2006), the opportunity to close the loop between people, their environments and the reciprocal relationships between the two can also be explored.\r\nThis project does not intend to ignore more traditional architectural design concepts rather to build upon them in parts integrating a methodological design process less focused upon the aesthetic and more upon its meaning uses and interactions that it can facilitate. This is particularly relevant as technological sophistication develops in the way in which buildings are designed, manufactured and operated and meaning ways in which technologies can be used meaningfully, engaging and appropriate manner is increasingly important. This attitude has grounding in McCullough’s (McCullough , 2004) attitudes towards architectural design however it is also aware of the value of the aesthetic within this context of interactivity. Similar work in this mode of thinking exists with Mitchell’s Digital Zaragoza (Mitchell, 2005), NOX’s D-Tower and ONL’s Hyperbodies, however these often lack a strong supporting methodologies supporting the work.\r\n\r\nThrough the design process for a Knowledge and Cultural Hub in the Bigg Market, Newcastle upon Tyne, this paper explores these theoretical issues in a practical design based manner applied to a typology and context which offers a wide opportunity for interactions and cues for a responsive agenda. The brief is a critical response to Tower Hamlet Council’s Idea Store programme (Idea Store, 1999) which is a re-branding rather than a redefinition of the library typology. The Bigg Market Knowledge and Cultural Hub stems from the realm of public and forums and social networks which enhance today’s society, offering expression, inclusion and interaction between socially diverse individuals. The role of the library in this context is seen as an information service supporting wider activities and interactions on a local, national and international stage.\r\n\r\nIn the paper, current theoretical frameworks for the application of interaction design and responsive environments principles are critically analysed and the general methodology for the application of these principles to a specific building typology is presented.   By means of examples, different ways of creating a building (a Knowledge and Cultural Hub in this case) which is more engaging through physical design and associated digital infrastructure are also illustrated.  For instance, an integral part of our Knowledge and Cultural Hub are customisable pods.  These are scattered across the scheme based upon the same initial configuration vary according to specific location offer workshop spaces as well as create an integral part of the responsive public space and urban environment, creating a personalised and changing environment enabling user ownership and fostering user interaction between the traditional public institution and the individual. The manner in which these pods respond to changing site and programmatic conditions varies based upon each pod’s location and the mode of which has evolved from Interaction Design Methodology and state design used in Artificial Intelligence systems.   Storyboarding techniques were used to create a narrative of engaging the building and its context which are then translated into a technical solution.\r\n',NULL),(81,'T','2f6c19a6c6cabd7b227b6571aebc93e0','A Computational Framework for Theatrical Design','F',1,'dritsas@gmail.com',' +44 (0)77 9971 4599','2007-05-21','2007-10-01','doc','','Theatrical Design, Building Performance, Design Metrics','','Digital methods have become the predominant approach to architectural research and design over the past decades and its applications range from abstract form-finding to construction detailing and management. The success of a computational design method is in its ability to enable the architect to convey an architectural concept while gaining access and maintaining proximity to the pragmatic requirements and repercussions involved. \r\n\r\n\r\n\r\nThis paper presents the results of a research on computational methods, for the design of theatrical spaces. We demonstrate a procedural model of thinking supported by a set of tools we implemented for assisting the design process. Our approach adopts many of the existing knowledge in theatrical design, challenges traditional ideas of understanding the theatrical space and proposes methods for evaluating its architectural performance. Overall our goal is to establish a methodological framework of design empowered by digital technologies.\r\n\r\n\r\n\r\nThe field of theatrical design encompasses an extensive body of knowledge covering a broad and diverse set of expertise required for the successful design of both a spatial configuration and a human condition. This knowledge is captured by a typological and regulatory set of principles distilled from a wide range of theoretical studies, scientific contributions and built architectural precedents. The domain of scientific computation and engineering has been involved with the auditory and lighting performance of theatrical spaces. Architectural computation is typically solely concerned with their formal expression. We situate our research within the context of an informed investigation of architectural problem spaces through dynamic digital technologies.\r\n\r\n\r\n\r\nOur approach is focused on a subset of the domain of the theatrical design. Specifically, we investigate attributes of space arising from both its overall shape and elementary configuration, and reflect in its performance in terms of visual comfort and circulation. Combinations of non-homogeneous analytical design metrics are synthesized for capturing qualitative aspects of the theatrical space. \r\n\r\n\r\n\r\nWe created programmatic and parametric tools for initially embedding the traditional knowledge captured in analogue contraptions such as the sightlines into our system. In this respect we attempt to establish a historical continuity and a common ground for communication. Moreover, we expanded this set of methods by introducing contemporary digital practices, based on spatial quantization and finite element processing, for accessing a certain range of highly involved design metrics such as spatial occlusion, accessibility and integration. All of which brings us in a position of revealing spatial aspects which were impractical to obtain in the past and may prove potentially valuable in the future developments of architectural design, computation and cognition.\r\n\r\n\r\n\r\n \r\n',NULL),(82,'T','762cafa7e03652162ff7bee9d56c00db','SecondLife: A Computer-Mediated Tool for Distance-Learning in Architecture Education?','T',1,'rehamabdellatif@gmail.com','','2007-05-21','2007-10-10','doc','','Computer Mediated Communication, Distance-Learning in Architecture, SecondLife, Massive Multi-user Online 3D Virtual Environments','','Despite the importance of distance-learning for its ability to reach a wide audience, easiness to access materials, and its lower cost compared to traditional learning, architecture education has not been well served by distance education. This is because it has a higher level of learning objectives, it is taught by coaching methodologies, and involves nonverbal forms of communication. One of the most common learning methods used in the design studio is the Criticism/Critique, which is a graphic and oral type of communication between the tutor and the students. In this investigation, Second Life, a massive multi-user online 3D environment that offers three-dimensional spatial capabilities via Avatars impersonation, is used as a computer-mediated tool for graphical and oral communication.\r\nThis paper builds upon previous research in the fields of virtual design studio (Kvan, 2001), computer-mediated communication (Higgins, 1991), (Berge and Collins, 1995), SecondLife as an educational tool (Conklin, 2006), (Johnson, 2006), and distance learning in architecture (Stover, 2004), and describes a demonstration experiment where students had to display and describe their projects in a purposely designed criticism space in SecondLife.\r\nThe main objective of this paper is to observe and document the effects and the use of SecondLife virtual environment as an online 3D graphical-based tool of computer mediated communication in a distance-learning situation (virtual criticism). The study also answers some questions: How well did the students use the tools of the medium provide? Was there a sense of personal communication and realism gained through using Avatars in the virtual environment? Did SecondLife provide a successful means of graphic and oral communication for a graphic-based context? What are the students’ opinions about the learning environment? To what extent can SecondLife be used as a computer-mediated tool for communication in a distance-learning situation in architecture education?\r\nUsing multiple methods of data collection, mainly based on observation of the experiment, questioning the participants before and after the experiment, and document analysis, the study presents the results of the experiment, discusses positive aspects, as well as limitations. Proposals for modifications of the experimental design and tools are made for future replications.',NULL),(86,'T','276e569199b0d063a3a6fde608132ffc','The Role of GIS in Documenting Bahrain’s Historic Cities','F',1,'','010-1459148','2007-05-21','2007-10-01','doc','','Historic Preservation, Urban Conservation, Geographic Information Systems','','Geographic information systems have long been established as useful tools for urban planning. The aim of this study is to put forward applications of GIS to urban conservation in cities with architectural heritage. The study presents a specific database design to be integrated within a GIS, and the methodology of gathering data for such a database.\r\n\r\nThis study concerns Bahrain’s architectural heritage, which includes significant buildings and the overall character of Bahrain’s traditional towns. This heritage is endangered due to new urban development and the general neglect over the past decades. The study also describes an experimental database that is implemented for documenting the urban character of the old towns of Manama and Muharraq. This database was tested during a partial visual survey of Manama. It is hoped that this database will be the nucleus of a long-term process of urban conservation in the Kingdom of Bahrain.\r\n\r\nThe work described here was part of a larger study conducted by the UNDP and the municipal government in Bahrain. A group of international expert in urban planning and design and historic preservation came up with other specific recommendations in their own respective areas of expertise. The author of this paper was responsible for designing the GIS that helps in documenting the historic cities of Bahrain.\r\n\r\nThis report proposes the development of a decision support system for urban conservation planning. The system supports planning specialists and decision makers in their areas of work, such as the creation of urban conservation zones and redevelopment strategies. The system documents existing structures and their present conditions in order to assist in decisions regarding their preservation, restoration, and possible reuse. Such a system will also help the municipalities in management tasks.\r\n',NULL),(87,'T','faeb8c39f622b9cc44d9450f37d3b38a','Jump Box [Dwellings for the Digital Nomad','F',1,'david@celentohenn.com','814-321-5229','2007-05-21','2007-10-02','doc','','Mass Customization, Sustainable Design, Housing, Web Based Configurator, Modular Design, Digital Fabrication','','See enclosed file.',NULL),(88,'T','730665357fa5e88245e6d40a3eae449f','Situated spatial awareness','T',1,'public@grasl.com','','2007-05-21','2007-10-06','doc','','spatial awareness, situated agents','','This ongoing project aims at implementing spatial awareness in situated agents. The concept is being tested using Croquet as collaborative environment and interactive exhibition layout as field of application. Thereby the agents are used as invisible vehicles for the exhibits, essentially controlling their location and orientation.\r\n\r\nSpatial awareness, the concept of realising your spatial situation relative to that of other entities and perhaps being able to infer how this relationship will change upon action can be seen as a step towards spatial reasoning. While this is a grand enough target in its own right, the need to represent and test functionalities called for a virtual-world problem as a case study. Exhibition layout was chosen as test case since it offers numerous spatial relationships which must be considered. First, there is the exhibit-to-exhibit relationship. Exhibits may not collide and the users view to another exhibit may not be obstructed. Second, one must consider the exhibit-to-user relationship. The exhibit must face the viewer while enabling sufficient distance or proximity to achieve the intended experience. Third, there is also a kind of exhibit-ensemble-to-user relationship which cannot simply be seen as an addition of the former two, but rather requires a second order awareness of relationships between other entities. Individual agents must sometimes agree to suboptimal positions for the benefit of the group.\r\n\r\nA subsumption architecture forms the basis of the agent’s behaviour. These kinds of rule-based hierarchies mainly operate as mapping from sensory inputs to actions, thus by-passing the need for elaborate internal models.\r\n\r\nThe main inputs the agent can operate with are the relative positions of the other exhibits, user actions, agent communication, geometric site constraints, the overall layout concept as well as a popularity measure derived from user interaction. Thereby the user actions, the agent communication and the popularity measure are the only active elements and hence serve as triggers for the agent’s behaviour. The relative positions, the site constraints, the layout concept and the popularity measure account for the environments current situation and hence can be seen as the agent’s external memory. Once the agent’s behaviour is triggered all the above inputs are used to determine the appropriate reaction.\r\n\r\nThe agent’s lowest level behaviour is to check various lines of sight, depending on the intended layout. This can be with respect to a single vantage point or a vantage line. In order to keep computation low and responsiveness high bounding sphere algorithms are used for this step. Future versions should implement more finely grained algorithms. The second level is concerned with the exhibits orientation towards the viewer and the surrounding exhibits. The third level essentially implements the popularity measure as a ordering of the respective ensembles. The fourth level checks whether the intended layout concept is being realised successfully. Finally, the top layer ensures that the geometric constraints imposed by the site are met.\r\n\r\nReferences \r\nBrooks, RA: 1986, A Robust Layered Control System for a Mobile Robot, IEEE Journal of Robotics and Automation 2(1): 14-23.\r\nGero, JS and Kannengiesser, U: 2004, The Situated Function-Behaviour-Structure Framework, Design Studies 25(4): 374-391.\r\n',NULL),(89,'T','f0fa3e684893c2af536b652757c029e4','COMPUTER GRAPHICS AND VIRTUAL REALITY RESOURCES FOR THE TEACHING OF TECHNICAL GRAPHICS AND IMPROVING VISUALIZATION','F',1,'pratini@epratini.arq.br','+55 61 3307-1815','2007-05-21','2007-10-04','doc','','distance learning, interactivity, VRML, technical graphics, 3D modeling, desktop VR ','','This paper presents an overview and an updated evaluation of an on-going experience of applying computer graphics, virtual reality and Internet resources in the teaching of technical graphics at the University of Brasilia, Brazil. Our motivation is the fact that most of the students have a lack of previous knowledge on the basis of drawings, resulting difficulties in both understanding and visualizing technical drawings. In this experiment, we introduced VRML 3D modeling in addition to CAD and regular pencil-and-paper drawings study and practice. To better support learning, we first provided a website with animations and virtual reality resources, avoiding the textbook metaphor which is commonly performed by simply transposing written material to the electronic media. Since 2003 we are providing a CD-ROM containing all the former website material which is updated each semester. This experience is intended to improve and to support learning in a way that motivates the students, young people who are used to play video and computer games. Classes, website and CD-ROM material were conceived to take advantage of computers´ interactivity and animated resources. The use of computers´ technology and new media to support the learning of technical graphics resulted in a new methodology. To better understand this on-going experience, this paper provides an overview of the course, the methodology, its development and results. In the conclusion, it places some unanswered questions which have raised from last two semester evaluation and a formal survey placed among the students. ',NULL),(90,'T','66fd627b9431af7089f52103d6379187','Applying Generative Modeling Procedure to Explore Architectural Design','F',1,'zaki.mallasi@perkinswill.com','011 404 873 7545','2007-05-21','2007-09-30','doc','','generative modeling, BIM, complexity, design process','','Computer generated 3D forms using generative procedures have matured in the last decade and now considered as a tangible approach for realizing architectural design ideas. As fascinating as the approach might be, it is still lacking actual application in the early architectural design process. There are many reasons for this, among them: it has many implications over the architectural design process mainly the practicality of design during the conceptual design stage; it is cumbersome to develop construction drawings for complex architectural forms; and the necessity for producing conceptual designs quickly in less time as design requirements and decisions are constantly being changed.\r\n\r\nThis short paper initially reports on a practical development of a computer program which generates architectural massing designs based on integrating forms generation technique in a design scheme. The influence for this development was inspired by Spirolaterals technique used in generating complex 3D architectural forms that are based on parametric shape configuration. The development has three goals: (1) to review the principles for constructing generative forms in the conceptual design stage using simple CAD tools, (2) to produce architectural design based on a few basic shapes and rules, and (3) to explore design ideas generation without the need to write a complicated computer program that are difficult to produce by hand. The development resulted in generating an interesting number of 3D compositions. The author applied this technique to experiment during the production of a design scheme. \r\n\r\nThe paper hence describes the current development of ArchiGen tool to produces generative 3D forms utilizing ArchiCAD © GDL programming language. The user interface is embedded within ArchiCAD for generating 3D shapes. One of the main features of this implementation is that users are able to sketch 2D shapes and the tool will deform its three dimensional generation. Moreover, the user being able to abstract the architectural character from the resulting complex 3D shapes. This development extends current related work by allowing the designer to load shapes into ArchiGen which acts as vocabulary of shapes for a design scheme constraints. It is intended from this work to inspire future work focusing on using generative tools in the early conceptual design stages.',NULL),(91,'T','3adb8aff2e27fc06adb941d3bc29310c','Development of an Augmented Reality-based user interface to support maintenance fieldwork','T',1,'sanghoon2007@gmail.com','+1-412-268-2008','2007-05-21','2007-10-01','doc','','Operations and Maintenance, MEP systems, Information Modeling, Augmented Reality, Graphic User Interface ','','This paper will discuss a computational support for efficient maintenance of MEP (Mechanical, Electrical, and Plumbing) systems from the perspective of effective use of maintenance information.\r\n\r\nOperations and Maintenance (O&M) of MEP systems occurs throughout the lifecycle of a building that the systems serve. Not surprisingly, the majority of costs are incurred during the O&M phase. Although many hardware systems and operational strategies have been developed to enhance the O&M environment, the maintenance industry has not fully benefited from state-of-the-art technologies. \r\n\r\nA common barrier has been the difficulty in getting reliable, just-in-time information for in situ maintenance work. This causes significant delays during fieldwork. Furthermore, maintenance information is unreliable due to poor documentation caused by rapid and undocumented equipment and facility changes. In dealing with equipment changes, it is common to rely on human recall instead of updating documents and databases.    \r\n\r\nA challenge to reduce this inefficiency in maintenance environments is, therefore, to improve accessibility and accuracy of maintenance information. To achieve this goal, our approach has been to develop a user interface that produces intuitively visualizable computer graphics of equipment/facility-specific maintenance information on portable computing devices such as laptops and PDAs.  This paper presents maintenance information types and primary functions needed in order to support various maintenance activities as well as a prototype application being developed for the validation of our approach.   \r\n',NULL),(93,'F','d389b7c3e4fc34a20a5f56fc430c0b0c','CADD: As Progression from Hand Drawing and Research','F',1,'cadmaster@insightbb.com','859-215-0000','2007-05-21','2007-08-03','doc','','CADD, computer, research, education, students, drawing, drafting, design, sketching, libraries','I sent my blinded 500 word abstract in the paper slot so you could see the graphics. The did not show up in the Abstract box. I do relize that I must send the copmlete paper if selected. Thank you very much.','CAAD Curriculum: Education, Research and Practice\r\n\r\nCADD: As Progression from Hand Drawing and Research \r\n \r\n \r\nCADD has radically changed how we teach, research and create architecture. Much of the stress and time-consuming nature of hand drawing has been eliminated. On the other CADD has also radically changed our use of the left side of our brain over the right. Our perception of 2D and especially 3D space is now contingent upon lithium batteries and laptops. CADD has in some way anesthetized our own innate logic and cognitive ability to think and comprehend the design process. \r\n\r\nLargely a technological tool, CADD is spectacularly adept at production and volume but lacking in programmatic processes especially when they must include user needs, historical precedent and research. In addition, hand drawing engages differing parts of the brain and helps develop spatial awareness by the act of actual drawing various spaces and ideas rather than allowing the computer to “think” or to solve problems.  At this moment hand drawing, drafting and sketching techniques are being lost. The present form of the architectural history sequence and the traditional design studio can be improved and are perhaps the best vehicles with which to reintroduce the skills of hand drawing, sketching and research methodologies.\r\n\r\nOne proven method is requiring students to hand draw and takes notes during lecture. Students are interactive and involved when drawing and taking notes. Up until the modern era the teaching of hand drawing and sketching were fundamental skills that were necessary to convey ideas and record thoughts.\r\n\r\nModern methods of teaching architectural history and design must be founded on solid research activity that involves the Internet as well as information found in libraries. Students must be encouraged to plod through library stacks with the same drive and absorption they express with the computer. \r\n\r\nMuch of the older information concerning precedent, historical prototypes and regional vernaculars is still to be found in the libraries and not on the Internet. Many questions concerning the origins of architecture, the relationship of architects to history, and the issue of cultural and regional expression are to be found browsing through he stacks. CADD and the Internet are addition technological advances that we should incorporate in the teaching and research standards established over time.   \r\n\r\nThis paper proposes that the drawing aesthetic is still necessary and viable. That research must continue to include and expand in tandem, the use of the Internet and Library. It will further and describe a course curriculum sequence that integrates a teaching strategy that combines drawing, drafting, writing, research library and Internet.\r\n',NULL),(167,'T','83aacf32b6b29b4d113cc7918768e6df','Designing a Virtual environment  template for Real life contexts','F',1,'','00000','2007-08-24','2007-08-24','doc','','','emailed June 30, uploaded August 24','\"When Shakespeare said, “All the world is a stage,” he was not referring to the world of the 3D design but he was little more prophetic than he might have guessed\"\r\n(Wieshar, 1998: 117).\r\nA virtual environment (VE) has been designed for functioning as a three-dimensional interface to a repository of images and sounds and although a lot of papers and serious studies are provided on them ,however still there has been no serious study provided on how they are constructed to be appropriate for the architectural design process. The interest towards virtual environments (VE) is growing all the time. The applications being developed for VE run a wide spectrum, from games to business planning., This paper concentrates on the design of virtual environments that are very similar to our own to be used for architectural design.\r\n',NULL),(97,'T','8b306a0539e65197d8ce9b118fdebc00','The Development of an Automated Progress Measurement System for Standardized Construction Work Packages','F',1,'','0000-000000000','2007-05-22','2007-10-02','doc','M Kagioglou\r\nUniversity of Salford\r\nUK','progress measurement, work breakdown, change detection, computer vision','','The challenges associated with collecting accurate data on the progress of construction have long been recognised. Traditional methods often involve human judgment, high costs, and are too infrequent to provide managers with timely and accurate control data. The aim of this study is to propose a prototype system that employs Computer Vision (CV) techniques to report on progress automatically. Significant changes on site can be determined by assessing digital images compared against geometric and material properties of components supplied from an integrated building information model. This model stores and relates this feedback to a representation of the work breakdown structure (WBS) which assigns components to work packages. The structure can be formed in a number of ways based on various criteria, as revealed by the recent results of an industry survey investigating existing practices. We will present this proposed theoretical framework and discuss the challenges associated with any practical implementation for the automated assignment and assessment of work packages.',NULL),(98,'T','b5c346d1e7b72ab965ec147b6fa3ecfe','A COMPARATIVE STUDY TO BENCHMARK ENERGY PERFORMANCE USING BUILDING SIMULATION TOOLS','T',1,'tarabieh@gmail.com','215-768-7667','2007-05-22','2007-10-08','doc','','Building Simulation, Performance Indicators, Integration, Energy','','Building performance assessment is a process of using a numerical model “simulation tool” of both the building and system metrics to predict performance. The decision to choose a suitable simulation tool is a continuous challenge. Issues such as model data availability, integrity, and applicability add additional constraints to the modeling process. This paper will discuss the process of using different building simulation tools to identify a credible building energy performance indicator. A typical building is modeled using different tools utilizing similar input data and weather conditions. The output results are compared against actual utility metered data. A series of building performance experiments are conducted and the resulting trends are compared to real-time metered data. The paper presents a pilot project to create an energy benchmarking tool for facility managers and the challenges facing the development team. Finally, the paper proposes a framework to integrate the building performance indicators with urban level indicators to produce an aggregated urban energy performance index.',NULL),(99,'T','90af616b127d40b557018479c67e9aef','Teaching BIM from a Sustainable Design Perspective','F',1,'florian@techel.com','+971 6 505-3921','2007-05-22','2007-10-03','doc','','BIM, Teaching BIM, Sustainability, Future of CAAD','','Teaching BIM from a Sustainable Design Perspective\r\n\r\nAbstract: Building Information Modeling has recently gained significant attention both in academia and practice. BIM presents immense opportunities for increased efficiencies, coordination and quality of architectural design. \r\n\r\nOne of the reasons that BIM offers a more comprehensive design approach is the fact that all aspect of the building are considered during the modeling phase. Rather than drawing the building using lines and circles actual object are used to model the building, which results in a more comprehensive underlying database model of the entire edifice being designed. The approach obviously has tremendous benefits in terms of coordination and systems integration, as well as, project control and management during the design and construction phases. Nevertheless BIM offers its own unique challenges vis-à-vis its introduction to students of architecture. \r\n\r\nThe students in Architecture programs are usually introduced to BIM in two ways, either through a specialized course in CAD or via a shadow introduction in design studios and related courses. \r\n\r\nCareful positioning of the course within the architecture curriculum is crucial in order to gain maximum benefit in the synthesis of other course content. The reason being that students of architecture in earlier years of the design curriculum may not yet have developed the ability to synthesize and coordinate multiple systems required for complete BIM. This is an important consideration the design and pedagogy of introducing BIM to Architecture students.  \r\n\r\nThis paper argues for a new approach in teaching BIM for Architecture students. Instead of designing a course specifically for BIM/CAAD we present a paradigm whereas BIM can be presented within a larger more rigorous context. The experience of teaching BIM within a sustainable design framework is presented in this paper. \r\n\r\nIssues relating to the design of basic residential buildings were integrated into the course presenting BIM. A simplified set of design rules and guidelines under banner of sustainability were taught to the students in pre-defined doses and sequence throughout the course. The careful placement of these concepts permitted for BIM to be introduced in a more interesting and comprehensive manner than in the traditional CAD-course setting. \r\n\r\nSamples of student work are presented and critiqued in order to come up with recommendations and guidelines for incorporating BIM into a comprehensive and comprehensible course. The pedagogical advantages of and disadvantages of the approach are discussed within the paper, as well as, a detailed description of the course content and structure. Results from and outcome-based assessment of the objectives of the course are also illuminated which provided suggestions for future offerings of the course. \r\n',NULL),(101,'T','5f952e97f6b2cb913da09f865fefff90','Virtual Architecture applied in Architecture Design.','F',2,'hassshateh@yahoo.com','00218.91.374.89.47','2007-05-24','2007-05-25','doc','','architecture, Virtual Architecture, Deasign, 3D/4D Modelling','','',NULL),(116,'T','10dd7146da00d399cf1b25b6177a9d4e','re-Placing Embodied Interaction: Palestinian Architects Virtual Community','F',1,'alma_azzoni@yahoo.com','00972 (0) 92322682','2007-05-26','2007-05-26','doc','','Virtual Environments, Cyberspace, Networking, Virtual Community, National Identity','','Dayan points out that the study of particularistic media is relevant when this media supports the existence of endangered culture, and acts as a maintenance link between geographically dispersed groups (1998, 107). We use our ongoing project of Palestine Architects Platform (PAP) – a project intended to re-bond Palestinian architects and facilitate communication in a virtual land using virtual means – as an example to argue that Virtual Environments and its inherently embedded spatial metaphor could compensate for the physical disconnectedness, and allow interaction on many different levels. \r\nWe defend our argument first by reviewing the literature relevant to the meaning of real space, cyberspace and virtual environments. We then propose a model for the digital platform for Palestinian architects, and consequently a virtual environment.\r\nMichel de Certeau defines place as a physical fabric of land and buildings, however, he asserts that space is denoted by the activities involved in it “including mental activities”. Hence, “place is physical and space is phenomenal [...] Places and spaces are related in that some places prevent some spatial activities and allow others” (in Ballantyne 2002, 22-23). \r\n\'Real space\'  features in both modes: material and immaterial, tangible and intangible, or real and virtual. The real tangible mode of space is the sensual material facts that are generated through our interaction with our surroundings; the virtual mode is formed by the flow of information and social networks interactions. This notion of multi-layered reality is clearly illustrated by Deleuze in his discussions about the Baroque , where the world is composed of two levels separated by a fold that echoes itself, “arching from the two sides according to a different order” (2001, 28).\r\nCyberspace is “The communication space made accessible through the global interconnection of computer and computer memories. This definition includes all electronic communications system, including wireless networks and conventional telephone systems,” (Levy, 1997, 74). Cyberspace is the constant future of space. Coyne (1995, 154) asserts that “Cyberspace is a world that exists in the future, not the present.”\r\nLevy (2001, 29), in information technology world, defines virtual as “a universe of possibilities that can be calculated from digital model and inputs supplied by users”.  Community is a group of individuals that is characterised by sameness or natural understanding between its members and it is distinctive from other human grouping (Tonnies in Bouman, 2001, 9); Small, to be in the view of all its members, such that it can be self-sufficient (Redifield, in Bouman, 2001, 12), and characterised by distinctiveness, which divides people to “them” and “us” (Bouman, 2001, 12). However, an on-line community is a group of people communicating via the cyberspace and share common interests and goals, regardless of their geographical location, assuming the availability of technology through which the interaction happens, and messages are sent back and forth or post on a shared place  in cyberspace. Adding to that, what was called \'specialised communities\' that are formed when on-line networks take the form of sociability constructed from specific interests (Castells, 2001, 132). On-line communities fall in two main categories (1) entertainment-oriented communities , (2) the special interest groups (Wellman, 1998). The later could be divided into six other types “Communities of practice, communities of inquiry, distance learning, communities of consumers and virtual environment” (Wellman et. al, 1996).\r\nVirtual environments comprises communicating with human like figures \'Avatars\'   on-line such as Alpha World, first appearing in 1995, and Second Life which is most popular nowadays,  where people can build their own world\'s buildings, design landscape, and choose there social network, in digital visual forms, it is also based on textual dialogue and simple interactions.\r\n\r\nWe utilise the instrumentality of virtual environments as a channel between Palestinian architects to enrich their experience by interacting through this medium and exchanging knowledge to create collective memories, thus, encouraging social communication and cultural heritage conservation. \r\n',NULL),(111,'T','d1a5e4f38bb1b228398a78c109c8a8d9','Preparing a multimedia-based gallery for Institute of Higher Learning: A case study of Malaysian experience','F',2,'','+603-83125549','2007-05-24','2007-09-26','doc','','gallery, multimedia, electronic gallery','nil','Galleries in institute of higher learning (IHL) are often established in various forms of space primarily to venue the work of students and academicians. While the majority of medium and small sized institutions still rely on their physical or traditional content, it has been observed a pre-disposition usually by major, recently founded or contemporary art institutions to display net-based projects, (Buiani, 2001). He further added that institutions such as Walker Art, Museum of Moving Images (MoMA) and Guggenheim dedicated part of their online space to permanently displaying, as in collection, net art projects which otherwise would have disappeared, substituted by other more recent artworks. This progress of changing of exhibition content and ‘interfaces’ has penetrated in many Asian galleries especially in the IHL to meet the fast grow information and communication technology (ICT). Considering this change, many schools in fact are trying to re-position and present in such a way that it can be easily changed and adapted to host multimedia, Internet, interactive and computer-based content.\r\n\r\nLike most galleries, the key exhibition space is becoming multi-functional (Wu et. al, 2004) that often used as a promotion and presentation centre, an exhibition of work, data (content) centre, a part of research centres and discussion venue for teaching and learning. Facilities, expertise and content preparation of such gallery become more critical and complex with the emergence of new computing facilities, multimedia and other convergence of technologies. This funded research project investigates the functions of gallery in IHL in Malaysia. A triangulated study was conducted to understand the potentials and issues faced by galleries in public and private universities focusing on design schools that include art and design, and architecture. This research starts with the understanding of gallery design theories. It is then followed by a qualitative method survey to all galleries in the IHL covering five areas namely (1) background information, (2) space and function, (3) exhibition tools and multimedia devices, (4) gallery content and (5) human interaction. This empirical analysis also involved personal interviews with curators and observations based on Mathews (1991) design methods. This research continues with an in depth study and a survey on Electronic Gallery (e-Gallery), Faculty of Creative Multimedia (FCM), Multimedia University (MMU) to understand between the theories and design ideas. A set of questionnaires was developed based on Mathews (1991) and Stewart’s (2002) principles and guidelines on research methods and distributed to visitors throughout a period of time consisting of open-ended, close-ended, Likert Summated Rating Scale and Multiple-choice. This involved a controlled group of visitors comprises students and staff of the faculty. The results of these studies recommend a good multimedia-based gallery design for Institute of Higher Learning.\r\n\r\nReferences\r\n\r\nBuiani, R. (2001). Virtual exhibitions: How to put the gallery online? International Conference on Generative Art, GA2001, Milan, Italy\r\n\r\nMatthews, G. (1991). Museum and Art Galleries, Butterworth Architecture\r\n\r\nStewart, T. D. (2002). Principles of research communication, Allyn and Bacon\r\n\r\nWu Y.L, Liu,Y.T Huang, Y.S., Wu, P., Wong, C.H. Wang, T.H.,  Gao, W., and Shih, W.L. (2004). New Interaction of Digital Exhibition - Figures and Spaces, Proceedings of the 9th CAADRIA International Conference, Seoul Korea 28-30 April 2004, pp. 731-740 \r\n\r\n\r\nAcknowledgement\r\nThe authors acknowledge the financial support (grant) and research facilities given by Multimedia University and participation by all universities in Malaysia.\r\n',NULL),(118,'F','19d4c39ab4bddeef2dcffaf286f2f0dd','FORM GENERATION OF ISLAMIC GEOMETRIC ORNAMENTS','F',1,'','+2010 667 3462','2007-05-27','2007-08-02','doc','','Design Generation, Magic Square, Geometric Ornamentation, Islamic Art','','Islamic art emphasizes the use of different types of ornamentation, which are applied on almost every surface, be it walls, floors, or even textiles. Islamic ornamentation rarely uses the human figures in its motifs, but rather accentuates three basic groups of forms: (1) stylized Arabic script, (2) vegetal and organic forms, and (3) geometric forms. Islamic artists developed geometric patterns to a degree of complexity and sophistication previously unknown. These patterns exemplify the Islamic interest in repetition, symmetry and continuous generation of pattern.  As stated by Critchlow in the mid 70s; in order to understand the mathematical basis of Islamic pattern one must consider most carefully those primary moves of geometry which are all too frequently passed over lightly, or simply taken for granted. \r\nSeveral previous studies and applications tackled the generation of star patterns based upon Hankin’s method. However; very few considered the magic squares, which were frequently used by the Arabs in more than cosmic and astronomy matters.\r\nIn the generation of designs, the use of typologies is a widely spread model. Coyne et al argue that instead of using pure grammatical rules, one might define a design space in terms of a class description. This is to be done by listing all the properties and methods of the class, including the ranges of properties that a design instance may take, as well as the interrelationships between properties. In defining a class for a geometrical motif, this would include all kinds of basic magic squares the motif can be based upon, stating all possible segmentation possibilities to divide the basic circle, listing all possible modes for connections between the basic segments, as well as enumerating all possible modes of form reproduction.\r\nFor human designers, there always exists a bottleneck, referred to as design fixation. No human designer can come up with hundreds of distinct motifs. However, with the use of a computer assistant system, rather than an expert system, one can bypass this problem. An immense number of possible motifs can be generated within few minutes, giving the designer a wide selection to evaluate, select and refine. The computer generated motif is not the end of the design process, but rather the beginning.\r\nThis paper presents an ongoing research aiming at designing a computer application that aids designers by generating Islamic geometrical motifs based on the magic squares.',NULL),(119,'F','6c6e9515322d842f9eb88c315e3cf7fc','The Evaluation of Mamluks Architecture in Egypt','F',1,'','+2010 164 7528','2007-05-27','2007-08-02','doc','','geometric relations, Rule Based Reasoning, Design Models, Islamic Architecture','','',NULL),(120,'T','89cde9d149889f566148ff27a88d62e9','Collaborative Design as an Experimental Multidisciplinary Approach to Develop Computer Aided Architectural Design (CAAD) Courses','F',1,'sheriefsheta@mans.edu.eg','0105753579','2007-05-27','2007-09-27','doc','','CAAD education; Collaborative Design; ICT tools','','The increasing speed of technological improvements outpaced many design issues. Architectural education has been recently accepting digital design tools and technologies as a feature integrated in design processes and methodologies. The consequences of more of this integration may result in further changing and expanding forms of interaction. This study demonstrates an overview of the state of teaching Computer Aided Architectural Design (CAAD) in the Department of Architecture, Misr Academy for Engineering and Technology (MET). This course is basically designed to enable students to explore new ways of design using Computer Aided Architectural Design software. However, the information presented in this study is probably as transient as the fast development in the field of Information and Communication Technology (ICT) and CAAD. It takes stock of what had been planned for and achieved in the academic year 2007. \r\nThe research problem is identified as the existing traditional way of teaching CAAD course that generally suffered from unsatisfactory learning outcomes. In hypothetical valuation analysis, the study examines the necessity of combining ICT with architectural courses’ teaching in a collaborative design manner. In this sense, it tackles an experimental multidisciplinary approach to develop CAAD courses. It focuses on the innovation of the course by the introduction of ICT both in the contents of the course and as a means of education, and the measures taken to reorganize the contents and didactical approach of the course. To attain its goals stated above, the paper discusses the differences between teaching CAAD by using standard software and teaching the principles of CAAD. It distinguishes four-interdisciplinary system of application for collaborative design in education: social systems, professional systems, educational systems, and innovative systems. This exploration is seldom backed up from a design methodological viewpoint. \r\nThe results show the weak principled distinction between software-teaching and principles-teaching when it comes to computational issues of design systems. The conclusion of the study proposes to distinguish between computational issues and architectural issues relative to design systems. It shows how the developed CAAD course, when taught in combination with ICT and collaborative design approaches, may result in favorable learning outcomes. In developing CAAD course teaching, the new approach required students to create a web page to present their efforts on drafting, modeling, and visualization. This had a beneficial effect on the students’ attitude and enthusiasm for the course material. It also allowed for better planning of the course in terms of data exchange, collaboration and computer-facilities. The framework developed as the conclusion, allows students to grasp new development, use them in their own design work, and to better reflect on their own position relative to CAAD and architectural design. The recommendations stress the need to give more concern to the architectural content of CAAD systems in the way that will allow principles of CAAD systems to be more appropriate for teaching.',NULL),(122,'T','efdf0d2f1a92601a9626ca2bd116a66b','Teaching BIM, what is missing?','F',1,'ibramag@iit.edu','+ 2010 145 4418','2007-05-27','2007-10-05','doc','','CAD, Education, Building information modeling','','Building Information Modeling is the technology converting the workplace in design firms around the world. Now, professionals as well as academia see the feasibility and benefits of converting to such a new technology.\r\nTherefore, it seems inevitable to start teaching BIM to architecture students. And as we keep using and depending on computers the way we are, it also seems inevitable that programming will soon become one of the core curriculum classes for architecture students.\r\n \r\nIronically, the same problems facing professionals in design firms are those facing academic educators in schools of architecture, but with some different aspects. The misconceptions about the reality of BIM, the previous bad experiences with slow systems and badly designed packages and the lack of understanding of the full potential of the applications are the common issues.\r\nIn the light of the new paradigm shift, few schools have started looking at the problem of preparing their students for a career in a BIM enabled work environment. Many schools around the world are still sticking to the old curriculum for teaching CAD, mainly teaching AutoCAD as a general purpose drafting package. The problem is due partly to the novelty of the technology as there are few people capable of teaching it, and partly to the dilemma of teaching one application versus teaching the technology behind it.\r\n\r\nBesides the learning curve needed to understand the interface, there should be the early introduction to how to interact deeply with the provided objects and the ability not only to choose from a preset presorted list but to dynamically edit its content. Using blocks and symbols with conventional CAD platform is not mandatory, although it is a common useful technique. Working in BIM modelers requires the regular use of block-like objects with the inherited “not in control” feeling.\r\n\r\nAs mentioned before, the training required for BIM based CAD should focus on the change in the work flow rather than the application interface and functionalities. Therefore, building a course for teaching these systems should follow a different path than what it used to be with conventional CAD. The training should be tied closely to the design curriculum in the design schools. Students should get acquainted with the application after they get to understand what design is, but before they get trained on a conventional drafting CAD application. \r\n\r\nWould a different interface change this and empower the user more? Hence, enhancing the experience and relieving some of the concerns attached with introducing BIM in the architecture curriculum? Would empowering the students with the ability to disassemble and reassemble the program in one’s own way by writing code or scripting be the answer to the concerns?',NULL),(124,'T','d4bc04d34a182e31722438c88a01a97c','\"Architecture in Digital Age\"  documenting heritage through a computer modelling','F',1,'shewieka@hotmail.com','002/  010  517 4701','2007-05-27','2007-08-01','doc','','Virtual Reality, Heritage, Virtual Heritage, Digital Documentation ','','This study aims to illustrating the benefits of the virtual heritage and the process of building a model so, the researcher made analysis for different projects documented digitally inside and outside Egypt and their methodology to be used in The applied part which aimed to document and build Magra Al Oyoun Aqueduct digitally in its original shape to know for how far the shape of time can change the monument and its context.\r\nThe results of the research display that using virtual heritage could help in different fields like; education, tourism promotion besides documenting heritage.\r\nAt the end, the research suggests general recommendations and futuristic studies at the same field.\r\n',NULL),(125,'T','d242bdba2cdcff2ac48ab9bf035a8f6a','Development and Assessment of Transportable Modular Accommodation of Coastal Tourism in Response to Climate Changes.','T',1,'mraschid@pgrad.unimelb.edu.au','0420520320','2007-05-27','2007-10-01','doc','','climate change, coastal tourism, transportable, adaptive design, modular accommodation, computer simulation.','','The climate change impact to tourism is potentially substantial. Coastal tourism is particularly vulnerable to climate variability and change. Key concerns include sea level rise, land loss, changes in maritime storms and flooding, and responses to sea level rise. Sea level rise increases the vulnerability of coastal areas to flooding during storms because low areas drain more slowly as sea level rises. Shore erosion also increases vulnerability to storms, by removing the beaches and dunes that would otherwise protect coastal property from storm waves. An increase in the intensity of tropical storm would increase flood and wind damages. Seaside tourism seems likely to suffer damage from most of the effects of climate change. \r\nTourist infrastructure, particularly hotels (lodging facility), which are frequently in the 100 meters of coastline, will be most at risk. This has prompted a new approach in the design of a tourism lodging facility as an independent structure that can be customized to adapt to the climate change. The main criteria of the new design are that it be modular, easily transportable and able to be erected within a short period. The idea of using prefabricated modular structure is nothing new. In general, the projects that benefit most from modular design are those for which a large percentage of the program consists of a few room types that are repeated many times in a logical manner. Modular design also includes strategies for accommodating non-repetitive program elements and integrated planning of column grids and building services to achieve maximum design efficiency and flexibility. Tourism lodges are excellent candidates for the modular design because the program typically consists of a large number of lodging and other spaces whose sizes and attributes can be standardized. Transportability is a pertinent issue in adapting to climate change. It should be easily assembled and dismantled by a small group or machinery and easily stored during transportation or when not in use. The material specified must also response to the local climate conditions. Conceived to be as durable and self-contained, it can be placed on any surface with minimal point of contact to the ground. \r\nThis research will focus on the possibility of using modular construction to adapt to the vulnerable conditions caused by coastal climate changes. First, a literature review on the impact of climate change, nature of coastal tourism and modular design will be conducted. Second, a design of modular lodging design will be proposed. The design will take into consideration the four categories of building components: structural, materials, modularity and transportability options in mitigating the climate change. Subsequently, a resort site will be selected to incorporate the proposed modular design using 3-D computer simulation. Third, a comparison between the existing and new design based on the new modular proposal will be conducted in the simulation. Lastly, using the simulation as a guide, a structured expert survey will be conducted to group of tour operators to test the feasibility of the design. This research attempts to explore and establish a modular tourism accommodation as a solution in adapting to the damaging impact of climate changes, which will assist in the long-term economic sustainability of a tourist development.\r\n',NULL),(126,'T','11f3a2ab80af31f6f6b9429e34d02c15','Among the fears of the virtual and typologics','F',1,'e_perezmaldonado@hotmail.com','787-469-1249','2007-05-27','2007-10-01','doc','','fear of typologics','','\"Among the fears of the virtual and radical typologics\"\r\n\r\n\r\nIt might seem that architecture has been forced to choose, once again, between two worlds of existence. One of them might be the construction of the tangible, the other, a “formal fantasy” that will never reach a legitimate status among the “tectonic” or the “structural”. This vague spectrum has confirmed the fear of loosing typology as a proof, of loosing a foremost validation for architecture.  But one could see the virtual as a possibility to generate a structure of discourses and interactive tactics to reformulate the typological. This meaning that the virtual could transcend the so called “graphic” stigma and actually produce the discourses and spatial strategies to produce active typologics.\r\n',NULL),(128,'T','df320ceef33d2c17f89c05c789ecb1c5','Materialized Designs: Further Implications of CAD/CAM in Digital Design','T',1,'rachelle_villalon@hotmail.com','(818) 671-7940','2007-05-27','2007-09-23','doc','','CAD/CAM technology, parametric design, architectural design process, digital design tools, relational and constraint-based logics','','     The role of CAD/CAM technology needs careful consideration as it becomes increasingly accessible to the architectural design process. Specifically, a determination should be made regarding possible unique capabilities CAD/CAM technology offers beyond simple automation. Efforts to understand, establish, and codify a new set of vocabularies which distinguish the capabilities of CAD/CAM from the manual tools and processes they are meant to replace will provide the key factors with which to make this determination. Our work investigates the issues that  digital design tools introduce by studying the current uses of digital and physical “models” in the architectural design and construction process, current means and methods of creating digital and physical models with CAD/CAM technology, and the degree of fidelity in data used to produce reduced and full-scale constructs.\r\nOur research employs parametric design software to model a speculative façade system for a high-rise tower which was fabricated at a reduced-scale with two-axis CAM technology. The work is carried out by creating relational and constraint-based logics of reconfigurable parametric models the components of which are fabricated and assembled by hand relying solely on mechanical connections for stability, no adhesives are used.\r\n     As the incorporation of digital fabrication technology increases among architects as part of their design toolkit some fundamental questions need to be asked: How do these new tools affect the role of design in construction projects? What is the impact on the use of physical models as manifestations of a design with regard to visualization, design development, and prototyping? Can physical models produced directly from digital information function as scalable constructs through which issues of structure, assembly, and appearance can be addressed?\r\n     Physical constructs of any scale share the property of being tangible objects in a physical environment, and can therefore be used to study generalized behaviors based on their materiality, assembly, and aesthetics. Ultimately however, reduced-scale constructs can act as a catalyst for critical discussion of specific design and construction goals, but they cannot be considered as scalable to full-scale construction elements or systems. While CAD/CAM technology provides a closer integration of information between the digital and physical realms, it has not yet matured beyond methods of basic automation. Understanding the key aspects of the current relationship between design and fabrication technology will allow us to begin moving beyond these limitations to discover the unique capabilities CAD/CAM has to offer designers and contractors alike.\r\n',NULL),(129,'F','0a9e10497df5f16fd42d5ca654619eba','Generating architectural shapes in the Digital Age','F',1,'concialdi@unipa.it','','2007-05-28','2007-08-31','doc','','Digital Design, Architectural Shapes','','The technology of digital fabrication is radically reconfiguring the relationship between conception and production of Architecture, creating a direct link between what can be conceived and what can be constructed.\r\nDigital generative processes are opening up new territories for conceptual, formal and tectonic formal exploration, articulating an architectural topology and morphology focused on emergent and adaptive properties. They have opened up new opportunities allowing production and construction of very complex forms that were until recently very difficult and expensive to design and produce using traditional construction technology.\r\nThe new digital approaches to architectural design are based on computational concepts such as topological space (topological architectures), isomorphic surfaces (isomorphic architectures), motion kinematics and dynamics (animate architectures), keyshape animation (metamorphic architectures), parametric design (parametric architectures), genetic algorithms (evolutionary architectures). “Blobs” or “metaballs”, as isomorphic polysurfaces are sometimes called, are amorphous objects. They are composite assemblages of parametric objects mutually inflecting with internal forces of mass and attraction. Evolutionary architectures propose the evolutionary model of nature as generating process for architectural form.\r\nThis new fluidity of connection is manifested through the “folding”, a design strategy that starts from Euclidean geometry of discrete volumes represented in Cartesian space, employs topological and “rubbersheet” geometry of continuous curves and surfaces mathematically described by NURBS. \r\nThe capacity of Digital instruments to generate new Architectures is therefore highly dependent on designer’s perceptual and cognitive abilities. Its individual capability has always been the very essence of Architecture. Digital instruments can change and, eventually, reduce the responsibility and role of the designer in generating architectural form.\r\nWe will explore these digitally-driven developments in architectural design that are being a new paradigm of design in the Digital Age. Trough the more recently contemporary architectures we could study the changes of the process design from the shape generation to the fabrication and construction. \r\n',NULL),(131,'T','be8d809ae432f89e6d0d14cbbf9d56d3','Building Integrated Modelling: Empowering Energy Conscious Design.','F',1,'','+44-191-2437284','2007-05-28','2007-10-09','pdf','','Building Integrated Modelling, energy concious design','','The increasing awareness on climate change and carbon dioxide emissions from the built environment is resulting in the need to visualize the environmental performance of buildings.  One of the recent drivers in the UK has been the tightening of building regulations, which requires all buildings to be performance evaluated by accredited environmental simulation tools (Simplified Building Energy Model (SBEM), IES <Virtual Environment> (IES <VE>) to test their carbon dioxide emission targets.  This is required for building control approval and also a re-run of an ‘as built’ environmental simulation is undertaken before the project is handed over to the client.\r\n\r\nCurrently there is major confusion on all levels from architects to building control officers and contractors on how to engrain energy consciousness principles in the design and construction of buildings.  Within this context, building integrated modelling is increasingly being looked upon as a tool to facilitate the communication between the design team and contractors and to provide a transparent information model on the specification and targeted energy consumption of all new buildings to all parties involved.  In this paper, analysis of the benefits and drawbacks of current efforts to combine environmental assessment and specification with 3D computer visualisation are investigated. A sample of main software development companies, architects and contractors, using semi-structured interviews, to investigate how Building Integrated Modelling (BIM) can support the design and construction teams to deliver energy conscious buildings.\r\n\r\n',NULL),(135,'T','b2b9dfee3ff741bc72b10dec212b7f22','Computational Morphogenesis: Integral Form Generation and Materialisation Processes','F',1,'achimmenges@yahoo.de','+49 178 76 58 707','2007-05-28','2007-09-26','doc','','Form Generation, CAM, Digital Fabrication, RP, RM','','Computational Morphogenesis: Integral Form Generation and Materialisation Processes\r\n\r\nNatural morphogenesis, the process of evolutionary development and growth, derives polymorphic systems that obtain their complex form, organisation and versatility from the interaction of system intrinsic material capacities and external environmental influences and forces. One striking aspect of natural morphogenesis is that formation and materialisation processes are always inherently and inseparably related. In stark contrast to these integral development processes of material form, architecture as a material practice is mainly based on design approaches that are characterised by a hierarchical relationship that prioritises the definition and generation of form over its subsequent materialisation. \r\n\r\nAn alternative approach to design entails unfolding morphological complexity and performative capacity without differentiating between form generation and materialisation processes. Based on an understanding of material systems not as derivatives of standardized building systems and elements but rather as generative drivers in the design process this approach seeks to develop and employ computational techniques and digital fabrication technologies to unfold innate material capacity and specific latent gestalt. Extending the concept of material systems by embedding their material characteristics, geometric behaviour, manufacturing constraints and assembly logics within integral computational models promotes an understanding of form, material and structure not as separate elements, but rather as complex interrelations in polymorphic systems resulting from the response to varied input and environmental influences and derived through the logics and constraints of advanced manufacturing processes. \r\n',NULL),(136,'T','a62d03e73a9e401cb4781aebb6b1d976','Plan_B: The architectonic display of sonic information','F',1,'sangleearchitect@gmail.com','','2007-05-28','2007-09-29','doc','','Digital Desing: methods and representation, sonification, dissonance, contingencies','','Plan_B: The architectonic display of sonic information\r\n\r\nThe paper addresses the significant influence of digital technology on architectural design and production by the close examination of the fundamental shift in the conception of architecture based on the dynamic condition that can be termed the \"everyday\" and its permutations. \r\nEveryday occurrences are both fleeting and at the same time regimented. The day-to-day condition is considered a highly dynamic flux of economic, social and political aspects and linked to the idea of an architecture that can actually retain and reflect the vitality of everyday\'s measure, or the daily \'pataphysics\'. \r\nOn the one hand, even though the everyday-ness is a cyclical one, the contingencies of each day mandate one to consider the permutations implied in each cyclical turn. Virtual architecture and its techniques are best suited to express and implement such permutations and induce a measure of change in every step and direction of the design process. \r\nThe application of digital technology is regarded as an intervening of \'apparatus\' in architectural design and production, and to represent a different approach in relation to the prevailing regime. In this case, in \'apparatus\' architecture, the techné IS all at once the episteme. \r\nRapid advances and inventions in digital technology, as they occurred in digital audio and in mass media in general, now also dictate the nature of architecture as it is essentially plotted in terms of the trajectories offered by the apparatus. This eventually necessitates the study of the implementation of apparatus in architectural design as a reflection on disparate aspects of ever more complex sources in the production of architectural construct. \r\nWe focus on the investigation and assessment of apparatus driven design and production techniques in architecture by tracing precedents and cases in sound reproduction and its codification, which were established in a similar technological impetus. The primary objective is to produce the corollary between sound reproduction and the conception and production of architectonic codification, and ultimately to propose a strategy of architectural construct that has given way from the clarity of static geometry to the complexity in dynamic variability, that of dissonance. \r\n\r\n\r\n',NULL),(137,'F','58e9a08a1b2ca95ccb713ac7c3feffcb','Aesthetic Intelligence: Virtual Places Forming High Dimensional Spaces','F',1,'yaugerwilliams@yahoo.com','001-979-220-8800','2007-05-28','2007-08-03','doc','','Virtual, Design, Space, Form, Aesthetic','','PROPOSAL: Embodying Virtual Architecture	\r\n\r\nABSTRACT:  Aesthetic Intelligence: Virtual Places Forming High Dimensional Spaces\r\n\r\nAUTHOR: Yauger Williams, Assistant Professor of Architecture Texas A&M University\r\nYauger@tamu.edu\r\n\r\nAre some forms and spaces more significant than others?   Can qualities of a space transcend ordinary recognition and resonate as extraordinary sensations and perceptions?   Experiencing and creating objects, and images of places with iconic characteristics inspired me to write this paper.  Influenced by another paper I wrote on imaging characters, this paper on environments attempts to extend dialogue into the vast dimensions of space by examining models for mapping spaces, contexts for function, and functions of elements.  Finally, showing examples integrating these themes I aspire to reflect a pluralistic strategy that I hope inspires you to unify your creative process for making new spaces.  \r\n\r\nWith the development of technology in both physical and virtual domains methods for migrating exotic locations is increasing.   Globalization, and multi-cultural themes are re-enforcing notions of tele-presence in foreign environments.    Experiences in these exotic domains are presenting people with stimulations that blur the boundaries of their realities. Combining traditional romantic natural spaces with new perceived virtual realities spaces, we will explore imaginations for future expectations of exotic spaces and its  cycle of hope.  Zooming away from the labyrinth of desires, I wish to provide perspectives for assembling new interesting places.\r\n\r\nTo depict the grass is greener on the other side idea, I will show the visual model of a pyramid, depict the quest for different natural and synthetic environments.  Using photographs from disparate locations I will create a contrasting buffet of landscapes. From natural places like: Antarctica, or the Arabian Desert to built places such as Stonehenge, or the Ellora Caves to in-between recursive places such as MC Escher’s drawings.  Comparing a range of approaches from classical to metaphorical these examples will lay the foundation for what I call, ‘Aesthetically Intelligent,’ spaces that like the seven wonders of the world, transcend physical gravity as emotional gravity.\r\n\r\nBuilding on this foundation of spaces with emotional gravities, I will go on to discuss contexts of sense and perception extremes in physical natural boundaries of land, sea , and sky.  Then zooming even further out from the labyrinth, I will discuss the unique contributing elements that compose the scale, surfaces, textures, and compositions of these two, three, and four-dimensional spaces.   We will look at examples of forms, spaces, and times examples that deal with the notion of exaggerating and distorting elements as a means of conveying greater meaning.   Finally, these processes will summarized in a reflection on in terms of the limitations of its self reflexive natural, and the challenges of pursuing spaces with auratic autonomy through migration.   \r\n\r\nUltimately, the paper concludes with a series of examples of past ideas that play with the notion of new spaces from the past such as the animated film, Cool World, to a current Myspace page, to future predictions with examples from contemporary Art.   Reading the paper and viewing the images an individual will be presented with a diverse range external forces influencing a place and perspective and vice/versa.  In seeking higher dimensional spaces, the goal is not to find the end but rather examine interesting relationships and continue to keep migrating to new places.\r\n\r\n\r\n',NULL),(138,'T','93a8b36638b53e7df848c47e576669e8','A multi-agent system for the formulation of architectural terms of reference','F',1,'a.belkaid@gnet.tn','216 98 812 025','2007-05-28','2007-09-30','pdf','','Computer-aided construction, Multi-agent systems, Architectural conception, Architectural terms of reference, Artificial intelligence, Intelligent design','','This work aims to use the multi-agent systems for intelligent design. It consists here to coordinate the behavior of intelligent artificial agents, in order to help the architect at the first moments of the conception. We proceed by modelling the architectural terms of reference, using the concept of primary architectural system, to manage the initial informations. This modelling process proposes a new formulation of this system based on the agent paradigm. \r\nThe architectural conception passes through a preliminary phase witch consists in the formulation of terms of reference. These terms orient the architectural production and therefore they are essential in the process of the architect\'s information systems. In the framework of our study, we are interested in the artificial intelligence that actually constitutes a promising solution for the management of complex problem. Indeed, the contribution of the artificial intelligence in the field of information management, such as the constraints satisfaction, or in the field of the forms recognition is important. \"EsQUIsE\" for example is a software based on a multi-agent system for the interpretation of architecture sketches. So, it seems today possible to reduce the gap between the capacity of the computer tools and the architect\'s activities. \r\nThis paper presents a multi-agent model for the formulation and management of architectural terms of reference. This system must be able to cooperate with the architect in order to produce synthetic information aiming to facilitate the progress of his thoughts and to make him seize the space in total coherence with his creative gait. It is not about automating the architect\'s tasks but to exploit the complementarity of the human intelligence and the artificial system, to create a helpful tool for the conception. \r\nThis paper proposes a formulation of the architectural primary system using the agent paradigm. The architectural primary system is modeled by a multi-agents system which we propose to present its functionality and to debate its contribution for the formulation of the architectural terms of reference in an empiric situation. \r\nWe can consider a work on the knowledge formalisation, the modularity and the evolutivity of this system as well as the development of modules of expertise of the architectonic, functional and morphic production agents.\r\n',NULL),(139,NULL,'53ecbfcc85188dccfec0b8ade441a592','Regenerating Architectural Elements Using AI, The Case of Muqarnas','F',1,'pleximotif@google.com','00202-2748348','2007-05-28','2007-10-10','doc','','AI, Architectural Elements , Process Knowledge, Object Knowledge','','The muqarnas represents a highly sophisticated three-dimensional application of geometric principles; a muqarnas composition being based on the replication of units arranged in rows corbelled one on top of another. These units, which can be made of wood, stone, stucco or ceramics, provide a flexible system of articulating surfaces, and can be made to fit within any configuration and to visually dematerialize and divide surfaces. As a stereometric formation the muqarnas can be understood as the result of a process of projecting the elements of a plan and carving the curvilinear or angular muqarnas units out of the projected blocks. Most muqarnas volumes are made up of combinations of seven shapes from a total of seventeen types of basic components. From a small number of these basic components with at least one surface area in common, many different interlocking arrangements could be developed.\r\nSystems can be envisaged which consist of some minimum inventory of component types which can be alternatively com¬bined to yield a great diversity of efficient structural form. We call these minimum inventory/maximum diversity systems.\r\nBy such a \"system\" we mean a minimized inventory of component types (a kit of parts) along with rubrics whereby the components may be combined. In the best systems, as we shall see, the rubrics lead not to constriction, but to a maximi¬zation of different, though generically re¬lated, structural forms. We will uncover such rubrics by considering the proper¬ties of space—of form itself. One charac¬teristic of successful systems will be that the rubrics—the rules of assemblage— and the physical components themselves will be seen to be organically related: the rules will be seen to grow out of the parts, the parts out of the rules. In an attempt to understand the concept of minimum inventory/maximum diversity systems we are drawn to nature. Crystal structures, in general, demon¬strate diversity of form as a function of the least-energy internal arrangements of their atomic arrays. \r\nThe general design process is often characterized as mapping needs to function to structure.  It is carried out using many different types of reasoning and many different sources of knowledge.  In general, design is the process of specifying a description of an artifact that satisfies a collection of constraints.  These constraints may arise from a variety of sources.\r\nBecause Design is an ill-structured activity requiring intelligence, it is a suitable topic of study for AI. A fundamental hypothesis shared by most AI in Design researchers is that there are core reasoning \'skills\', and types of knowledge, that are common across domains. That is, although design problems in different domains require different domain knowledge -- such as knowledge of equations, components, and analysis techniques -- there are underlying similarities in the form of that knowledge and in the way that it is used. An additional type of information that has been added to CAD systems is the Constraint. Constraints restrict the possible values of parameters.  In 2D, a constraint might be added to require that two lines be maintained at a certain angle. As muqarnas is a volumetric component, one could constrain two solids to always touch.  When constraints are used, a single change can propagate through constraints to produce new values for many other parameters, effectively generating a whole new design. Thus, constraint satisfaction provides a Parametric Design capability, (i.e., the system \"designs\" values for some parameters).\r\nThis paper will present the muqarnas as a case study to CAD applications to be gradually turned from being mainly concerned with object representation towards some consideration of the design process (i.e., Design Process Knowledge as opposed to Design Object Knowledge).\r\n\r\n',NULL),(140,'T','09acbef878e375910a5159d9fba50ac5','A 4D GIS MODEL TO PREDICT URBAN CHANGES \"MEKKAH CITY CENTRE AS A CASE STUDY”','F',1,'','00966500016083','2007-05-28','2007-10-01','doc','','Urban, 4d Model, GIS, Mekkah City.','','There are many factors affect positively and negatively the urban type and qualities. In the presents of complicated socio-economic and technological fast changes, monitoring such changes and predicting their impacts on the urban has become a difficult task.  \r\nGeographic Information Systems provide many tools that can be utilized in documenting, monitoring and predicting the urban changes over period of time.\r\nThe research presents the application of a 4D GIS system that consider the time as a fourth dimension in studying and predicting the urban different changes. Moreover, A case study model for Mekkah city was developed to demonstrates the applications of these tools.\r\nTraditionally, Mountains ring put limits to the urban area of Mekkah. During the eighties, a major urban extension happened because of a set of tunnel projects. These tunnels bridged the old city to the flat valleys behind the mountain ring.\r\nToday, The old and historic area of Mekkah (known as the central area of Mekkah) is facing a major changes. Those changes covers almost all of its central area. A new projects, proposed by the private sector and supported by the authorities, aim to replace the exiting urban fabrics with new modern ones. This change is conducted through separate projects. Each one of these projects has its own time schedule, urban character and even building rules. Through the next twenty years, Mekkah central area will change completely.\r\nThe paper presents  a model to predict the urban changes over a certain period of time. Moreover, it presents a study of the different aspects’ of urban changes and their impacts on the urban qualities.\r\n',NULL),(143,NULL,'0c08444b29aa0f55d75477ac723012c0','(Re)visiting Fabrication and Construction Documentation','F',1,'','240-461-7351','2007-05-28','2007-10-03','pdf','','Digital fabrication, digital technologies, construction documentation, non-symbolic systems, universal representation, assembly','',' ASCAAD 2007 CONFERENCE\r\n(Re)visiting Fabrication and Construction Documentation\r\n\r\n\r\nAbstract. This research explores the representational and conceptual structures that inform the production of physically fabricated objects from digitally produced models through an examination of the conventions of design communication vis-Ã -vis construction documentation. The translation between physical and digital media involves isolating and organizing geometry leading to the fabrication process. This paper details a design process that places value on the construction document as distinctly different from the fabrication information in that the former must be primarily understood by the human as opposed to interpreted by a machine. The fabrication information can be communicated as a drawing and can serve as the construction drawing in that sequence of forms imply their assembly. The emphasis on assembly allows for these construction drawings to be evocative in their contrast to traditional construction drawings and add value to the physical and conceptual constructs.\r\n\r\nConventional construction documentation relies on fundamental symbolic systems, accompanied by legal reference, and fragmentation and isolation of information risking high levels of indirection. New conventions of construction documentation that evolve out of digital fabrication information eliminate the dependence on symbolism and reintroduce the poetics and science of geometry, form and space. Information can be more complete without symbolically referencing other information and conventional standards. This simple specificity produces artfulness in that the language of any construction drawing is potentially unique to itself. These construction drawings can be tied to design as they are rooted in generative geometry. The drawings represent the process of designing, the process of making and the process of fabricating.\r\n\r\n\r\nCHENG, R., 2000. Master Architect Redux: How Digital Progress Helped Restore the Role of the Master Architect. In: Proceedings for ACSA National Meeting. Baltimore,MD.\r\nMcCULLOUGH, M., MITCHELL,W., 1995. Prototyping. In: Digital Design Media. Van Nostrand Reinhold. 417-440.\r\nSHoP/SHARPLES HOLDEN PASQUARELLI, 2003. Versioning: Evolutionary Techniques in Architecture. In: Architectural Design 72(5). London: Wiley Academy.\r\nSILVER, M., 2006. From Computation to Production. In: Dimensions 19. The Regents of the University of Michigan.\r\n',NULL),(165,NULL,'3d0f470e7bc84eafff5ca2201e44a30e','SKETCHUP, JUST A TOY OR A SERIOUS 3D DESIGN TOOL','F',1,'g.j.paterson@rgu.ac.uk','','2007-08-17','2007-08-20','doc','','','','Abstract. In the current digital age is it legitimate to ask the key question: the plan is dead, or is it? The practice and teaching of architectural design and representations has undergone revolutionary changes since the introduction of computer Aided Architectural Design (CAAD) in the seventies followed by the personal computer (PC).  Hand sketching, 2D drawings and physical models are only examples of the well established / understood and used tools amongst building designers. The current pervasive use of digital tools, in particular 3D tools has lead to new methods not only of representation but also of design. This research paper critically examines how digital tools, in particular 3D design tools, are shaping and re-establishing new design and representation methodologies that are questioning established design practices. The emphasis will be put on concept and detail design using sketchup as a 3D tool. Observations and analysis of design studio projects across the 4 year architectural curriculum and examples from practice are used to demonstrate the emergence of new design methodologies. The paper also demonstrates how the interface and easy uptake of the 3D digital tools impacts on its use, especially at the conceptual stages of design. ',NULL),(166,'F','0e2cc23df7e37a854499f9d918b0219d','Virtual Reality in Project Management Systems','F',1,'','(603)55445701','2007-08-23','2007-08-26','doc','','virtual environment, integrated system, real time','sent 20/8 submitted 24/8','The main issues that significantly contribute to problems and delays on construction sites are changing client\'s view, incomplete design information, and poor site monitoring and control. Although experienced designers and construction managers control or minimize such problems during the design stage, the complexity and amount of the information in construction project make such a task very difficult to accomplish effectively. This paper presents a conceptual model for an integrated system which aims at presenting construction activities in 3D using virtual reality. Firstly, the technology enables construction managers to walk-through the proposed building perhaps at different time intervals-giving a vivid appreciation of the whole situation. Secondly, its enables the users to interrogate the building elements to present its details progress thus giving total conceptual of the project.  Finally the system enables virtual models to be transmitted over the Internet and thus facilitates collaborative global design and construction. The development of the system embodies the intuitive responses, judgments and experience of experts in its knowledge-base. Virtual reality in this system was based on graphic world and has three basic characteristic: inclusive, interactive, and happens in real time. In other words, the user of virtual reality becomes parts of the virtual world where he/she can interact with and make real time changes.',NULL),(145,'F','d470ad364d2ac612db28a48c843733e6','ComputerAided Energy Efficient Design in Pakistan','F',1,'arifuet@hotmail.com','03044068942','2007-05-28','2007-08-03','doc','','energy efficient, architecture, orientation, simulation','Very good efforts by the ASCAAD, for the promotion of Architectural Profession','Title:Computer Aided energy efficient Design: Evaluation of optimum orientation for residential buildings in Pakistan.\r\nAbstract\r\nThe buildings start utilizing energy in various forms from the constructional work to the operational use. There is a need to conserve energy to save the resources and environmental catastrophe. One of the primary features of passive design is the orientation of a building on a particular location. As the client of IT era demands for testing, validity, practicality, authenticity and sustainability of a building project before execution, the computer based simulations are the only practical way to predict the complex energy performance and cost analysis for a large number of passive design solutions. \r\nThis paper presents the investigational study at Lahore, 32 deg. N, Pakistan, to predict the optimum orientation w.r.t. minimum energy consumption in a residential building with the help of computer based program to validate the measured temperatures.\r\nThis paper concludes the optimum positioning of living spaces w.r.t. their orientation in a layout of a residential building which was not possible without the involvement of the digital design tool.\r\n',NULL),(147,'T','b471aa41cb74e541eb8875dbd23ff2c0','User participation and Mass Customization as Key Factors in the Future Residential Buildings','F',1,'ebtissam20@yahoo.com',' Egypt -Alex.code   0123241378','2007-05-28','2007-10-09','doc','','User participation-Mass customization-User residential buildings','Good morning.I did sbmitted this abstract on the 28th of May(i.e:yesterday) but I sent it on Dr.Ahamd Okeil\'s personal \r\ne-mail,and he kindely guided me to sent it on this form, this was the resson for sending it a day late.thanks and best regards,Mona.','',NULL),(148,'T','5619300e85084a10c4c6fa700bdb7c2f','Illumination of urban space using digital simulation methods, exemplified on the UNESCO World Heritage Site of Bamberg','F',1,'zeile@rhrk.uni-kl.de','+49 177 7399433','2007-05-29','2007-09-28','doc','','3d city model, lighting plan, photorealistic rpresentation, cultural heritage of the world','','The photorealistic visualisation of lighting-scenarios with the help of virtual 3d city models is gaining importance as a tool, helping to make decisions in the process of planning. This form of presentation makes sense to every spectator very quickly and in a definite way, thus it makes collaboration easy especially in interdisciplinary planning teams. Moreover the light-planner has the possibility to check his design in a virtual surrounding and therefore gain additional reliability for his planning.\r\n\r\nThe displayed, exemplary, workflow and the techniques belonging to it, allow to show situations during the course of planning and to present the current state of planning realistically. Hence the quality of planning can be enduringly improved, through experimental use of new materials and ideas. Moreover alternative planning that does not show the right results can be eliminated very early in planning process, with not need for special investments to do so.\r\n\r\nThe World Heritage Site of Bamberg consists of nearly 1000 individual buildings. In addition to that are historic and cultural outstanding monuments like the cathedral of Bamberg. To preserve the aesthetic entirety of the city, it is important, to the setting of lighting-installations and the “daily” lighting, to archive a continuous illumination adequate to the memorial. These hotspots are being displayed as examples in the World Heritage Site of Bamberg. \r\n',NULL),(149,'T','c6f9cb3332cbb5c86890c777fd1dc964','Digital Earth Techniques in a knowledge based society','F',1,'zeile@rhrk.uni-kl.de','+49 177 7399433','2007-05-29','2007-08-14','doc','','Digital Earth, Real Time Planning, Google Earth, Changing Landscapes, Knowledge Based Society, 3D City Models','','Virtual 3D-City-and Architecture models, Virtual Globe systems like NASA World Wind and Google Earth as well as new attempts of immersive technologies become more important, not only among experts in spatial planning. These developments also reach out to the general social, cultural and everyday context. Given  the dynamic development of Google Earth, the discussion about the representation and the use of geodata for a wide user group beyond the planning disciplines reaches new heights. According to expert\'s opinion, Google Earth with his computer language KML (Keyhole Markup Language) becomes a 3D-Gis-Standard [Rush in 2006]. By the easy and quick representation of three-dimensional (city) structures and single buildings, Google Earth will significantly influence in all classes of society. User groups which have not been acquainted with geodata, highly specified and complex GIS-Systems [Dworschak in 2006], discover that working with these data by using Google Earth is great fun and they recognize, that with the help of the generally understandable visualisation of these data mediation of knowledge becomes very easy. In addition, it is acknowledged that geodata have an added value, if they will be used in disciplines such as the academic world, the financial sector or for private purposes.\r\n\r\nUrban planning, city development and even landscape architecture are political spheres oriented to society in which analysis, planning, assessment and decision-making processes including the result of a planning cause a public interest [Luser&Lorber in 1997]. To many citizens, planning-theoretical expiries, the professional vocabulary and the abstraction of the third dimension into the planare second dimension are difficult to understand and not clear [Besser Schildwächter in 2000]. The essential advantage of a three-dimensional model is, may it be physically real or virtual, that the \"model language\" and consequently its contents can be made very clear [Streich 1996]. \r\n\r\nMany urban planning purpose and images of planning contents are still being discussed in planning committees with hand sketches or outline drawings, although there has been a progress of the CAD-representation and sketching in the third dimension. In times of Gameboys or XBoxes with their perfect graphic arts, all partners in the planning process may expect this comprehensive form of the representation. Regarding static planning sketches, they unambiguously lack a realistic view  in the virtual space, objects that are accessible multidimensionally and the playful acquaintance with planning variations. [Mitchell in 1999]. \r\n\r\nSpatial connections become visible in the 3D model, height developments are clearly readable and the viewpoints and look perspectives are freely eligible by a free navigation in the virtual model. A 3D-model serves, on the one hand, the spatially functional designing practise and on the other hand the better communication between those actors, who are involved in planning and execution process [Streich in 1996].\r\n',NULL),(150,'T','7a6439592d9269c2a3ce0d2633e9639d','Low cost real collaboration environments in distant architectural education: an effectiveness study.','F',2,'','(61)33401939','2007-05-29','2007-10-01','pdf','','ARCHITECTURAL DISTANCE LEARNING TEACHING METHODS SUPERVISIONG REAL TIME COLLABORATION SYSTEMS','','Distance learning in Architecture is incipient. The main difficulty is the need for teachers and learners to simultaneously see, manipulate, and discuss the artefacts being designed. \r\n\r\nThe high cost in the communication systems for discussing design is another issue. Most research has focused on expensive setups (Velasco, 2000).\r\n\r\nReal time collaboration systems, RTCS’s, particularly desktop and application sharing and voice chatting, may provide a low cost environment for architectural distant learning, which maybe as effective as an onsite design studio. \r\n\r\nMost publications in RTCS’s involve system specification and evaluation (Lonsing, 2003). Few authors focus on how much RTCS’s environments are equivalent with onsite teaching or how these technologies change learning in the design studio.\r\n\r\nKeegan (1995) and Simonson et al (2000) regarded equivalence to on site education as the key criteria to assess the success of distance learning. Ko and Rossen (2001) consider that online synchronous courses can compete favourably with traditional ones.\r\n\r\nWe describe an experiment comparing teaching, supervising and discussing design projects through RTCS’s with developing the same activities on site. A group of students taught on site was compared with another taught through RTCS.\r\n\r\nWe sought answers to the following questions: How configuration, connection speed and reliability affected the distant learning experience? Was there a different learning pace between the onsite and distant learning environments? How much the distant learning experiment required changes in teaching methods? Did RTCS’s facilitate holding more than one topic session simultaneously? Did the distant learning environment impose constraints on group discussion? What is the advantage of recording and replaying distant supervision sessions on learning? Were there differences between onsite and distant learning experiences in participation, loss of attention, absences and drop out? Did the distant learning experience encourage increasing the rate of students per teacher?\r\n\r\nThe results still show technical problems to overcome regarding system configuration, connection speed and reliability. They required development of different meeting techniques. No evidence was found for increasing the rate of students per teacher. However, the overall results are promising. The RTCS’s are a low cost viable alternative to expensive setups. Above all, the design studio supervision was of high quality, perhaps better than onsite, facilitated the learning of a new subject, was helpful to clarify doubts and reinforced a taught subject, whenever the technical problems were overcome.\r\n\r\nReferences:\r\nKeegan, D. (1995) Distance education technology for the new millennium: Compressed video teaching. (ERIC ED 389 931).\r\nLonsing, Werner (2003). Collaboration in the independent architectural office. In Dokonal, W. (editor) Digital Design, XXI eCAADe Conference, Graz, Austria.\r\nKo, Susan and Rossen, Steven (2001). Teaching Online. A Practical Guide. Houghton Mifflin, Boston, New York.\r\nSimonson, M., Smaldino, S., Albright, M. and Zvacek, S. (2000) Teaching and Learning at a Distance, Foundations of Distance Education, Prentice Hall, Collumbus, Ohio. \r\nVelasco, G. V, Angulo, A. and Hutchinson, D. (2000) Desarrollando la Sala Infinita: Realidad Virtual en el Taller de Diseño, in Sigradi 2000, RJ., Brazil.\r\n',NULL),(151,'T','3abe2d0f4987a55a48491e3d4fab94d0','Do different CAAD education methods really produce different results?','F',2,'','(61)33401939','2007-05-29','2007-10-01','pdf','','TEACHING COMPUTER TECNHNOLOGY DOCUMENTING 3D MODELING EXPERIMENTATION REPRESENTATION OBJECTS','','Many authors argued that new technologies imply in new ways of working (Finn, 1964; Simonson et al, 2000). However, many architects yet use computers much in the same way as they used the previous technologies. This may not be true everywhere, but it is yet the case in many architectural offices. Firstly, the overwhelming emphasis is still on increasing productivity, particularly drafting, rather than on producing better designs. Secondly, the major advantages of computing over traditional media, such as the construction of 3D models and virtual environments are mostly used as presentation tools rather than as design tools. Thirdly, many architects still design from documenting the design product rather than from representing the objects being designed.\r\n\r\nWe believe one of the causes of this problem may be the educational approach. We think that a Problem-based Learning approach, PBL (Boud, D. and Feletti, G., 1997, Maitland, B, 1997) to CAAD education is a possible solution in overcoming this problem.\r\n\r\nWe compare here four experiences in support to the above hypotheses and analyse their results in terms of how students design and how they represent and see the product of their designing. \r\n\r\nFirstly, we describe an undergraduate course called “Computer Graphics”. This course is delivered in the first year of the undergraduate programme and it is fairly traditional, with great emphases on drafting.\r\n \r\nSecondly, we describe a course from the fourth year of an undergraduate programme called “Computer-Aided Architectural Design”. This course is problem-oriented, but it deals with students that were previously taught to use computers mimicking the previous technologies.\r\n \r\nThirdly, we described a course in a master’s programme called “Theory and Practice of Design Computing”. This course adopts a hybrid approach of teaching. It deals with a fairly mixed audience, including newly graduated architects and also many experienced ones.\r\n \r\nFourthly, we briefly describe a CAAD post grad programme in which a PBL approach is adopted. Its audience, likewise the master’s course, is fairly mixed. The detailed description of this programme has been already the subject of some of our previous publications (references to be included in the final paper). \r\n\r\nIn this paper we concentrate on comparing the results of this programme with the results of the other courses mentioned above. We will demonstrate that we have obtained in the CAAD post grad programme significantly better results from the students in terms of effectively using computers in new ways rather than mimicking earlier technologies. \r\n\r\nBoud, D. and Feletti, G. (1997) The Challenge of Problem-Based Learning, Kogan Page Ltd, London, UK.\r\n\r\nFinn, J. (1964) The Franks had the right idea. NEA Journal, 53(4), 24-27.\r\n\r\nMaitland, B. (1997) Problem-based Learning for Architecture and Construction Management, in Boud, D. and Feletti, G. (eds.) The Challenge of Problem-Based Learning, Kogan Page Ltd, London, UK. \r\n\r\nSimonson, M., Smaldino, S., Albright, M. and Zvacek, S. (2000) Teaching and Learning at a Distance – Foundations of Distance Education, Prentice Hall, Columbus, Ohio, 8-9.\r\n',NULL),(155,'T','69de153e5e0c4014f4188e2207dde49d','Architecture After Digital Revolution','F',1,'','0020403302521/0020104901454','2007-05-31','2007-09-27','doc','','digital revolution, future virtual design, building technology','','    In the present era of the digital revolution, this affects influence in our every day life, on the level of political, educational, social, cultural, economic, aesthetic and technical of the community. Such dramatic technological effects have been started to be dissolved in the architecture vessel. As a result of these changes different building systems represented in function, form and construction have been affected by all their contents of different technologies, which rise up from daily needs of the societies. \r\n    Consequently, technological systems included in building patterns with all dimensions of construction and executive design processes, with no doubt are considered a fundamental component concept, to achieve creative and genuine architectural modern ideas and designs. Expressing the lived era possibilities and hence promotes new thinking in communities.\r\n    This study aims to recognize and identify the effects of the digital revolution on future virtual design and building technology. This effects influence on the thought and practice of architecture, which sometimes build innovative dialogue with the architecture fantasy and ability, to provide new tools made from digital revolution. This influences the culture of the community and thus affects enhancement the production of architectural space and forms.  This will leads to our societies to be competitive.\r\n',NULL),(156,'T','583093f74ae2e4bda1fefe5f316a2f0a','Developing an interactive architectural meta-system for contemporary corporate environments','F',1,'n.biloria@bk.tudelft.nl','0031(0)628582796','2007-05-31','2007-10-08','doc','','Interactive architecture, real-time data communication, control system, objects oriented programming, dynamic database, open systems.','','The research paper exemplifies upon an attempt to create a co-evolving (socio-cultural and technological) programmable spatiality with a strong underpinning in the domain of computation, interaction design and open system typologies for the generation of a constantly informed self-adaptive corporate office space (which addresses the behavioral patterns/preferences of its occupants). Rather than creating conventional inert structural shells (hard components), the development of a meta-system, or in other words creating a ‘soft’ computationally enriched open systemic framework (informational) which interfaces with the ‘hard’, material component and the users of the architectural construct formulates the core agenda of the research work. This soft space/meta system serves as a platform for providing the users with a democratic framework, within which they can manifest their own programmatic (activity oriented) combinations in order to create self designed spatial alternatives. The otherwise static/inert hard architectural counterpart, enhanced with contemporary technology thus becomes a physical interface prone to real-time spatial/structural and ambient augmentation to optimally serve its users. A space cluster, completely user centric, equally dynamic, and flexible, as compared to the dynamic activities which the space sustains is thus developed. The papers content is explicitly based on the output of the authors PhD research work conducted at the TU Delft, Netherlands.',NULL),(157,'T','03aaa506ae5fefe02183beda330c767f','A Recognition based Style for Miyzawa-Kenji Virtual model','F',1,'','0000000','2007-06-05','2007-10-09','doc','','in addtion to able: cognitive modeling in design','','Abstract: - This paper contributes in presenting an outline of Virtual Miyazawa Kenji (MK) systems to realize the cognitive interaction between human user and Kenji Virtual system which realizes, factorizes and conceptualizes the virtual reasoning of famous Japanese story writer namely Miyazawa Kenji. Here we are outlining the system parts and explain the main concept on its building. We have also presented an outline of Kenji Style definition that reflects the cognitive behavior of Virtual Kenji interaction with human user based on Kenji scripts analysis. The analysis has been experimentally and analytically studied and verified through actual prototype.\r\nhttp://www.fujita.soft.iwate-pu.ac.jp/prof_dir/issam/others/KenjiOnly.wmv \r\nThis experiment is been shown at Manglad International at\r\nhttp://www.mangold-international.com/Detail.49.0.html?&cHash=8dae3b83ad&tx_ttnews[backPid]=1&tx_ttnews[tt_news]=174 \r\n(You just copy and paste the above link for April 2007 News of ManGold international).\r\nThe new version of our prototype will be presented in ASCAAD conference.\r\nOur system mainly consist of four major parts:\r\nPart (1) shows the human face gesture data bases creation. We have set six motion capture in my laboratory to collected human gesture. \r\nThe total image of Kenji at the experiment photo is as below:\r\nhttp://www.fujita.soft.iwate-pu.ac.jp/prof_dir/issam/others/VKenji.JPG \r\n\r\n The gesture gathering analysis is based on six Ekman cognitive facial analysis. We have established templates on human face creation.  We have built a system that creates a real-time animation of Miyazawa Kenji face asif he is reading his scripts with emotional harmony. The animation in real time is based on a toolbox interacted with Maya software in 3D facial structure.\r\nWe defined a model we called Kenji style. The model is based on observation and analysis of Kenji scripts collected from expertise in Kenji art work, and also on consultation session with medical doctors in psychology on human cognitive behavior in general and the experimented cognitive states of human user in special. This experiment is based on collaboration between my laboratory and Miyzawa Kenji Memorial Museum. So we have used multi disciplinary analysis in our model design. Like in architecture design multi disciplinary view to enhance the design object intellectual characteristic as well as its harmony engagement between itself and user mental space..\r\nPart (2) of the system analysis the human user gesture (face gesture), the analysis based on what we call as Active Appearance Model (AAM), through two stereo camera..  The system (means here Miyazawa Kenji system) read human facial images and also human voices pattern, and accordingly analyze these input to conclude the engagement of human user with the system. \r\nPart (3) In this part we create a sound recognition system that can recognize and extract emotional feature so that Virtual Miyazawa Kenji can read his scripts in hologram system. \r\nPart(4) Here when the system recognize some emotional feature of the user or recognize human emotional state according to what Virtual Kenji is saying then the system would response interactively to that emotional state and interact with the user emotionally and intelligently in responsive style. The interaction scenario is based on scenario-based templates collected and organized in away that would react to the user in response manner through the hologram. \r\n\r\nThe system can work as experimental case study for new generation human interaction between user and computers.  Human user does not necessarily use keyboards or other text style of information retrieval. Computer can through such hologram observe human physiological characters (natural and behavioral) and accordingly can interact or infer through it to find the appropriate response or answer to the human user. This is especially needed for aged society like in Japan where, programmers and system users (not end user) are decreasing. Therefore, the needs emerged to build systems that interact with human user humanly and emotionally according to the human mental profile.\r\nFrom design point of view handling cognitive issues into the design process is essential to have the artwork be adaptable to human cognitive states. \r\n\r\nThe key words that can fit in this work is;\r\nVirtual reality systems, Human user interaction, cognitive modeling in design, Virtual Environment and Knowledge Management\r\n',NULL),(160,'T','2b6bc9082659e7fb115d81650e4db65b','Driven by nature: Adaptive cladding systems for extremely vertical building structures','F',1,'dirk-henning.braun@ibk2.uni-stuttgart.de','','2007-06-08','2007-10-01','doc','','','','',NULL),(161,NULL,'7b49adae3494756b119a49792e03dda7','Okeil test','F',1,'','0000000','2007-06-08','2007-07-23','doc','','','','Test',NULL),(163,'T','cb6482bc0738972c48ace6fd2b69c605','Fascination Google Earth – Use in Urban and Landscape Design','F',2,'zeile@rhrk.uni-kl.de','','2007-08-14','2007-10-09','doc','','','Submitted August 14','',NULL),(164,NULL,'07dfbc24c0df93b3bdadc5556496b659','Wall Reinvented: Use of Non-Liniar Digital Media to Represent its Changes in Modern Architecture','F',1,'a_i27@hotmail.com','88-017150357','2007-08-14','2007-08-14','doc','','digital presentation, modelling, animation, wall, modern architecture','Submitted 14 August','Architecture in reality is perceived mainly through the display of space enclosures of different degrees, ranging from complete enclosure to openness. These degrees of enclosure are characterized either by subtle or often exuberant display of interplay between solids and voids. Mass and wall are the key features that play an important role in the formation of any specific relationship that develops between solids and voids.\r\nThe level of relationship between wall and mass therefore is critical in shaping the overall appearance of the work. As we look back in time, walls were simply used as means of enclosing the space that was to hold specific functions. Here the obvious priority is assigned to the space and the walls are simply enslaved in order of hierarchy. But, as the history of the built environment progressed with time, this pattern of relationship was challenged and being experimented by various architects. The experiments ranged from subtle variations in the thickness of wall with regard to the associated mass, or by emphasizing its existence by the use of varying height, color, texture, etc., or even by separating it from the mass that was believed to be the mother form in earlier days. Instead of being secondary to the space it enclosed, walls started taking the primary role in terms of announcing its existence.\r\nThis change in the pattern of relationship plays a major role in developing the formal language of modern architecture which needs to be acknowledged. The aim of this paper is to reinvent wall in terms of certain deviations in the pattern of relationship with mass with reference to some of the significant works of 20th century. The effectiveness of 3D computer modeling and various animation techniques to represent these analytical ideas together in a non-linear format is another highlight of the presentation.\r\n',NULL);

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INSERT INTO `paperreviewer` (`paperid`, `reviewerid`, `completed`, `updated`, `recommendation`, `category`, `value`, `familiar`, `bpcandidate`, `length`, `difference`, `pccomments`, `authorcomments`) VALUES (13,21,'T','2007-09-02',4,2,'5','Low','No','No',4,'The literature does not cover all the ideas which were introduced in the paper. Also, there are more literatures and references that are related to this subject, in which the authors did not try to benefit from.\r\n\r\nThere should be more information describing the idea of abstraction.\r\n\r\nThe idea between abstractions and creativity is not clear.\r\n\r\nThe illustrations are not very clear.\r\n\r\nThe authors try to limit designing into certain design solutions for the problem in the hand, and this is contradicting with the idea of creativity.\r\n\r\nThe authors could not clearly define the paper’s main problem and the suggestion solutions.\r\n','The literature does not cover all the ideas which were introduced in the paper. Also, there are more literatures and references that are related to this subject, in which the authors did not try to benefit from.\r\n\r\nThere should be more information describing the idea of abstraction.\r\n\r\nThe idea between abstractions and creativity is not clear.\r\n\r\nThe illustrations are not very clear.\r\n'),(17,3,'T','2007-09-01',4,2,'4','High','No','Yes',4,'This research is at an early stage of investigation and studies a new topic. The author needs to provide in depth analysis of the theories related to his/her topic.','the paper introduces a new topic concerns with implementing users lifestyle in future CAD systems specifically nD CAD tools. The objective of the research is vaguely clarified and needs to be re-written clearly for the user. For example, in the abstract the author should clearly modify the sentence beginning with \'This paper suggests that various aspects...\' and then adds \'such as 1, 2, 3 etc. So clearly mentions these aspects to the reader.\r\n\r\nThe proposed research framework diagram is very abroad and does not show what user lifestyles are involved. I suggest that the author defines these lifestyle items in Section 3 in depth instead of from general perspective. For example, what does quality of living made of? How can it be measured? Another example, what is the definition of spiritual/material need as part of lifestyle? It is so important to study describe define these aspects of lifestyle. There is great deal of theory in the logic of social dimension by Prof. Bill Hiller. Even nD CAD tools & research in Salford University is based on it.\r\n\r\nGeneral notes on language and paper:\r\n- Section 1 paragraph 1: \'The architecture mission...\' should be \'The\r\nmission of architecture is to ...\'\r\n- Always use he/she throughout the paper, instead of \'he\' only.\r\n- Page 3, second paragraph: change \'3D CAD models invented...\' to \'3D CAD systems created...\'\r\n- Move all the endnotes after the References section and re-write them\r\nwithin the text. If possible, explain briefly these endnotes within the actual body of the text.\r\n- Page 3, paragraph 3: the statement is not true. It reads as if IFC improves the decision making process and so on. Instead, IFC enables good interoperability of CAD models between CAD tools. Please revise this whole paragraph.\r\n- Page 4, second paragraph: delete this sentence \'(e.g. expressed in\r\ndimensions, monetary units, etc.) at the end of the paragraph.\r\n- Section 3, first paragraph: change \'attitude research\' to \'research\r\nabout attitude\'.\r\n- Section 3, first paragraph: change \'\'he pointed out that buildings have always...\' to \'... architects have always...\'\r\n- Page 5, second paragraph: explain more with an example how the flats do not reflect people lifestyle and beliefs. Mentions and example what modification the residents of these flats mad in order to reach best solution for such living space.\r\n- Use \'Express Diagram\' to describe the IFC lifestyle specification. See\r\n[http://www.iai-international.org/Model/documentation/R20/Online_Documents/Documents/IfcGeometryResource.htm] for example.\r\n- Finally, follow the standard referencing method as described in the ASCAAD paper template.\r\n'),(18,6,'T','2007-09-03',5,3,'2,3','Moderate','Unsure','Yes',4,'The paper should be accepted.\r\n\r\n','The produced paper is very interesting and I would like to attend its presentation.\r\n\r\nI would like to bring the attention to several typos that I came across while reading.\r\n Please review the figures mentioned and the numbers associated with them in the text. There might be a mistake or they might be simply need a clarification.\r\n\r\nFinally, the conclusion was short, which is not a bad thing, but it did not mention any negative sides of the research, or any future work. Readers deserve to know about the downsides of this research in order to avoid it.\r\n\r\nMany thanks again for this good paper.\r\n'),(19,27,'T','2007-08-31',2,4,'5','High','No','Yes',4,'It is a very poor writing paper, which makes the meaning of many sections difficult to understand. There is no clear problematic statement, no relation made between the context \"areas of online communities and forums\" and the proposed software, Design Map, and no example of its application.\r\n\r\n','As written, your research is in a very early stage of development. It needs to be more strongly relate to a clear problematic statement of the \"areas of online communities and forums\" in order to justify the use of your propose piece of software, DesignMap, and the methodology should explain how it will demonstrate that. Also, practical examples should be part of this demonstration. And finally, editing, editing, editing your writing.\r\nPrevious comments about your initial abstract are still in order:\r\nRestate the paper objectives in order to show the specific and benefit of using your system as a design aided. Also, develop the semantic meaning of your graph design process representation.\r\n'),(32,51,'T','2007-09-11',5,4,'2,3','High','Unsure','Yes',4,'The theme is an important subject for revitalizing stock buildings and cities. It is a very clear description. ','The theme is an important subject for revitalizing stock buildings and cities.'),(33,21,'T','2007-09-02',6,3,'2,4','High','Yes','Yes',3,'The research is an original one.\r\n\r\nThe language of the research is very clear, and easily understood.\r\n\r\nThe research opens new perspectives, and discusses new issues in the Case Based Reasoning.\r\n\r\nThe authors are familiar with the subject.\r\n\r\nImplementing MONEO tool in education should be more clarified. Also, using case Based Design by students had the problem of copying (fixation). So, using this method in education should be looked from different point of view.\r\n','Implementing MONEO tool in education should be more clarified. Also, using case Based Design by students had the problem of copying (fixation). So, using this method in education should be looked from different point of view.\r\n'),(36,50,'T','2007-09-08',3,1,'5','High','No','Yes',NULL,'This paper seems to present no scientific argument at the moment. I am not sure what the author means by the \'virtual heritage\'!\r\nIt presents little information and an ambitious end which is providing a \'set of tools\' rather than focusing on a tool for other users/researchers to use.\r\nVery poor level of communication and content, maybe the author can work on providing and reflecting a deeper level of knowledge.','The English language used was poor making it difficuilt to follow your aims and objectives for this work.\r\nThere is no difinition of what is \'virtual hertage\'.\r\nThe work seems to be ambitious in providing \'a set of generic tools\'.\r\nThis abstract needs a lot of work to present the argument in a scientific way\r\nPaper Review:\r\nThe comments on the abstract still remain and have not been addressed.\r\nThere is no scientific coherent analysis between the projects presented.The work appears as a listing of projects without any comparative studies.\r\n'),(37,23,'T','2007-09-04',5,4,'4','Low','Unsure','Yes',4,'Accept.\r\n\r\nThe paper is clear and focused.','Clear, well written paper.\r\n\r\n'),(38,21,'T','2007-09-02',4,2,'4','Moderate','No','Yes',4,'The research introduces a new way of looking at the intelligent buildings subject.\r\n\r\nThere should be more connections with the previous literatures.\r\n\r\nThe approach in dealing with the research problem should be clarified, through writing up the research methodology.\r\n','There should be more connections with the previous literatures.\r\n\r\nThe approach in dealing with the research problem should be clarified, through writing up the research methodology.\r\n'),(37,15,'T','2007-09-08',5,3,'4','High','No','Yes',4,'The author presented a valid argument but not supported by enough sound literature.\r\nPlease replace the wikipedia cited reference for LCA with a credible/scientific resource','The author presented a valid argument but not supported by enough sound literature.\r\nPlease replace the wikipedia cited reference for LCA with a credible/scientific resource\r\n\r\n'),(33,16,'T','2007-08-30',5,4,'4,5','Moderate','Unsure','Yes',4,'As the authors acknowledge in their paper, this approach has been researched widely and it is not widely use in practice.  The reference to graphical rather than text is acknowledged as a minor contribution but worth of publication.   The evaluation of the system perhaps could be expanded on the presentation.','As the authors acknowledge in their paper, this approach has been researched widely and it is not widely use in practice.  The reference to graphical rather than text is acknowledged as a minor contribution but worth of publication.   The evaluation of the system perhaps could be expanded on the presentation. '),(47,44,'T','2007-08-29',4,4,'5','High','No','No',4,NULL,'The argument behind this paper is interesting, but is not developed in enough detail. Too much of the paper is devoted to the critiques of existing approaches when it would have been better to describe the authors\' contribution. It is somewhat ironic that the illustrative prototype is not presented in a way that makes it easy to understand. The figures showing screenshots are too small to be able to read or interpret. Without being able to see the presentation of the system it is difficult to see how it offers an improvement on existing approaches.\r\n\r\nI would like to see more emphasis on the theoretical aspects of perception, especially looking a ideas outside the field of architecture. Where are the references to, for example, Tufte? There is a growing body of research on information design that is not mentioned here. Perhaps there are alternatives to the traditional CAD presentation techniques that should be investigated. A thorough exploration of end-user needs is missing from this account -- what is the most effective way to present information to different end-users with different needs? How does the technology affect the way in which students learn about architectural precedents? What is the relation to experience of actual buildings?\r\n\r\nThe results of the focus group are not described fully, and the conclusion which is presented is so general to be almost useless. This could have been exploited in a much better way.\r\n\r\nThe paper is generally well written, but could benefit from closer proof-reading. The references also need to be corrected: the reference for Akin et al seems to be messed up -- only Akin\'s surname appears.'),(166,68,'T','2007-09-10',2,4,'5,6','High','No','Unsure',4,'The proposed system architecture is at a very early stage and the originality of the idea is very low. The approach has been undertaken by a number of research projects with more advanced contribution. Also the industry has developed products tackling the approach with adequate details, (see for example the research work by Salford University and the Virtual Construction software, a 5D technology, by Graphisoft Company). The paper is descriptive for an early conceptual idea and doesn’t provide valuable information for the detailed system architecture or the approach for its design and construction stages. A prototype is recommended to be constructed in order to develop and test the conceptual proposal of the system.','The paper covers an interesting topic. However, the proposed system architecture is at very early stage and most of the paper only describes its possible usage and benefits. The paper doesn’t provide valuable information about the detailed system architecture or the approach for its design and construction stages. To make the paper valuable, a prototype is recommended to be constructed in order to develop and test the conceptual proposal of the system.'),(167,34,'T','2007-09-03',4,2,'4','High','No','Yes',4,'•	The misuse of punctuation marks made reading the paper difficult\r\n•	Some figures and their captions are misplaced, not related and superimposed \r\n','•	Section I: Introduction: Re-check all punctuation marks\r\n•	Page 1: 6th line at the end of the Introduction: designing such virtual contexts instead of design such virtual …..\r\n•	Figures (1) and (2) are superimposed\r\n•	The figures and their captions are misplaced\r\n•	Section 3: Purpose behind designing Virtual Environments: this is a very long paragraph, consider using Punctuation marks to make it more readable\r\n•	Do not put titles alone at the bottom of the page, example: Section 3\r\n•	The 3rd reference Wikipedia instead of Wipikidea\r\n•	Fig. (7): Trees instead of Tress\r\n•	Conclusions: Templates are instead of Templates is\r\n'),(167,7,'T','2007-09-03',2,2,'6','High','No','No',4,'-	The research has a new topic and very good images, but there is no a research objective or research methodology. So, results or conclusions can not be expected.\r\n-	The virtual environment has an important role in the design process as it is a design medium. The research objective or question might be: to what extent, or on what point (visual design thinking, form creation, conceptualization, etc.). Or it could be what is the role of three classification mentioned in the research? Can a comparison be made?\r\n','-	The research has a new topic and very good images, but there is no a research objective or research methodology. So, results or conclusions can not be expected.\r\n-	The virtual environment has an important role in the design process as it is a design medium. The research objective or question might be: to what extent, or on what point (visual design thinking, form creation, conceptualization, etc.). Or it could be what is the role of three classification mentioned in the research? Can a comparison be made?\r\n'),(126,42,'T','2007-09-06',1,2,'5','High','No','No',4,'This paper is not fully developed and it should not be considered in ASCAAD 2007. Many issues are just based on assumptions even though the authors are trying to relate to the idea.\r\n','The paper lacks of focus. There are too many issues that the authors trying to highlight.\r\ne.g. : \r\n\r\n1.Issues of architecture and reality versus virtual architecture.\r\n2. Issues on digital architecture application.\r\n3. The samples highlighted (projects that have been awarded or completed) were too broad and diificult to relate to the earlier discussion.\r\n\r\nThis paper is undeveloped in terms of idea, its relation to the theory (context) and the goal for others to share. \r\n\r\nThe are many grammatical errors and \'word jargons\' require definition that certainly need to scope down. I feel that this is more like a \'catalogue\' of projects that the authors did or currently developing. So what\'s is so special compare to others?\r\n\r\n\r\n'),(74,38,'T','2007-09-03',5,4,'3,4','High','Yes','Yes',4,'- Paper experimentally explores architecture form and space design using novel IT methods\r\n- Paper well written, referenced and methodology clear\r\n- Theoretical underpinning of design most desirable but not crucial\r\n- Recommend paper be accepted.','- Good paper and well written overall\r\n- Advise adding more theoretical underpinning regarding the nature of building design as an artistic expression on the one hand and a logical / scientific process on the other but both responding to a human need.'),(91,60,'T','2007-09-01',5,3,'1,4','Low','Unsure','Yes',4,'Clear research path. However, the paper would have benefited from more examples, diagrams and explanation of the core technology.','I believe that more elaboration on the conceptual structure of the system would have been appreciated. Better diagrams and more examples would also have added more value. The concept of the paper is clear though.'),(49,26,'T','2007-08-14',1,3,'1,5','Moderate','No','No',4,'This is a case study without a clear indicator of rigor.  The projects under examination sound interesting, it is unclear what the author would add to what has already been published about the major work.  ','------- Paper review -----------\r\nWhile I was glad to see these innovative examples of Toyo Ito and learn about his design intentions, I did not get much insight about his digital collaboration with his structural engineers.  A more in-depth study of a single building using first-hand observations and interviews would be more valuable that an overview of several projects from secondary sources.\r\n\r\nMuch of the innovation of these buildings would be most apparent in a combination of text, photographs and explanatory diagrams.  Given the limited space, it is difficult to fully explain them with one or two photos.  This study would be more appropriate to a professional periodical.\r\n\r\n\r\n------- Abstract review --------\r\nThis abstract describes how a digital collaboration between Toyo Ito and his structural designers enabled a seamless connection between building to site and building exterior to interior.   Building is united to site thorough organic shapes created by morphogenetic algorithms and a permeable envelope, interior to exterior through the integration of structure and building skin.  The paper needs to explain how digital tools enabled the process, that is, give a simple definition for \"Extended Evolutionary Structural Optimization method\".\r\n\r\nThe abstract has some long, involved sentences (such as the last one), that would be much stronger if it were more direct.  I did not understand either what \"directorial character\" or \"systematizing\" meant.  I assume that the author is finding underlying characteristics for a series of Ito\'s works, in an effort to better understand his design process with his engineers.\r\n\r\nBecause I didn\'t understand the summary sentence, I was unclear what methodology was being used to understand Ito\'s process.  I encourage the author to be methodical in measuring some sort of performance in examining a series of Ito works.\r\n'),(52,15,'T','2007-09-08',5,3,'2,3,4','Moderate','Unsure','Unsure',4,'Clear methodology with defined outcomes. Clear statement of contribution. Relevant to the subject domain.\r\n ','Clear methodology with defined outcomes. Clear statement of contribution. Relevant to the subject domain.\r\n'),(56,26,'T','2007-09-07',4,2,'4','Moderate','No',NULL,4,'Paper is much improved, still has jargon that makes it hard to connect to architecture.\r\n\r\nIt looks like the authors did not respond to my previous comment about \"metaphysical simultaneity\". \r\n\r\nPREVIOUS COMMENT:\r\nMusings without much development.  Doesn\'t help me understand anything in a new way.  Uses too much jargon.','PAPER COMMENTS\r\nI was glad to see how the paper developed fromthe abstract - as there is much more to study and understand.  I appreciate the addition of the historic context and the conceptual setting for the project. \r\n\r\nA few things would make the paper stronger.  Clarify what you mean by profile and contour.  I have an idea that profiles are either the edge of a 3d form as seen from a particular view or a 2D silhouette projection of edges onto a picture plane.  I imagine contour lines as isolines from a topographical model but I think of contour drawing as recording edges rather than surfaces.  Due to these ambiguities, I am unclear about \"the relationship between profile and contour\".  \r\n\r\nThe paper\'s language makes it difficult for me to understand the study. I don\'t know what is \"metaphysical simultaneity\" or \"the human image formed by architecture\", so I have a hard time understanding the architectural design implications of the lines of a body in motion.\r\n\r\nI see promise in this work and would like to see it advance with more formal explorations and clearer implications.  Figure 2 is very beautiful and shows the possibilities for form-making from motion capture.  I know that motion capture has been used for a long time in Hollywood and I would be interested to know if communities such as ISEA and Leonardo have published on this topic.  I think Lisa Iwamoto of Berkeley and Julio Bermudez of Utah (Cyberprint) have done strong body visualization projects.\r\n\r\n\r\nPREVIOUS ABSTRACT COMMENTS\r\nI am not clear what work you have done or what is the innovation of your approach.  Looking at the body in motion as a generator of form has been a fascination since Eadweard Muybridge (see Marta Braun\'s Picturing Time, MIT Press).  More recently Kas Oosterhuis in the Netherlands and Lisa Iwamoto, U.C. Berkeley have created interesting projects exploring this theme. Iwamoto used motion capture techniques to generate form.  For the the last several years, the FEIDAD digital architecture competition has featured morphing dynamic spaces:  tracing motion to generate spatial organization.  The topic is interesting; you need to explain what you are adding and why it matters.\r\n\r\nSimplifying and clarifying your language could give your ideas a wider audience.  I have no clue what \"metaphysical simultaneity\" means.\r\n\r\n'),(57,27,'T','2007-08-31',5,3,'3,4','High','Yes','Yes',4,'Excellent paper, well written that brings new pedagogical material in CAAD teaching.','Excellent paper, congratulations, very compelling new teaching methods presented, i.e. use of R.E. and H.S..\r\n'),(60,34,'T','2007-09-02',6,3,'4','Moderate','Unsure','Yes',4,'The paper is acceptable. However it is a bit long. \r\nPaper\'s concept is interesting.','•	Internet sites or URLs are not specific; specific URLs should be provided for different references\r\n•	Provide access dates for all Internet sites as they are always updated or deleted\r\n'),(61,18,'T','2007-09-02',2,2,'4','Moderate','No','No',1,'it is good to have work that continues from an earlier confernce.\r\nyet this paper is too confusing and too much in details. \r\nit looses the context and is not understandable.','It is crucial that this paper presents new findings and a clear development from the last paper. It shall hereby point out what are the contributions to the framework and how it can benefit participants of the confernce as well as readers of the paper. It shall also be focused and clear, since further details can be read in the PhD thesis.\r\n\r\nThis paper is to long and too confusing. it lists too many things and does not really bring them into a context.\r\nIt would be better to not be so details, but discuss the matter more broadly and then highlight it with some examples.\r\nit is good to show the work in progress, but it must have a critical distance\r\n'),(67,23,'T','2007-09-04',4,2,'3','Moderate','No','Yes',4,'much improved from abstract submission... a little long winded, could be improved with editing.','Paper goes long in certain areas. Revisions with eye toward editing down for clarity would improve text. \"Finding Shelter in Digital Architecture\" section could be reduced by 1/3.\r\n\r\n\"Finding Solutions in the Ashes\" could be broken into two areas one addressing the conceptual position, the other focused towards the practical implementation.'),(72,38,'T','2007-08-20',5,2,'3','Moderate','No','Yes',4,'Research project VIPA is very interesting for both practice and education, hope the paper will go beyond mere descriptions and provide some valuable analysis / evaluation of the experiences so far. \r\n\r\nAbstarct promises a very good case study on virtual working environment for education and possibly practice as a new medium. Recommend acceptace at this stage.\r\n\r\nPaper review:\r\n\r\n- Acceptable paper\r\n- Lives up to most of promises made in the abstract\r\n- Although part one is descriptive, it is presented within a well informed academic / theoretical framework\r\n- Further elaboraton on the experiment: methodology, feedback... ought to strengthen the rsearch aspect of the paper and add contributive value.','Very interesting research project and promises good cases studies. More clarity on the nature of the scenarios to be included in the paper is important. \r\nIt is expected that the paper presents some analysis / evaluations of the scenarios and their impact on practice and or education. \r\n\r\nPaper review:\r\n\r\n- Would be interesting if the author could expand on the qualitative benefits of the experiment to both students and lecturers as far as the architectural teaching and learning are concerned\r\n- An indication of how the feedback from students and staff was collected ought to be explained\r\n- Paper needs to be re-edited to comply with conference requirements, attention to be payed to:\r\n    + spelling mistakes\r\n    + justification of text\r\n    + Numbering of headings and sub-headings.'),(129,65,'T','2007-09-04',4,4,'3,5','Moderate','No','Unsure',4,'The abstract of this paper is making by itself an introduction (which is missing in body of the paper). The author makes the statement  “…we critically study the changes of the process design from the form generation to the fabrication and construction.” but this is not reflected in the document. \r\n\r\nThe main part of this paper consists of  “some commonly used generative techniques of architectural shapes” descriptions which are brief and, due to the illustrations, clear.\r\n\r\nThe conclusion places an interesting discussion on the role of the architect in the digital age architecture. Unfortunately, the text is somewhat confuse, the ideas are referred very quickly and there are grammar, syntax and orthographic errors that involve understanding problems. \r\n\r\nAt the end of the paper there is an item “References” but they are not mentioned in the text.\r\n',NULL),(165,65,'T','2007-09-03',2,3,'5','High','No','No',4,'The main focus of this paper seems to be the description of a teaching methodology which is  not well explained or fully described. The items are not linked and do not reflect or develop the title or the abstract.  The item Background has a weak relation to the rest.','There is an interruption in the second paragraph of item 2 (Background). The Figure 1 is only mentioned in item 6 (future work) but does not appear to be the correct one.  \r\n\r\nAccording to the title and the abstract, I would expect an evaluation of Sketchup as a 3D design toll and a critical view on the impacts of new 3D tools and technologies in architectural concepts and design. Unfortunately, the paper does not reflect the title or develop the abstract. \r\n'),(75,44,'T','2007-08-29',5,1,'1,4','High','Yes','No',4,'I like this very much. I hope the authors can keep the ideas grounded in everyday experience and avoid getting distracted by the philosophy too much.','This is an interesting paper which provides a good introduction to some of the issues surrounding the experience of space (and place). As a conference paper, it offers enough detail. However, there is always scope for improvement and extension. In this paper, I would suggest that it could be interesting to investigate further the relationships between scale, the body and physical effort, along the lines suggested by Merleau-Ponty. To a large extent, the \'distance\' between me and another location is the effort I am required to expend to get from here to there. Different modes of transport will allow me to move with more or less effort. This, for me, is an obvious topic for further exploration.\r\n\r\nIn another paper, it would be interesting and rewarding to introduce bicycle travel as a modern day adjunct to Benjamin\'s flaneur. Cycling adds another set of space/time/effort dimensions to the city. The design of bus stops has received some attention in the past, including examples of electronic bus stops. It would be helpful at least to acknowledge this previous work.\r\n\r\nI like this paper very much, though at times it does become a little too abstract. It would benefit from one more reading to sharpen some of the sentences.'),(76,16,'T','2007-08-30',2,NULL,'6','High',NULL,NULL,NULL,'The authors seem to propose a paper which focuses on the use of virtual technology in science learning. However, it is unclear what the contribution of their theoretical exploration is.  This a very well known and researched theme which has been covered in journals such as Presence by a variety of researchers: technologist, psychologists, etc.  It is therefore unclear what the main contribution is and what methodology has been used\r\n\r\nThis paper has both content and methodological problems.\r\nContent wise reference should have been made to previous research and explain the interest of revisiting this area.\r\nMethodology is not clear and it seems this is just a theoretical essay which has not got good grounding.  A practically based research methodology would have been more valuable.','The authors seem to propose a paper which focuses on the use of virtual technology in science learning. However, it is unclear what the contribution of their theoretical exploration is.  This a very well known and researched theme which has been covered in journals such as Presence by a variety of researchers: technologist, psychologists, etc.  It is therefore unclear what the main contribution is and what methodology has been used.'),(77,38,'T','2007-08-20',5,3,'1,3,4','Moderate','Unsure','Yes',1,'Abstract promises an interesting paper if the new technologies, collaborative working environments and new digital tools are included in the review / analysis.\r\n\r\nMore clarity on the objectives of the paper desirable.\r\n\r\nPaper review\r\n\r\nGood paper, it lives up to what was promised in the abstract:\r\n   - Good theoretical background / context with up to date references\r\n   - Novel methodology well explained and practical examples presented\r\n   - Technical issues expertly covered and explained\r\n   - Good paper and recommend acceptance.','The abstract promises a critical review of emerging design / process methodologies and proposes a novel approach to design. If reflected in the paper, this promises interesting. \r\nThe second part of the abstract provides good context but not sure which parts will be reflected / included in the paper.\r\n\r\nPaper review\r\n-A well explored theoretical framework and novel methodologies introduced followed by practical examples of process driven architecture. Good paper.\r\n-Some minor spelling / grammar errors, especially the article \"the\" in some locations.\r\n-A diagramme illustrating the overall functionality of the tools could be usefull and helpful to understand the various mechanisms of the design method?'),(79,53,'T','2007-08-27',4,4,'4','High','No','Unsure',4,'The abstract of paper (it is a copy of the abstract submission only) describe a necessary topic in the field of BIM, but in the paper, the author describes two case studies only. I miss in this context clear solutions, statements or requirements, e.g. a general description of such a framework, criteria’s and effects on the BIM - the integration of communications aspects in process modeling.','I\'m very intrigued by your investigation (LOG). The IFC was and is an imported topic since approx the last decade.\r\nThe abstract is too long (it’s a copy from the first abstract submission only).\r\nThe description of the current situation and the motivation are well written and clear – these reflect the current \"every day\" situation. In the following paragraphs, the author describes two case studies. In the conclusion the author wrote \"... the LOG of BIM primarily depends upon the specific needs of each project.\" That is not really a new stated view. \r\nI miss in this context more clear solutions, statements, requirements etc., e.g. a general description of such a framework, criteria’s and effects on the BIM - the integration of communications aspects in process modeling. '),(80,14,'T','2007-08-30',5,3,'1,4','High','No','Yes',4,'This is an interesting and emerging topic. Its topic matches the conference theme.','Whenever the author strives towards a description of possible practical implementations of responsive public information systems the paper has a say. It would be very interesting to discuss these practical issues and their relevance on the conference. However, the layout needs fine-tuning.'),(81,9,'T','2007-08-29',5,3,'1,3,4','High','Unsure','Yes',4,NULL,'The abstract of this paper was already very promising; the full paper is well-written and also worth while to study. A good set of conclusions is included as well. The topic as such suits well within the framework of this conference and elaborates on computational design. \r\n\r\nThe context of this working area has been embedded now (a good set of references has been made available). Furthermore, a description of the working tools and procedures was added as recommended.\r\n\r\nUnfortunately some figures aren\'t attached to the word document (figs 1-4-6), but it can be assumed that a relationship with the textual elements is given.\r\n\r\nIn terms of wording I\'m not convinced that the use of the word \"our\" is optimal, as it is appears roughly 50 times...\r\n\r\nFinally, the length of the abstract could be extended, as it is a bit tight.\r\n'),(82,9,'T','2007-08-30',5,3,'1,3,4','High','Unsure','Yes',4,'see above','This is a well written paper and the review has been reflected accordingly. The paper itself is in an appropriate way embedded in the context of distance learning with a special focus on the use of SecondLife. The survey is based on a good set of research questions and the procedure itself is elaborated in an adequate way. This papers adds on existing experiences and can be regarded as rather useful for other, who intend to experiment in a similar direction. As such the potential and limitations are well displayed. All in all this paper keeps the attention of the reader from the beginning till the end.\r\n\r\nMinor remark concerning the keywords: \"Massive Multi-User Online 3D Virtual Environments\" is a bit longish and it may be considered to split this up.\r\n\r\nConcerning the tutor: It seems that the job of tutor is referring to a UK-system and not every reader my be 100% familiar with this. It could be advantageous to work this out. \r\nI seems that in the described case exactly one tutor was responsible. Or was there a change in personnel during the studio (i.e. did the same person introduce the students and stayed afterwards by means of SecondLife in touch with them?!\r\n\r\n'),(86,19,'T','2007-09-01',4,5,'5','High','No','Yes',NULL,'the author has a certain experience in the field. The work needs to be submitted as an experience not reporting his work as he writes: this report .......\r\n\r\nIt is a report documenting a certain work without new point of view or experiences.\r\n\r\nIt is a typical GIS work and excersice not an outstanding one.\r\nit is up to you to accept or refuse such a paper.\r\nAs i ticked the (Marginal Tend to Accept:) to give the author a chance to modify work.\r\n','The abstract shows a previous experience of the author in the GIS and conservation fields.\r\nIt would be appreciated to share the experience and way of thinking than reporting the work itself.\r\n\r\nthere is a big difference between report and a research paper. This is a report and you have to rewrite it to be a research work with references to theoritical or practical  basis and same experiences all over the world or the region.\r\nWe have to know other experiences. \r\n\r\nI want to reminding you with the comment i wrote before when the abstract was reviewed [It would be appreciated to share the experience and way of thinking than reporting the work itself].\r\n\r\n'),(86,14,'T','2007-08-30',3,4,'5','Moderate','No','Yes',4,'The paper misses a clear description of its main topic, which is the Decision Support System.','This is a well written paper. It is fluent to read and its content is made clear by the author. However, it still misses a description of the functionality of its key component which is the Decision Support System. Maybe the author uses the term DDS in a manner different from how it is commonly used. '),(90,54,'T','2007-08-25',6,3,'1,4','Moderate','Unsure','Unsure',2,NULL,'add the reference at page 3 line 10\r\n'),(13,3,'T','2007-09-13',4,1,'3','Low','No','No',4,NULL,'A good paper describing methods and exercises used to enrich students’ creativity and design idea exploration. The abstract needs to be summarized and focus on what the paper is about, instead of being general. The paper length is too long and needs to be less than 16 pages. Refer to ASCAAD 2007 conference paper submission template and guide. The paper has benefits to reader especially educators and future students.'),(20,3,'T','2007-09-12',3,1,'5','Low','No','Yes',4,'I could not give critical feedback on this paper as it is out of my expertise.','the abstract mentions that theories reviewed will be implemented in VIA experiment. But where is this experiment in the paper, I could not find it. Without it the paper is just a survey in the topic!'),(93,23,'T','2007-09-04',1,4,'5','High','No','Unsure',4,'Content lack completeness, intellectual rigor or value and/or writing should be improved.','Improperly formatted paper, missing illustrations. \r\n\r\nMore specificity about the interdependence and divergent issues of \"design thinking\" through drawing (physical/CADD) would improve the paper.\r\n\r\nCasual attitude to references, lack of specificity to factual information.\r\n\r\nMore discussion of curricular interests beyond software applications or particular vendors would improve paper'),(99,3,'T','2007-09-01',2,NULL,'5','High','No','Yes',4,'I am rejecting this paper as it does not contain real practical or research base. There is actually little benefit for the reader if he/she wants to learn about BIM and sustainable design!!','it is clear that the paper lacks any literature review in association what the author is presenting. The topic of linking BIM and sustainable design in teaching is challenging but the content of this work does not reflect that. Sustainable design discussed here should reach to critical topics such as how students were able to use BIM technology to produce green design and produce architectural products minimizing environmental impact and energy consumption. The teaching course should use BIM for environmental analysis such as, orientation of the building, daylight levels analysis, overshadowing, energy and resource consumption. I am including further remarks on this paper to improve it:\r\n- Please use building instead of difficult wording like ‘edifice’\r\n- The organization of the paper is not easy to follow.\r\n- Use good size of images and explain their purpose of using them as illustration within the text.\r\n- All section provided after the conclusion are irrelative and hard to make sense of them and relate to the topic.\r\n- Section ‘1.2’: is too long and is better broken down into smaller sections. Please avoid long paragraphs.\r\n- Page ‘4’, second paragraph: it is not clear if the students were asked to design a standard house or remodeling an actual housing schemes provided by the Department of Housing.\r\n- Page ‘4’, fourth paragraph: is it true that standard five to six bedroom house contains six different bathrooms. I understood that the software (presumably ArchiCAD) was used to show how to reduce the number of vertical piping shafts? Explain how? Was this really a sustainable design challenge!!!\r\n- Page ‘4’, paragraph ‘5’: Did you mean ArchiCAD ‘Zone Stamp’ instead of ‘Room Stamp’. Please explain to the reader what useful parametric information found in the Zone Stamp.\r\n- Page ‘4, paragraph ‘6’: I never heard of ‘Solar Geometry’ before. Perhaps the author means the wording such as ‘… the impact of geometrical solar devices (e.g. horizontal/vertical shading devices).\r\n- Page ‘5’, paragraph ‘2’: is there a missing reference for Bruno Taut?\r\n- Section 1.3: why suddenly discuss IFC file format and how it relates to sustainable design? As a reader I was looking forward to see gbXML file format!! In this section use proper referencing to research such as your Master thesis.\r\n- Generally the English language is very weak and make sure to spell check.\r\n'),(98,50,'T','2007-09-08',5,3,'2','High','No','Yes',3,'Acceptable as an abstract but the paper needs to confirm knoweldge in area of validating building performance simulation results by actual measured data.\r\n\r\nAcceptable paper after modifications','Although there is a considerable body of knowledge in the area, further work to confirm the credibility of environmental simulation tools is still needed.\r\nThe abstract needs to explain the context of the case study.\r\nThe breakdown of the meter readings needs to be explained.\r\nPaper review:\r\nThe paper adds to general intuition on the accuracy of modelling softwares.\r\nThe paper is a good effort but can be improved by addressing a few issues:\r\n1-Consistency of the units used in expressing energy consumption. It is preferable to use the metric system. in fig 3&4 units are expressed in BTU then in KWH throughout the paper.\r\n2- the breakdown of the metering is still not explained although it appears in Figure 16.\r\n3-From table 2 and figures 14-17 there is something called (Penn) that needs to be explained further in the text.\r\n4- Aligned concluions to findings, as table 2 indicates the difference between the metered data and ECOTECT as the least difference between metered and simulated energy consumption, but the conclusions seem to indicate that Energy plus is more accurate.'),(111,52,'T','2007-09-02',4,3,'4','Moderate','No','Unsure',4,'Adequate paper although seems to still miss some critical discussions and theoretically the research question remains out of touch with contemporary curatorial practice.','Would have liked to see more qualitative questions to guide the research and evaluation. Subsequently the conclusion is rather brief. Could you include any further qualitative discussions from talking to participants?'),(119,7,'T','2007-08-27',2,3,'6','High','No','Yes',4,'-	The paper introduces a rule based in designing Mamluk Mosques in Cairo (Egypt). Although the objective and methodology are sound, they do not have a direct relation to the conference concern.','-	The paper introduces a rule based in designing Mamluk Mosques in Cairo (Egypt). Although the objective and methodology are sound, they do not have a direct relation to the conference concern.'),(125,38,'T','2007-08-21',4,1,'4,5','High','No','No',4,'Not certain if the paper is very relevant to the theme of the conference.\r\n\r\nAcceptance, in my opinion, hinges on clarification of my question to the author (see Comments for the Author).\r\n\r\nCannot find a suitable session for this paper.\r\n\r\nPaper review:\r\n\r\n- Recommend accept provided all modifications are met(see comments for the author)\r\n- Seems a good review paper but for the wrong conference, ought to be climate change or sustainable design coinference???\r\n- Clearly the paper is a student one as part of an ongoing research (PhD or similar) and it should be accepted as such i.e. ongoing student research. ','Abstract focuses on modular construction design and promises a good piece of research on the subject. But it does not clarify the type of simulation which is the most relevant to the theme of the conference. \r\n\r\nDoes simulation mean a mere 3D drawing or an element of evaluation using digital tools? the latter would be most appropriate.\r\n\r\nPaper review:\r\n\r\n- Paper should focus more in VR as an evaluation tool and at least demonstrate a coherent methodology / strategy if work is still in progress\r\n- It is essential that the paper reviews existing VR methodologies and applications in the field, and be used as a platform to build upon\r\n- Reduce the paper length by condensing the climate change sections which are over detailed being not the core subject of the paper\r\n- Paper needs to be re-edited for:\r\n     + spelling errors\r\n     + margins\r\n     + justification\r\n     + general formating to comply with conference requirements '),(128,6,'T','2007-09-03',5,3,'2,3','Moderate','Unsure','Yes',4,'The paper is ready to be published. if more was added to the experiment, then it will be better.\r\n','I would like to congratulate the author on this paper. It was much developed compared to the abstract.\r\nContent is comprehensive and the experiment is interesting.\r\nI would like to see more figures and screen shots to elaborate on the experiment.\r\n\r\nCertain quotes were not properly referenced, particularly with Sutherland and Hortsmann. I expected page numbers.\r\nSince this paper is going to be published in black and white, it would be wise to include figures with high contrast and shades of grey especially when there is a comparison.'),(150,7,'F',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),(136,26,'T','2007-08-14',4,2,'4','Moderate','No',NULL,NULL,'PAPER NOTE\r\nWith one picture, I see why this author was going on and on about sound.  It still needs some work to develop the conceptual consequences for architecture, but at least now there is a reason to include it in the conference.  See if you can beat up the author to make it more legible.\r\n\r\n\r\nABSTRACT NOTE\r\nThis paper seems to have little content and lots of attitude. I am not a theorist and I have a very low tolerance for academic jargon and garbled syntax.  So this paper sets off all my alarm bells. There is no evidence that the author actually has experience with computers in architecture.','----------------- Paper review -----\r\nI was very glad to see the development of this project with the sound visualization example.  It has a beautiful form and interesting implications.  While the abstract alone was too theoretical for the conference, paired with the technical experiment it has a reason for being included.\r\n\r\nYou can strengthen the paper by establishing your interest in creating architectural form from sound from the very outset.  Otherwise it is unclear why you are going on about sound.  The more you can connect the discussions about music and history to architecture, the stronger the first two sections will read.  For example, what is the architectural equivalent of noise, silence and John Cage?  Explain the advantages of generating an inhabitable form from sound rather than a 3D form that is primarily visual.\r\n\r\nCertainly many other people have used natural data as form generators.  You need to cite the best examples and say how your approach differs.  You might have interest in Julio Bermudez of Utah\'s Information Visualization.\r\nhttp://faculty.arch.utah.edu/people/faculty/julio/res.htm\r\n\r\nDiscuss the possibilities for your work in the missing Section 4. We need to learn more about the significance and consequences of your project - how could capturing fleeting \r\nsounds create useful forms?  What do you see the application of the software? it could clearly create interactive virtual environments but could it also generate meaningful built form?  Could you creating 3D forms of sound go beyond being a cute toy to something more meaningful?  The earlier parts of the paper show you have large aspirations for this paper.\r\n\r\nYou also need to re-write the abstract so that it really explains what you did.  Glad to see some of the language is simpler. Please remember that many of the readers may have learned English as a foreign language.  \r\n\r\nKeep going - it shows promise!\r\n\r\n----------------- Abstract review ---------------\r\nWith effort I can understand the meaning of parts of this abstract but I have difficulty seeing how they hang together.  To paraphrase:\r\n\r\n1. Computers are well suited for describing and enabling the ever-changing exceptions in daily life routines.\r\n2.  Since computers shape the construction of buildings, audio and other media, we should study the use of computers in dealing with many complex sources of architectural design.\r\n3.  Studying the similarities between architecture and sound production could lead to an architectural design strategy that is more effective in addressing variability.\r\n\r\nYou need to make a stronger argument that digital production tools in one realm are analgous to those in another.  Once upon a time, we could say that computer tools forced a prescribed, rigid way of working.  But now there are many different ways of working digitally, so it is impossible to generalize on the effect.  The abstract has so little specificity, that it\'s hard to see its reasoning.\r\n\r\nSimplifying and clarifying your language could give your ideas a wider audience.  Several sentences (such as the final one) are hard to understand because they contain so many phrases.  It would also help if you define obscure words such as \"pataphysics\"; your audience would appreciate reading your interpretation of the word.\r\n'),(137,52,'T','2007-09-02',2,2,'4,5','Moderate','No','Unsure',4,'Despite the warning on the packet - poetic paper - it struggles with a structure and language to support a specific research question or inquiry. You must address your own promise to the reader of delivering the three stages stated in section 2 (media) or is this the introduction. References remain poorly used and general rather than critical and rigourous. ','Despite the warning on the packet - poetic paper - it struggles with a structure and language to support a specific research question or inquiry. You must address your own promise to the reader of delivering the three stages stated in section 2 (media) or is this the introduction. References remain poorly used and general rather than critical and rigourous. '),(148,29,'T','2007-08-31',2,4,'3,5','High','No','Yes',4,'1. The case study mentioned does not conclude any details regarding the extent that the simulation tools can contribute in illumination distribution of urban space in early design stages. \r\n\r\n2. Writing is very poor and hardly understood in many parts. As the right terminology for lighting design field are not properly used. For example:\r\n\"Daily lighting\": should be “Day light”\r\n\"Optical\": should be \"Visual\" and so on\r\n\r\n3. The research is just a shallow introduction to the simulation tools that shows examples of the work flow and changing materials and settings (e.g. using “ies” files and so); that what any simulation tool is intended to do for more than 10 years. Moreover, lighting schemes “decisions” based on those realistic visualizations are not discussed according to specific criteria and the validity of the simulation tools are not tested.  Thus the paper doesn\'t add any merits to the field.','1. The case study does not show clear advantages of using a specific simulation tool rather than using another one.\r\n\r\n2. The Light planning part is well introduced.\r\n\r\n3. The research, in the simulation tools part 3, is just a shallow explanation of the capabilities of simulation tools that any user knows. Such capabilities, regardless their limitations, are listed clearly in such software’s manuals and tutorials as well.  \r\n\r\n4. It would be useful if the case study in hand showed some achievements or even drawbacks that would help in developing the software. On the other hand a \"push over the limits\" of the simulation tools to support decision making in lighting design would be appreciated as well.\r\n'),(147,17,'T','2007-09-02',5,3,'4','High','No','Yes',NULL,'•	Papers 147 and 24 should be put together in the same session (in case both are accepted).','•	The presented work is very well put together; however, some sentences need revision (due to spelling, grammar or structure mistakes) to ensure clear readability. Section 3.2: “It can be defined as (a) any freely… same section, last paragraph: “To make continues customization and reuse possible in a dwelling, there are five types...” I’m not sure, if this should be re-written as follows: “To make continuous customization and reuse possible of a dwelling, there are five types…” Such mistakes are frequently found all through the paper, taking care of them will increase the value of the presented work.\r\n•	The ASCAAD required layout is not fully considered in part 2; some texts are in size 11 and others in 12.\r\n•	The different figures are referred to within the text. However, more elaborated explanations of those figures are highly recommended.\r\n•	It might be advisable to add an example that represents the full scenario of the design process. Such an example will clear out the different tasks of the client, the architect, and the manufacturer; as well as pointing out when is each of those tasks taking place. '),(145,48,'T','2007-09-12',4,5,'3','Moderate','No','Unsure',4,'I\'m not very confident that we should include this paper in the conference. The paper presents a simple application of a case study using Ecotec. May be we can ask the author to present a demonstration of Ecotec during the conference and not in presenting his paper. May be the demo will make it more attractive paper and bring interest within the audience.','The orientation of buildings and its impact on the internal environment has been studied for long time using different methods and softwares.\r\nThe case study and the application used are interesting as they add extra information to what is known from classical tools. \r\nThe use of frontal abacus projection was used for long time and then replaced by the orthogonal projections which contribute to a better understanding and add more clarity, may be you can use them instead.\r\nThe graphs generated by Ecotec, could be presented in larger formats for a better and clear reading.\r\nThe internal environment is highly influenced by 3 components (the external environment conditions, the construction specifications and the internal layout), this second component was not taken into account as it should.\r\n'),(145,50,'T','2007-09-08',2,NULL,'5','High','No','No',4,'There isn\'t a bulk of knowelge on building performace in climatic regions such as Pakistan.\r\nThis paper is poorly presented and the author demonstrates little in depth knowledge in the subject','Interesting application. Please do not use abbreviations such as w.r.t in abstract or body of the paper.\r\nYour research aim is clear but you need to revise the English language to impove clarity.\r\nPaper Review:\r\nThis paper needs major ammendments\r\n1-The references provided are not found in the text. Environmental modelling is well covered in literature, key texts on modelling have not been reviewed.\r\n2- Poor presentation of analysis and explanation of the base case.\r\n3- Generic conclusions that undermine the possible outcome of this paper.'),(149,27,'T','2007-08-31',5,4,'2,3','High','No','Yes',4,'From the initial abstract, much better focus, overall paper structure and clarity really improved. The abstract is missing.\r\n','Good paper, the introduction should include something about its content, and section 2 and 3 are missing a good liaison. Your abstract is missing.\r\n\r\n'),(150,42,'T','2007-08-26',5,4,'2','Moderate','No','Yes',4,'good paper.','The overall explanation is clear and the intention of the paper mainly focus on the results or case studies carried out on distance architectural learning test.\r\n\r\nInteresting discussion should consider on the students\' participation in the \'distance/collaborative learning environment\' in gaining architectural knowledge.'),(151,34,'T','2007-09-02',4,3,'3','High','No','Yes',4,'•	The paper’s conclusions are predictable\r\n•	The paper presents little addition to knowledge in CAAD education\r\n\r\n','•	Page 5: 3rd line: did not learn instead of learned\r\n•	Page 6: Table 1: Issue # 2: was there an instead of was an there\r\n•	Page 9: Conclusions: 	* Last sentence in page: results show instead of shows\r\n* Different alternatives in the conceptual design phase of design (and delete: until the communication to the construction site)\r\n	Page 9: There is no fig. (3) despite it is being referenced in the text\r\n•	Provide titles for the “Four Blocks” from the paragraph in page 7\r\n•	Page 10: References: 3rd reference: Greece instead of Grece\r\n'),(140,19,'T','2007-08-31',4,5,'1','High','No','Yes',NULL,'the abstract is quite clear and shows that the author has good knowledge in field of GIS\r\n\r\nThe full paper shows that it was a working paper submitted in a seminar before and is submitted here as a research paper. There is a lack of experience in writting research work. e. g. in writting in text selecting references and their quality.\r\n','The abstract is clear and specific.\r\n\r\nThe research would be completed.\r\n\r\nFirst, there is no introduction to tell us about the problem definition. There is no clear written objective objective  for that research and methodology.\r\n\r\nReferences are few and fragile (only five or six references)\r\n\r\nFigures numbers within text would be reviewed to match figure number and the specified figure.\r\n\r\ne.g. &#1575;&#1604;&#1585;&#1587;&#1605; &#1575;&#1604;&#1576;&#1610;&#1575;&#1606;&#1610; &#1601;&#1610; &#1575;&#1604;&#1588;&#1603;&#1604; &#1585;&#1602;&#1605; (20) &#1610;&#1592;&#1607;&#1585; &#1578;&#1585;&#1575;&#1580;&#1593; &#1575;&#1604;&#1605;&#1587;&#1575;&#1581;&#1575;&#1578; &#1575;&#1604;&#1605;&#1576;&#1606;&#1610;&#1577; &#1605;&#1606; &#1581;&#1608;&#1575;&#1604;&#1610; 1450000 &#1605;2 &#1573;&#1604;&#1609; 900000&#1605;2&#1608;&#1584;&#1604;&#1603; &#1593;&#1604;&#1609; &#1605;&#1583;&#1575;&#1585; &#1575;&#1604;&#1587;&#1606;&#1608;&#1575;&#1578; &#1575;&#1604;&#1587;&#1576;&#1593;&#1577; &#1575;&#1604;&#1571;&#1608;&#1604;&#1609; &#1604;&#1593;&#1605;&#1604;&#1610;&#1575;&#1578; &#1575;&#1604;&#1578;&#1606;&#1605;&#1610;&#1577;. &#1579;&#1605; &#1578;&#1576;&#1583;&#1571; &#1601;&#1610; &#1575;&#1604;&#1578;&#1589;&#1575;&#1593;&#1583; &#1575;&#1604;&#1578;&#1583;&#1585;&#1610;&#1580;&#1610; &#1581;&#1578;&#1609; &#1606;&#1607;&#1575;&#1610;&#1577; &#1605;&#1585;&#1575;&#1581;&#1604; &#1575;&#1604;&#1578;&#1606;&#1605;&#1610;&#1577; &#1576;&#1593;&#1583; &#1582;&#1605;&#1587;&#1577; &#1608;&#1593;&#1588;&#1585;&#1610;&#1606; &#1593;&#1575;&#1605;&#1575;.\r\n\r\nWritten twenty five years development although they started from 2005 till 2025 (twenty years only)\r\n\r\nfull sections (e.g. . &#1605;&#1588;&#1585;&#1608;&#1593; &#1580;&#1576;&#1604; &#1582;&#1606;&#1583;&#1605;&#1577;: (&#1588;&#1603;&#1604; &#1585;&#1602;&#1605; 13 &#1608; 14). (&#1601;&#1602;&#1610;&#1607;&#1548; &#1593;&#1576;&#1583; &#1575;&#1604;&#1585;&#1581;&#1605;&#1606; &#1593;&#1576;&#1583; &#1575;&#1604;&#1602;&#1575;&#1583;&#1585;&#1548; 2004) just figures and reference without any description for the projects.\r\n\r\nWriting references should be consitant\r\n\r\n&#1601;&#1575;&#1610;&#1586; &#1586;&#1607;&#1610;&#1585; &#1548; 2004&#1605; &#1548; &#1575;&#1604;&#1580;&#1586;&#1569; &#1575;&#1604;&#1571;&#1608;&#1604; - &#1575;&#1604;&#1578;&#1602;&#1585;&#1610;&#1585; &#1575;&#1604;&#1606;&#1607;&#1575;&#1574;&#1610; &#1604;&#1604;&#1605;&#1582;&#1591;&#1591; &#1575;&#1604;&#1607;&#1610;&#1603;&#1604;&#1610; &#1604;&#1605;&#1583;&#1610;&#1606;&#1577; &#1605;&#1603;&#1577; &#1575;&#1604;&#1605;&#1603;&#1585;&#1605;&#1577;. &#1575;&#1604;&#1607;&#1610;&#1574;&#1577; &#1575;&#1604;&#1593;&#1604;&#1610;&#1575; &#1604;&#1578;&#1591;&#1608;&#1610;&#1585; &#1605;&#1606;&#1591;&#1602;&#1577; &#1605;&#1603;&#1577;.\r\n\r\n&#1601;&#1602;&#1610;&#1607;&#1548; &#1593;&#1576;&#1583; &#1575;&#1604;&#1585;&#1581;&#1605;&#1606; &#1593;&#1576;&#1583; &#1575;&#1604;&#1602;&#1575;&#1583;&#1585;&#1548; 2004 &#1605; . &#1578;&#1602;&#1585;&#1610;&#1585; &#1605;&#1588;&#1585;&#1608;&#1593; &#1578;&#1591;&#1608;&#1610;&#1585; &#1580;&#1576;&#1604; &#1582;&#1606;&#1583;&#1605;&#1577; &#1575;&#1604;&#1575;&#1576;&#1578;&#1583;&#1575;&#1574;&#1610; &#1548; &#1605;&#1588;&#1585;&#1608;&#1593; &#1578;&#1591;&#1608;&#1610;&#1585; &#1580;&#1576;&#1604; &#1582;&#1606;&#1583;&#1605;&#1577;.\r\n\r\nyou have to follow the conference format\r\n\r\n\r\n\r\n\r\n\r\n\r\n'),(42,3,'T','2007-09-09',5,3,'3,4','Moderate','Yes','Yes',4,'very good paper with practical development of AR approach with great use in architecture. The paper should be accepted.','Very impressive written paper and research ideas are well explained. The paper provides a logical relationship between the underlying theories in this field and the development in the research. I definitely see future use of such approach in interior design and refurbishment of historical buildings. I look forward to see your presentation in the conference. Finally, please make sure to include the missing references in the paper.'),(116,3,'T','2007-09-09',4,3,'4','High','No','No',4,NULL,'Good paper developing metaphors about the characteristics of virtual and real environments with a practical implementation in real life. \r\n\r\nGeneral notes:\r\n- Please do not exceed the paper length 16 pages. \r\n- It is possible to cut-short the literature review to focus on main theories related to your investigation.\r\n- Page 12, first paragraph: Can you give an example of how a user might violate the ‘rules of the discourse’\r\n'),(139,6,'T','2007-09-12',1,1,'5','Moderate','No','No',4,'When reading the paper it seemed really familiar and similar to a previous MIT scholar\'s paper I have read before. When I got back to the MIT paper, I found that this paper largely copied parts of the MIT paper without any referencing. \r\nThe paper I am talking about is available online:\r\nhttp://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6V2K-4J6W768-1&_user=809099&_coverDate=05%2F31%2F2006&_rdoc=1&_fmt=&_orig=search&_sort=d&view=c&_acct=C000043939&_version=1&_urlVersion=0&_userid=809099&md5=fb4e8285c6ca3a6789ba6f0b3e1e333c\r\n\r\nI strongly suggest the paper to be turned down as it will be extremely embarrassing if published in the conference proceedings.\r\n','The paper introduces major statements without any support whatsoever. I suggest introducing references.'),(163,6,'T','2007-09-14',4,2,'5','High','No','Unsure',4,'The paper is ok, but is not so strong. \r\nIt might be suitable to add it with a strong technical demonstration.\r\n\r\n','Usability is not he main requirement for every system. The experience behind it is the most important factor. \r\n\r\nThe concentration in this paper is on the literature review behind the project, while it would have been more interesting if more was mentioned about the actual project itself. \r\n\r\nIf accepted, the conference presentation should have a strong technical demonstration.\r\n\r\nThere are several typos. Please adhere to the template and font size.\r\n\r\nThe references are not in Harvard style. Please comply.'),(40,10,'T','2007-09-06',5,2,'3','Moderate','No','Yes',NULL,'Although I am not the expert in the area of CAM, I approve the paper as is. It is a growing area of interest and several well-establsihed AE firms in USA started to address it with relation to large scale highrise projects using tools as CATIA, RHINO','It is very interesting topic.\r\n\r\nHowever, the author is missing very critical part which the impact of using CAM tools (e.g. CATIA,Rhino,etc) in the design process itself as well the designer perception of the design methodology and the role of architects.\r\n\r\n\r\n-------------------------------------------------\r\n\r\n\r\n\r\n\r\nSeveral symposiums and educational programs have recently addressed this subject from different perspectives. I would kindly request the author to review the following links: \r\n\r\nYale University - Special Event: BUILDING (IN) THE FUTURE Recasting Labor in Architecture:\r\nhttp://www.yale.edu/opa/newsr/06-10-05-01.all.html\r\nhttp://allthingsbim.blogspot.com/2006/11/building-in-future-yale-part-4.html\r\n\r\nProduct Architecture Lab at Stevens Institute of Technology - USA: \r\nhttp://www.stevens.edu/engineering/product-architecture/\r\n\r\nDesign and Manufacturing Institute at Stevens Institute of Technology - USA: \r\nhttp://www.dmi.stevens-tech.edu/\r\n\r\nDigital Project – Gehry Technologies:\r\nhttp://www.gehrytechnologies.com/products-product-engineering-optimizer.html\r\n\r\nThe title of the paper should be more specific and modified to reflect the focus and the expected outcome described by the author (e.g. production strategies, its reflection on design processes, and the influence of new materials). \r\n'),(156,7,'F',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),(165,3,'T','2007-09-13',2,1,'5','High','No','Yes',4,'A weak paper and does not contribute with new knowledge to the conference or the field.','The aim of this paper is to describe a course for teaching digital design and ICT technologies to architectural students. The author is not developing a new approach. In fact, many literature and authors have elaborated even more on the structure of architectural curriculum. Many readers already know that SketchUp is a very useful tool so what’s new?!\r\n\r\nGeneral Comments:\r\n- Page ‘2’ second paragraph: when you mention the case study in Heathrow Airport the reader expects to see it illustrated in Figure 1. Otherwise, mention and explain Figure 1 within the body of text.\r\n\r\n'),(88,6,'T','2007-08-30',4,5,'3,5','Moderate','No','Yes',4,'The the experimentation is very interesting, but there is no real theoretical background.\r\nThe presentation might be joined with other odd presentations.\r\nI would accept, but expect the comments to be taken into consideration.\r\n\r\n','\r\nMany thanks for the interesting paper and experiment.\r\n\r\nThe introduction does not contain any theoretical background to the investigations within the same field, or reference to previous work leading up to this work. A little bit of context would be of a great help to situate your paper within the general field and make us aware of its place.\r\n\r\nIn Introduction, paragraph 2 sentence one, I expected a reference of some sort to support the sentence. This could have been avoided if the intro had a context of research.\r\n\r\nPage 4 under subheading (Collision Avoidance), the second sentence seems to have a verb problem. Please review.\r\n\r\nIn the application section, page 6, the second paragraph describes the images assuming they will be coloured. Will you please change that taking into consideration that the final proceedings will be in black and white?\r\n\r\nCaptions of figures 3 and 4 are mere repetition of the text. Since the figures are not situated far from the text mentioning them, it is better to either remove the captions or make them shorter.\r\n\r\nText under the subheading (Discussion) should be moved to section 4.(future work), and discussion should include critique of the experiment and certain elements within it and whether they satisfied the hypothesis or not.\r\nThe discussion should be longer as it will contain the outcome of the exercise carried in this paper.\r\n\r\nIf the paper is accepted, a strong technical demonstration of it is expected in the conference.\r\n'),(90,52,'T','2007-09-02',5,5,'3','High','Unsure','Unsure',4,'Good paper. Well developed and clearly understands the technology and its capacities and potentials.','Good paper'),(118,7,'T','2007-08-27',3,2,'1','High','No','No',4,'Designing a computer application that aids designers by generating Islamic geometrical motifs based on the magic squares, is not enough as a contribution. The research should introduce or investigate the questions of: are these motifs applicable in architectural design or urban planning? If yes do Architects or urban planners find them helpful? And are there case studies? Otherwise, what is the purpose of generating this huge number of forms?','Designing a computer application that aids designers by generating Islamic geometrical motifs based on the magic squares, is not enough as a contribution. The research should introduce or investigate the questions of: are these motifs applicable in architectural design or urban planning? If yes do Architects or urban planners find them helpful? And are there case studies? Otherwise, what is the purpose of generating this huge number of forms?'),(157,7,'T','2007-08-30',4,3,'6','Moderate','Unsure','Yes',4,NULL,NULL),(22,6,'T','2007-09-03',2,1,'5','High','No','Unsure',4,'I was expecting more of this paper, but I believe it has nothing at all.\r\nJust the social implications of computers in our digital age. No architecture. It would have been much more interesting if the author started talking about his intended course. \r\n\r\nIt also seems that the paper was much longer and the author shortened it for this conference.\r\nI suggest to reject.\r\n','The paper is highly theoretical although it mentions the course at the end.\r\nIt would have been great if the author talked more about that course in its infancy.\r\nIt is not clear how PIXEL in the title of this paper relates to the content.\r\n\r\nThe researcher asserts that Dasein is the original place of intelligibility, while according to Heidegger it is the entity of being. I am looking for a justification for this assertion.\r\nThe definition of Critical sub-systems does not seem to be applied to any other part of the paper.\r\n\r\nThe social aspects of digital age are much more in the centre of focus of this paper as opposed to the architectural implication or even virtual environments implication. Perhaps each comparison and example could be supported by extra architectural one.\r\n'),(35,63,'F','2007-08-31',5,4,'2','Moderate','Unsure','Yes',4,NULL,'Good practical paper and the author should focus on the value of using such an approach and how we can measure this.'),(35,60,'T','2007-09-01',5,5,'2,4','Moderate','Unsure','Yes',4,'a very good documentation of the design process using parametric geometry. Author did not comply with the template.\r\nthe idea is clear, and the presentation is good.','a very good documentation of the design process using parametric geometry.'),(82,65,'T','2007-09-04',5,5,'2,3','High','Unsure','Yes',4,'This is a well written, well documented paper on an interesting experiment: the evaluation of a web-based environment (SecondLife) as a “place” for virtual encounters and discussion of student´s architectural designs. The author shows a strong background and clear and consistent methods.  ',NULL),(87,64,'T','2007-08-31',4,4,'4','High','No','No',4,'The paper is an abstraction of the self-observation and the experiences of the author (p 22). \r\nThe conclusions for urban form are too scarce. \r\nThe phenomenon of a \"Jump Box\" is not really new,\r\nand the use of digital techniques is evident and already introduced. ',NULL),(97,60,'T','2007-09-02',4,2,'4','Moderate','Unsure','Yes',4,'not enough proof of concept.','technically, how will you compare the photo information with the BIM model?'),(101,34,'T','2007-09-02',4,5,'3','High','No','No',4,'•	The papers needs editing as it contains plenty of spelling mistakes and wrong punctuations\r\n•	The paper is addressing \"Digital Tools\" more than “Virtual Architecture”; the paper’s name would better be: &#1578;&#1591;&#1576;&#1610;&#1602;&#1575;&#1578; &#1575;&#1604;&#1571;&#1583;&#1608;&#1575;&#1578; &#1575;&#1604;&#1585;&#1602;&#1605;&#1610;&#1577; &#1601;&#1609; &#1575;&#1604;&#1578;&#1589;&#1605;&#1610;&#1605; &#1575;&#1604;&#1605;&#1593;&#1605;&#1575;&#1585;&#1609; – &#1605;&#1579;&#1575;&#1604; &#1593;&#1604;&#1609; &#1578;&#1589;&#1605;&#1610;&#1605; &#1605;&#1583;&#1610;&#1606;&#1577; &#1580;&#1575;&#1605;&#1593;&#1610;&#1577;\r\n•	Some of the figures are NOT readable, others lack information\r\n•	All references are NOT actually referenced inside the text, they lack accuracy in their writing and they are not complete.\r\n•	There is no match between the content of fig. (2) and its explanation in the text regarding the Physical programs\r\n•	Not all physical programs are emphasized or addressed in the same way\r\n','•	&#1571;&#1594;&#1604;&#1576; &#1601;&#1602;&#1585;&#1575;&#1578; &#1575;&#1604;&#1608;&#1585;&#1602;&#1577; &#1575;&#1604;&#1576;&#1581;&#1579;&#1610;&#1577; &#1578;&#1581;&#1578;&#1575;&#1580; &#1605;&#1585;&#1575;&#1580;&#1593;&#1577; &#1573;&#1605;&#1604;&#1575;&#1574;&#1610;&#1577; &#1608;&#1605;&#1585;&#1575;&#1580;&#1593;&#1577; &#1575;&#1604;&#1600; Punctuation\r\n•	&#1575;&#1604;&#1605;&#1604;&#1582;&#1589;: &#1578;&#1585;&#1580;&#1605;&#1577; \"&#1575;&#1604;&#1582;&#1591;&#1608;&#1575;&#1578; &#1575;&#1604;&#1578;&#1589;&#1605;&#1610;&#1605;&#1610;&#1577; &#1575;&#1604;&#1578;&#1601;&#1589;&#1610;&#1604;&#1610;&#1577;\" &#1573;&#1604;&#1609; Design Methods Representation &#1607;&#1609; &#1578;&#1585;&#1580;&#1605;&#1577; &#1594;&#1610;&#1585; &#1589;&#1581;&#1610;&#1581;&#1577;\r\n•	&#1588;&#1603;&#1604; &#1585;&#1602;&#1605; (1) : &#1610;&#1608;&#1580;&#1583; &#1576;&#1610;&#1575;&#1606; &#1606;&#1575;&#1602;&#1589; &#1601;&#1609; &#1575;&#1604;&#1605;&#1587;&#1578;&#1591;&#1610;&#1604; &#1571;&#1587;&#1601;&#1604; &#1575;&#1604;&#1588;&#1603;&#1604;\r\n•	&#1605;&#1591;&#1604;&#1608;&#1576; &#1578;&#1608;&#1581;&#1610;&#1583; &#1575;&#1604;&#1605;&#1587;&#1605;&#1610;&#1575;&#1578; &#1584;&#1575;&#1578; &#1606;&#1601;&#1587; &#1575;&#1604;&#1605;&#1593;&#1606;&#1609;: &#1605;&#1579;&#1575;&#1604;: &#1606;&#1592;&#1575;&#1605; &#1575;&#1604;&#1578;&#1608;&#1575;&#1604;&#1609; &#1589;&#1601;&#1581;&#1577; 3 – &#1608;&#1606;&#1592;&#1575;&#1605; &#1575;&#1604;&#1578;&#1589;&#1605;&#1610;&#1605; &#1575;&#1604;&#1581;&#1604;&#1602;&#1609; &#1589;&#1601;&#1581;&#1577; 12\r\n•	&#1576;&#1588;&#1571;&#1606; &#1575;&#1604;&#1576;&#1610;&#1575;&#1606;&#1575;&#1578; &#1575;&#1604;&#1605;&#1585;&#1578;&#1576;&#1591;&#1577; &#1576;&#1588;&#1603;&#1604; &#1585;&#1602;&#1605; (2) &#1610;&#1601;&#1590;&#1604; &#1603;&#1578;&#1575;&#1576;&#1577; &#1593;&#1606;&#1608;&#1575;&#1606; &#1604;&#1603;&#1604; &#1601;&#1602;&#1585;&#1577; &#1576;&#1583;&#1604;&#1575;&#1611; &#1605;&#1606; &#1575;&#1587;&#1578;&#1582;&#1583;&#1575;&#1605; &#1575;&#1604;&#1605;&#1585;&#1576;&#1593;&#1575;&#1578; &#1575;&#1604;&#1605;&#1604;&#1608;&#1606;&#1577; &#1581;&#1610;&#1579; &#1571;&#1606;&#1607;&#1575; &#1604;&#1606; &#1578;&#1603;&#1608;&#1606; &#1605;&#1593;&#1576;&#1585;&#1577; &#1601;&#1609; &#1581;&#1575;&#1604;&#1577; &#1575;&#1604;&#1591;&#1576;&#1575;&#1593;&#1577; &#1594;&#1610;&#1585; &#1575;&#1604;&#1605;&#1604;&#1608;&#1606;&#1577;\r\n•	&#1578;&#1608;&#1580;&#1583; &#1571;&#1588;&#1603;&#1575;&#1604; &#1603;&#1579;&#1610;&#1585;&#1577; &#1576;&#1583;&#1608;&#1606; &#1571;&#1610;&#1577; &#1576;&#1610;&#1575;&#1606;&#1575;&#1578; &#1578;&#1581;&#1578;&#1607;&#1575; &#1601;&#1607;&#1609; &#1604;&#1575; &#1578;&#1593;&#1576;&#1585; &#1576;&#1588;&#1603;&#1604; &#1605;&#1576;&#1575;&#1588;&#1585; &#1593;&#1605;&#1575; &#1607;&#1608; &#1605;&#1591;&#1604;&#1608;&#1576; &#1608;&#1584;&#1604;&#1603; &#1576;&#1583;&#1569;&#1575;&#1611; &#1605;&#1606; &#1588;&#1603;&#1604; &#1585;&#1602;&#1605; (5) &#1581;&#1578;&#1609; &#1588;&#1603;&#1604; &#1585;&#1602;&#1605; (20)\r\n•	&#1589;&#1601;&#1581;&#1577; &#1585;&#1602;&#1605; 5: vocal point &#1589;&#1581;&#1578;&#1607;&#1575; focal point\r\n•	&#1588;&#1603;&#1604; &#1585;&#1602;&#1605; (23) &#1601;&#1609; &#1589;&#1601;&#1581;&#1577; 7 &#1576;&#1588;&#1571;&#1606; &#1576;&#1604;&#1608;&#1603;&#1575;&#1578; &#1575;&#1604;&#1576;&#1585;&#1575;&#1605;&#1580; &#1575;&#1604;&#1601;&#1610;&#1586;&#1610;&#1575;&#1574;&#1610;&#1577; &#1601;&#1573;&#1606; &#1593;&#1583;&#1583;&#1607;&#1575; &#1576;&#1575;&#1604;&#1588;&#1603;&#1604; &#1607;&#1608; \"5\" &#1601;&#1602;&#1591; – &#1601;&#1609; &#1581;&#1610;&#1606; &#1571;&#1606;&#1607; &#1578;&#1605; &#1584;&#1603;&#1585; &#1593;&#1583;&#1583; 7 &#1576;&#1585;&#1575;&#1605;&#1580; &#1601;&#1610;&#1586;&#1610;&#1575;&#1574;&#1610;&#1577; &#1601;&#1609; &#1575;&#1604;&#1606;&#1589; &#1575;&#1604;&#1605;&#1603;&#1578;&#1608;&#1576;\r\n•	&#1589;&#1601;&#1581;&#1577; &#1585;&#1602;&#1605; 7: &#1578;&#1589;&#1581;&#1610;&#1581; \"&#1575;&#1604;&#1588;&#1603;&#1604; (23) &#1585;&#1602;&#1605; – &#1604;&#1578;&#1589;&#1576;&#1581; \"&#1575;&#1604;&#1588;&#1603;&#1604; &#1585;&#1602;&#1605; (23)\r\n•	&#1603;&#1579;&#1610;&#1585; &#1605;&#1606; &#1575;&#1604;&#1571;&#1588;&#1603;&#1575;&#1604; &#1576;&#1610;&#1575;&#1606;&#1575;&#1578;&#1607;&#1575; &#1594;&#1610;&#1585; &#1605;&#1602;&#1585;&#1608;&#1569;&#1577; &#1571;&#1588;&#1603;&#1575;&#1604; &#1605;&#1606; &#1585;&#1602;&#1605; (25) &#1608;&#1581;&#1578;&#1609; (39)\r\n•	&#1575;&#1604;&#1571;&#1588;&#1603;&#1575;&#1604; &#1585;&#1602;&#1605; (31) &#1608;(38) &#1605;&#1588;&#1575;&#1585; &#1573;&#1604;&#1610;&#1607;&#1575; &#1576;&#1575;&#1604;&#1573;&#1606;&#1580;&#1604;&#1610;&#1586;&#1610;&#1577; Example 4 &#1608; Figure 7 &#1608;&#1607;&#1584;&#1575; &#1575;&#1604;&#1578;&#1585;&#1602;&#1610;&#1605; &#1604;&#1575; &#1610;&#1605;&#1578; &#1576;&#1589;&#1604;&#1577; &#1604;&#1578;&#1585;&#1602;&#1610;&#1605; &#1575;&#1604;&#1571;&#1588;&#1603;&#1575;&#1604; &#1576;&#1575;&#1604;&#1608;&#1585;&#1602;&#1577; &#1575;&#1604;&#1576;&#1581;&#1579;&#1610;&#1577;\r\n•	&#1575;&#1604;&#1605;&#1585;&#1575;&#1580;&#1593; &#1605;&#1593;&#1604;&#1608;&#1605;&#1575;&#1578;&#1607;&#1575; &#1594;&#1610;&#1585; &#1605;&#1603;&#1578;&#1605;&#1604;&#1577; &#1608;&#1594;&#1610;&#1585; &#1603;&#1575;&#1601;&#1610;&#1577; &#1608;&#1576;&#1607;&#1575; &#1571;&#1582;&#1591;&#1575;&#1569; &#1573;&#1605;&#1604;&#1575;&#1574;&#1610;&#1577; &#1608;&#1604;&#1605; &#1610;&#1578;&#1605; &#1575;&#1604;&#1573;&#1588;&#1575;&#1585;&#1577; &#1573;&#1604;&#1610;&#1607;&#1575; &#1601;&#1609; &#1575;&#1604;&#1606;&#1589; &#1575;&#1604;&#1605;&#1603;&#1578;&#1608;&#1576; &#1576;&#1575;&#1604;&#1608;&#1585;&#1602;&#1577; &#1575;&#1604;&#1576;&#1581;&#1579;&#1610;&#1577;\r\n'),(122,63,'T','2007-08-14',3,2,'5','High','No','Yes',4,'The paper is based on few literature that the authors have cited and there is no research work presented in the paper.','The papers needs to discuss the research issues and what is the justification for selecting particular teaching methods? This needs to be based on some experimenting with small sample of students to justify the approach'),(124,38,'T','2007-08-20',4,2,'3,4','High','No','No',4,'- Major work required to bring the paper to an aceptable standard\r\n- If there is a merit to use relatively low tech methods, this should be a major part of the rationale of the paper and made explicit\r\n- political and cultural context may be valid, if so should be well formulated.','Paper Review :\r\n\r\nThis paper needs major restructuring and re-editing to constitute an academic research paper, special attention needs to be payed to:\r\n\r\n- Avoid text book style writing, in particular in parts 1 and 2\r\n- Avoid unnecessary detailed explanations of obvious facts e.g.: pp.4, sketching...\r\n- Re-write the rationale, aims and objectives in a more succinct and logical manner\r\n- Reference to existing body of knowledge and existing similar applications is essential to establish a benchmark for the paper\r\n- Sections 3.5 to 3.8 to be summarised in a shorter section part of an intruction or historical context\r\n-Section 3.9 is the important and most relevant to the thrust of the paper ought to be expanded to include methodologies of recording data, accuracy of historical data, authenticity of records...\r\n-Paper to be wholly re-edited for spelling, grammar and format to comply with conference requirements.'),(126,14,'T','2007-08-30',5,2,'1','High','No','Yes',4,'The topic clearly matches the conference theme. Very theoretic but profound knowledge. The author might be a very interesting discussant.','The papers layout is unacceptable.\r\nThe content is too theoretic.\r\nHowever, whenever the author describes practical implementations the paper is unputdownable.   '),(137,64,'T','2007-08-31',2,2,'5','High','No','No',4,'Lack of proper definitions: aesthetic = artificial intelligence? (p 1). \r\n\"Navigating High Dimensional Space\": not clear (p 1; p 6).',NULL),(138,64,'T','2007-08-31',5,3,'2,3','High','Unsure','Yes',4,'One or two figures in part 5 would be fine. References to be completed with recent studies also from Arab countries.',NULL),(140,17,'T','2007-09-02',5,5,'3,4','High','No','Yes',NULL,'again....scope falls under GIS in Planning, rather than GIS in Architecture.','•	It is recommended to plot figures 1 & 4 with the same scale, so the change between the 70s and the present is more apparent.\r\n•	Review the numbering of the figures within the text. For example: on page 2 last paragraph, the text refers to figure 1 instead of figure 6. Again on page 9 first paragraph, the text refers to figure 20 instead of 22. And on page 10 first paragraph, the text refers to figure 24 instead of 26.\r\n•	Double check the text styles. Some paragraphs are in size 11, while others are in size 10.\r\n•	Referring to figures 22 and 23; if the red areas on figure 23 represent the built-up areas, the map of 2005 shows smaller built up area than that of 2010. However, the graph of figure 22 plots more area for 2005 (1050000) than for 2010 (900000). Besides, there are no units given for the area, is it in square meters, square miles, acres, or square kilometers?\r\n•	The labels in figures 24, 25, 26 & 27 are too small to be readable. \r\n•	Consider black/white printing when referring to colors of objects. '),(12,32,'T','2007-08-31',5,4,'2','High','No','Unsure',4,'&#1578;&#1608;&#1580;&#1583; &#1576;&#1585;&#1575;&#1605;&#1580; &#1605;&#1591;&#1608;&#1585;&#1577; &#1605;&#1606; &#1576;&#1575;&#1581;&#1579;&#1610;&#1606; &#1593;&#1585;&#1576; &#1578;&#1602;&#1608;&#1605; &#1576;&#1606;&#1601;&#1587; &#1605;&#1575; &#1610;&#1602;&#1608;&#1605; &#1576;&#1607; &#1575;&#1604;&#1576;&#1585;&#1606;&#1575;&#1605;&#1580; &#1575;&#1604;&#1605;&#1584;&#1603;&#1608;&#1585; &#1601;&#1609; &#1575;&#1604;&#1576;&#1581;&#1579; &#1608;&#1584;&#1604;&#1603; &#1605;&#1606; &#1593;&#1575;&#1605; 1996 &#1608;&#1607;&#1606;&#1575;&#1603; &#1575;&#1604;&#1593;&#1583;&#1610;&#1583; &#1605;&#1606; &#1575;&#1604;&#1571;&#1587;&#1575;&#1578;&#1584;&#1577; &#1575;&#1604;&#1605;&#1589;&#1585;&#1610;&#1610;&#1606; &#1601;&#1609; &#1606;&#1601;&#1587; &#1607;&#1584;&#1575; &#1575;&#1604;&#1578;&#1582;&#1589;&#1589; &#1608;&#1604;&#1607;&#1605; &#1576;&#1585;&#1575;&#1605;&#1580; &#1605;&#1605;&#1610;&#1586;&#1577; &#1601;&#1609; &#1607;&#1584;&#1575; &#1575;&#1604;&#1605;&#1580;&#1575;&#1604;','1- &#1578;&#1608;&#1580;&#1583; &#1576;&#1593;&#1590; &#1575;&#1604;&#1571;&#1582;&#1591;&#1575;&#1569; &#1575;&#1604;&#1575;&#1605;&#1604;&#1575;&#1574;&#1610;&#1577; &#1610;&#1580;&#1576; &#1578;&#1589;&#1581;&#1610;&#1581;&#1607;&#1575;\r\n2- &#1575;&#1604;&#1583;&#1585;&#1575;&#1587;&#1575;&#1578; &#1575;&#1604;&#1578;&#1609; &#1578;&#1606;&#1575;&#1608;&#1604;&#1578; &#1575;&#1604;&#1578;&#1589;&#1605;&#1610;&#1605; &#1575;&#1604;&#1570;&#1604;&#1609; &#1604;&#1604;&#1605;&#1582;&#1591;&#1591;&#1575;&#1578; &#1603;&#1604;&#1607;&#1575; &#1571;&#1580;&#1606;&#1576;&#1610;&#1577; &#1576;&#1585;&#1594;&#1605; &#1608;&#1580;&#1608;&#1583; &#1583;&#1585;&#1575;&#1587;&#1575;&#1578; &#1593;&#1585;&#1576;&#1610;&#1577; &#1580;&#1575;&#1583;&#1577; &#1601;&#1609; &#1607;&#1584;&#1575; &#1575;&#1604;&#1605;&#1580;&#1575;&#1604; &#1604;&#1605; &#1610;&#1604;&#1578;&#1601;&#1578; &#1575;&#1604;&#1610;&#1607;&#1575; &#1575;&#1604;&#1576;&#1575;&#1581;&#1579;\r\n3- &#1604;&#1605; &#1610;&#1578;&#1605; &#1573;&#1610;&#1590;&#1575;&#1581; &#1603;&#1610;&#1601;&#1610;&#1577; &#1571;&#1582;&#1584; &#1575;&#1604;&#1578;&#1608;&#1580;&#1610;&#1607; &#1601;&#1609; &#1575;&#1604;&#1575;&#1593;&#1578;&#1576;&#1575;&#1585; &#1571;&#1579;&#1606;&#1575;&#1569; &#1578;&#1591;&#1608;&#1610;&#1585; &#1593;&#1605;&#1604;&#1610;&#1577; &#1575;&#1604;&#1578;&#1589;&#1605;&#1610;&#1605; &#1593;&#1604;&#1609; &#1575;&#1604;&#1581;&#1575;&#1587;&#1576; &#1604;&#1590;&#1576;&#1591; &#1573;&#1578;&#1580;&#1575;&#1607; &#1575;&#1604;&#1602;&#1576;&#1604;&#1577; &#1608;&#1604;&#1604;&#1578;&#1608;&#1580;&#1610;&#1607; &#1575;&#1604;&#1605;&#1606;&#1575;&#1582;&#1609; Orientation)\r\n'),(101,32,'T','2007-08-31',4,4,'4','High','No','Unsure',4,'&#1610;&#1580;&#1576; &#1573;&#1592;&#1607;&#1575;&#1585; &#1575;&#1604;&#1580;&#1607;&#1583; &#1575;&#1604;&#1576;&#1581;&#1579;&#1609; &#1575;&#1604;&#1606;&#1592;&#1585;&#1609; &#1608;&#1578;&#1593;&#1605;&#1610;&#1605; &#1575;&#1604;&#1571;&#1587;&#1604;&#1608;&#1576; &#1575;&#1604;&#1605;&#1578;&#1576;&#1593; &#1604;&#1593;&#1604;&#1575;&#1580; &#1605;&#1588;&#1585;&#1608;&#1593;&#1575;&#1578; &#1571;&#1582;&#1585;&#1609; &#1571;&#1605;&#1575; &#1575;&#1604;&#1605;&#1608;&#1580;&#1608;&#1583; &#1576;&#1575;&#1604;&#1576;&#1581;&#1579; &#1601;&#1610;&#1593;&#1578;&#1576;&#1585; &#1571;&#1602;&#1585;&#1576; &#1604;&#1604;&#1578;&#1602;&#1585;&#1610;&#1585; &#1575;&#1604;&#1601;&#1606;&#1609; &#1593;&#1606; &#1605;&#1575; &#1578;&#1605; &#1593;&#1605;&#1604;&#1607; &#1601;&#1609; &#1578;&#1589;&#1605;&#1610;&#1605; &#1605;&#1588;&#1585;&#1608;&#1593; &#1605;&#1581;&#1583;&#1583;.\r\n&#1575;&#1604;&#1605;&#1591;&#1604;&#1608;&#1576; &#1578;&#1593;&#1605;&#1610;&#1605; &#1607;&#1584;&#1575; &#1575;&#1604;&#1571;&#1587;&#1604;&#1608;&#1576; &#1608;&#1608;&#1590;&#1593; &#1575;&#1604;&#1571;&#1587;&#1575;&#1587; &#1575;&#1604;&#1606;&#1592;&#1585;&#1609; &#1604;&#1575;&#1587;&#1578;&#1582;&#1583;&#1575;&#1605;&#1607; &#1601;&#1609; &#1571;&#1609; &#1605;&#1588;&#1585;&#1608;&#1593;&#1575;&#1578; &#1571;&#1582;&#1585;&#1609;\r\n&#1610;&#1593;&#1610;&#1576; &#1575;&#1604;&#1576;&#1581;&#1579; &#1602;&#1604;&#1577; &#1593;&#1583;&#1583; &#1575;&#1604;&#1605;&#1585;&#1580;&#1593;','1- &#1610;&#1608;&#1580;&#1583; &#1575;&#1604;&#1593;&#1583;&#1610;&#1583; &#1605;&#1606; &#1575;&#1604;&#1571;&#1582;&#1591;&#1575;&#1569; &#1575;&#1604;&#1575;&#1605;&#1604;&#1575;&#1574;&#1610;&#1577; &#1610;&#1580;&#1576; &#1578;&#1583;&#1575;&#1585;&#1603;&#1607;&#1575; &#1608;&#1578;&#1589;&#1581;&#1610;&#1581;&#1607;&#1575;\r\n2- &#1605;&#1578;&#1606; &#1575;&#1604;&#1576;&#1581;&#1579; &#1576;&#1575;&#1604;&#1604;&#1594;&#1577; &#1575;&#1604;&#1593;&#1585;&#1576;&#1610;&#1577; &#1608;&#1610;&#1578;&#1582;&#1604;&#1604;&#1607; &#1578;&#1593;&#1585;&#1610;&#1601; &#1608;&#1588;&#1585;&#1581; &#1604;&#1604;&#1576;&#1585;&#1575;&#1605;&#1580; &#1576;&#1575;&#1604;&#1604;&#1594;&#1577; &#1575;&#1604;&#1575;&#1606;&#1580;&#1604;&#1610;&#1586;&#1610;&#1577; &#1601;&#1604;&#1605;&#1575;&#1584;&#1575; &#1604;&#1605; &#1610;&#1578;&#1605; &#1578;&#1608;&#1581;&#1610;&#1583; &#1604;&#1594;&#1577; &#1575;&#1604;&#1576;&#1581;&#1579;&#1567;&#1567;\r\n3- &#1575;&#1604;&#1576;&#1581;&#1579; &#1610;&#1602;&#1578;&#1585;&#1576; &#1605;&#1606; &#1571;&#1606; &#1610;&#1603;&#1608;&#1606; \"&#1578;&#1602;&#1585;&#1610;&#1585; &#1601;&#1606;&#1609;\" &#1593;&#1606; &#1593;&#1605;&#1604;&#1610;&#1577; &#1578;&#1589;&#1605;&#1610;&#1605; &#1605;&#1588;&#1585;&#1608;&#1593; &#1605;&#1581;&#1583;&#1583; &#1576;&#1593;&#1610;&#1606;&#1607; &#1604;&#1584;&#1575; &#1610;&#1580;&#1576; &#1578;&#1608;&#1590;&#1610;&#1581; &#1575;&#1604;&#1580;&#1607;&#1583; &#1575;&#1604;&#1576;&#1581;&#1579;&#1609; &#1608;&#1575;&#1604;&#1593;&#1604;&#1605;&#1609; &#1576;&#1589;&#1608;&#1585;&#1577; &#1571;&#1603;&#1576;&#1585; &#1605;&#1606; &#1575;&#1587;&#1578;&#1582;&#1583;&#1575;&#1605; &#1575;&#1604;&#1576;&#1585;&#1575;&#1605;&#1580; &#1575;&#1604;&#1593;&#1605;&#1604;&#1610;&#1577; Technical Report)'),(12,54,'T','2007-08-25',5,3,'5','Moderate','No','No',4,NULL,NULL),(155,60,'T','2007-09-01',3,1,'2,5','High','No','No',4,'This paper need to be restructured, rewritten with focus on the main idea. It is dealing with a very broad spectrum of study, and lacks scientific accuracy.','I suggest that this paper get rewritten with smoother language, less repetition, and to make it more focused and shorter. \r\nThere are many inaccurate information within the text.\r\nThe review is too broad for a conference paper.'),(163,61,'T','2007-09-13',2,2,'5','High','No','Unsure',2,NULL,'This paper is arranged about how Google Earth has been used in a landscape design or the construction field until now.\r\nThe paper does not give an enough amount of new research works.\r\nIt remains only in the contents which inputted the data of an object site into GoogleEarth about actual use.\r\nAn aspect of affairs like a landscape design throat of description of whether to use GoogleEarth is also inadequate.\r\nThe evaluation about those use is not described, either.'),(67,17,'T','2007-09-14',1,1,'5','Low','No','No',NULL,'The paper is either completely out of my scope, or the author managed to write it in a way to make very vague and ambiguous to any reader.\r\n\r\n','1. The presented work is not useful in the form it is now. It needs major alterations to fit the audience of the ASCAAD conference.\r\n2. Lots of terms are used without being clarified; such as \"cyberromanticism\".\r\n3. The concept of the paper is unclear'),(163,44,'T','2007-08-30',4,4,'4','High','No','No',4,NULL,'This is potentially a very neat description of a well defined piece of work: the application of Google Earth to a couple of design projects. The paper falls into the trap (which many of us do) of spending too long on the background and not enough on describing the original aspects of the work. The paper needs to be expanded. The section describing the original work could be enlarged to provide more detail about what was done and how it was done.\r\n\r\nFor example, what is the outcome of the Karlstal project? How has it benefitted its users? I would also like to know more about Travel 2.0 (references?) and how does this relate to the work described here. Similarly, it would be interesting to know more about the applications resulting from Uni 3D. Also, what are the limitations of this approach? How is terrain modelling handled? And, most importantly in landscape application, how is vegetation treated? It may not be possible to answer all of these questions in a conference paper, but it would be reassuring to know that the author(s) have at least thought of these and other questions rather than blindly adopting the Google technology.\r\n\r\nFurthermore, there is no concluding section, drawing together the main points from the paper and the directions that future work could follow. Some ideas about who needs to do what are presented but it would be good to see these fleshed out in greater detail.\r\n\r\nAs in some other papers, the figures are important to understanding the content of the research and in this version they are too small to see any useful detail. Since the paper is not overly long (8 pages) I suggest the author(s) enlarge key images and, if necessary, reduce the number of figures to maintain a suitable length of paper.\r\n\r\nAlthough the paper is generally readable, there are a few sentences where the meaning is not entirely clear or the grammar is incorrect. It needs a thorough proofreading by a native English speaker.\r\n\r\nReference citation in the text is non-standard and needs to be corrected.'),(164,31,'T','2007-09-02',2,2,'3,4','Moderate','No','Unsure',4,'While the intial premise of the paper has promise, I don\'t think the author came close to acheiving it: \"The aim of this paper is to reinvent wall in terms of certain deviations in the pattern of relationship with mass with reference to some of the significant works of 20th century. The effectiveness of 3D computer modeling and various animation techniques to represent these analytical ideas together in a non-linear format is another highlight of the presentation.\"\r\n\r\nThe focus on walls to space regarding a historical look while interesting I think is flawed since their is a superfical focus on certain walls as objects on the exteriors of significant modern works as apposed to looking at the structures holistically.  \r\n\r\nThe jump from historical analysis to computer is also not very clear. Better maybe to start from the 3D stuff and show it\'s connections to history so focus can be better.','Your paper focus is an interesting one -- \"The aim of this paper is to reinvent wall in terms of certain deviations in the pattern of relationship with mass with reference to some of the significant works of 20th century.\"\r\n\r\nIt would help to better focus the research on walls, since the connection to computer application is not clear and where you might use this understanding for application needs to be more clearly defined too.\r\n\r\n'),(164,56,'T','2007-08-30',2,2,'5','High','No','No',NULL,'The paper is clearly divided into two parts, the first and longer one discusses concepts of \"wall\" in 20th century architecture, the second one reflects on the possible use of digital media to represent these concepts. The author defines five distinct aspects in which the \"wall\" of 20th century architecture differentiates itself from earlier concepts. This categorization seems rather naïve and even counter-productive. Discussing the examples shown from Doesburg, F.L.Wright and Mies, e.g., on the level of roof-wall-relationships does not add much to our knowledge. I would not demand art-historical depth here, but rather the opposite: to do away with the notions of roof, wall and floor altogether and treat the examples simply as visual data that can be analyzed by computer vision algorithms. The abstract drawings the author has provided would serve as a good input material for such an analysis.\r\n\r\nUnfortunately the part of the paper concerning representation lacks any approach in this direction. The digital animations may be interesting to explain the inner logic of each type. But the typology itself could basically be done on paper. \r\n','The paper is clearly divided into two parts, the first and longer one discusses concepts of \"wall\" in 20th century architecture, the second one reflects on the possible use of digital media to represent these concepts. The author defines five distinct aspects in which the \"wall\" of 20th century architecture differentiates itself from earlier concepts. This categorization seems rather naïve and even counter-productive. Discussing the examples shown from Doesburg, F.L.Wright and Mies, e.g., on the level of roof-wall-relationships does not add much to our knowledge. I would not demand art-historical depth here, but rather the opposite: to do away with the notions of roof, wall and floor altogether and treat the examples simply as visual data that can be analyzed by computer vision algorithms. The abstract drawings the author has provided would serve as a good input material for such an analysis.\r\n\r\nUnfortunately the part of the paper concerning representation lacks any approach in this direction. The digital animations may be interesting to explain the inner logic of each type. But the typology itself could basically be done on paper. \r\n'),(155,48,'T','2007-09-12',6,2,'2','Moderate','No','Unsure',4,'The paper is very interesting, the structure appropriate to such type of paper. I appreciate the use of Arabic language as this will contribute certainly to a wide spread and a better understanding of new technologies in Architecture within the Arab World countries.\r\n','The paper is very interesting, the structure appropriate to such type of paper. I appreciate the use of Arabic language as this will contribute certainly to a wide spread and a better understanding of new technologies in Architecture within the Arab World countries.\r\nI can only reproach the use of Arabic and English within same text, as an alternative way of explaining scientific vocabulary can be adopted, like a glossary at the end of the paper.\r\n'),(20,18,'T','2007-09-02',5,3,'2','High','No','Yes',1,'As said already. It could be interesting if the paper makes clear what the differnces and novel elements are in the framework.','This is an interesting paper. It needs to explain in detail why it is differnt from other research done already in this area and why it contributes to the field. \r\nCurrently is is not really clear what the framework really will acheive new and how it can contribute to a better understanding of urban street scapes.'),(22,18,'T','2007-09-02',2,2,'4','High','No','No',3,'A bit of hot air in a box. It really needs streamline.\r\nformating all wrong.\r\nseams a recycled paper','This is an interesting excurse into theroy and philosophy that relates to recent deveoplment in architectural design. It is crutial to frame the new ways of how design is perceived with exisitng idea and theories.\r\nThe paper is however a bit too much argueing without substantial evidence. some of the references and cross-links are a bit too far fetched and dont really come to a clear message or point. Where is H. pixels then finally?\r\nI think if the paper is more streamlined, less overall and focuses more on one key point (e.g. the pixel) then it can be very good. Yet it needs this amendments.\r\nFormating and styles are all over the places. \r\nthe :Definitions of Critical Sub-systems Ellner, 1981: is not helpful at all and just lists points. there is no context and explation. shoudl be deleted.'),(43,51,'T','2007-09-11',2,2,'4','Moderate','No','Unsure',4,'Contention of this paper is abstract and drift of an argument is not clear. For example, it is necessary to define the term with plural meanings as a meaning, and to describe it clearly.\r\n\r\nThere is much abstract statement and judgment of the originality of research is difficult.','Contention of this paper is abstract and drift of an argument is not clear. For example, it is necessary to define the term with plural meanings as a meaning, and to describe it clearly.\r\n'),(56,53,'T','2007-08-27',5,3,'3,4','High','Unsure','Yes',4,'No doubts, a good respectable work. The paper follows a golden thread and is good for publishing.','The shrinking distance between architectural and medial spaces, the relationship between media and architectural design and the influence of media on the perception of space and design of architectural structures is often discussed in the last decade (or even last decades). \r\nThe described investigation - the relationship between the human form and metaphysical simultaneity as generators of architectural form - is an interesting and important contribution in this field.\r\n\r\nThe paper is well-structured. The paragraphs are well balanced and good to comprehend. The theoretical background, the methodology and the consequence for architecture are well described. The illustrations, the examples and the text are complements each other. Looking forward to an interesting discussion.'),(60,53,'T','2007-08-27',5,2,'4','Moderate','Unsure','Yes',4,'The paper is well-structured and good for publishing. Finally, a very interesting topic, which opens up a lot of unanswered questions for discussion.','Good idea, simple looking but necessary and important. The paper describe an interesting approach of the term VR \"...in the realm of architectural photography.\" The current situation and the motivation are well described. The aims of investigation, the concept and the scientific analysis follow a golden thread, but I miss an evaluation. The illustrations, the examples and the text are complements each other.\r\n\r\nThe paper and the presentation are a good starting situation of a further debate.'),(46,49,'T','2007-09-06',4,2,'2,5','High','No','No',4,'See above','The user groups and the topic are more focused now. They are â€œProperty Developers and City Council Urban Designersâ€ and as such a well-defined set. The paperâ€™s purpose is â€œto discuss the development of a robust testing methodology, which will quantify the benefits or otherwise of 3D information display over comparative 2D methodsâ€. The selection of focus groups as the base for the methodology design makes sense in view of the highly specialized audience, although the clients of the â€œurban planning industryâ€ are much more diverse. Therefore, while the topic and beginning of the paper are quite interesting and challenging, the rest of the description leaves the reader with at least two questions: Why, given the small sample size, would the proposed method be the robust testing method announced in the beginning? And what would be the consequences if 2D representations were indeed found by these focus groups to be as effective or even more effective than 3D representations?\r\n\r\n\r\n'),(128,55,'T','2007-08-17',5,3,'1','High','Unsure','Yes',4,'An engaging and interestion paper that shows a methodology of addressing CAD/CAM methods in design. The examples, are not only innovative and challenging but also aesthetically pleasant. ','An engaging and interestion paper that shows a methodology of addressing CAD/CAM methods in design. The examples, are not only innovative and challenging but also aesthetically pleasant. '),(129,55,'T','2007-08-17',1,2,'5','High','No',NULL,4,'Very vague on a subject that is covered quite extensively in recent years. Most of the areas are not only old but also ill-defined by non-researchers.  With the exception of grammars, kinematics, morphing, and keyframing have never been accepted by the computational community as valid approaches to design but rather as superficial formalisms.  In fact, evolutionary algorithms seem to be the most innovative, profound, and relevant design method but it covered only briefly. ','Very vague on a subject that is covered quite extensively in recent years. Most of the areas are not only old but also ill-defined by non-researchers.  With the exception of grammars, kinematics, morphing, and keyframing have never been accepted by the computational community as valid approaches to design but rather as superficial formalisms.  In fact, evolutionary algorithms seem to be the most innovative, profound, and relevant design method but it covered only briefly. '),(135,55,'T','2007-08-17',5,3,'1','High','Unsure','No',4,'A rather long paper but informative.\r\nThe section with projects is quite engaging and may be come inspirational to other researchers.','A rather long paper but informative.\r\nThe section with projects is quite engaging and may be come inspirational to other researchers.'),(21,12,'T','2007-09-14',4,2,'4','High','No','Yes',4,'I feel that this paper requires some revision in terms of clarity prior to publication. It will result in a good contribution, but at present does require some significant proof reading by the authors.','I felt that this abstract is interesting, and that the central idea of tagging is useful and presents an interesting idea. I did tend to feel, though, that the writing on page 1 requires some revision to improve clarity of meaning. This is a very visual idea, and you need to make sure that the reader can understand what you mean, in the absence of images. \r\n\r\nAlso, did you feel that this would be useful as a planning tool, as a design tool, or as something quite different?\r\n\r\nOverall, I feel that the clarity of writing requires a major proof-read, as many of the central and initial ideas appear to be interesting, but are very difficult to follow.'),(12,7,'T','2007-09-03',2,4,'6','Moderate','No','Unsure',4,'-	The concept of generating different design alternatives (the whole plan) based on mathematical equations has many controversial aspects. Researchers tend to computationally facilitate certain tasks of the design process, not the whole process.\r\n-	Defining the typology relationships of the mosque components in table 3 based on a subjective point of view (the researcher’s) returns the design process to its main point, the immaterial issues should be within the designer role (computer can not replace this role). The research must clear this point before going further on creating any design alternative.\r\n-	In design alternatives, what is the space between spaces number 17 and number 3 in figure 2? In figure 3, there are many questions regarding the functional appropriateness of these alternatives. \r\n-	The research will be more efficiency if it only concentrates on measuring the functionality of a number of existing mosques, without maintaining the possibility of introducing design alternatives.\r\n','-	The concept of generating different design alternatives (the whole plan) based on mathematical equations has many controversial aspects. Researchers tend to computationally facilitate certain tasks of the design process, not the whole process.\r\n-	Defining the typology relationships of the mosque components in table 3 based on a subjective point of view (the researcher’s) returns the design process to its main point, the immaterial issues should be within the designer role (computer can not replace this role). The research must clear this point before going further on creating any design alternative.\r\n-	In design alternatives, what is the space between spaces number 17 and number 3 in figure 2? In figure 3, there are many questions regarding the functional appropriateness of these alternatives. \r\n-	The research will be more efficiency if it only concentrates on measuring the functionality of a number of existing mosques, without maintaining the possibility of introducing design alternatives.\r\n'),(48,3,'T','2007-09-05',4,2,'2,3','Moderate','No','Yes',4,NULL,'The paper is discussing an important issue about the discontinuity of urban pattern of Qasba city in Algeria. The research presented covers wide theories such as Space Syntax and demonstrated in-depth application of the theory on a practical case study. \r\nMy main concern is with the number of missing references that were mentioned in the body of the paper and do not appear in the references section. There is also confusion in Figures 18 to 21 where I do not see the difference between the axial maps on the right and left side. This is a very important figure and the papers will be printed in black and white. Can the author show the difference by altering the line weights of these maps instead of using the coloring convention?\r\n'),(19,24,'T','2007-09-06',2,NULL,'5','Moderate',NULL,NULL,NULL,'I found this submission very confusing and unclear at a fundamental level.  There is lots of jargon and diagrams, and it needs better structure in terms of framing the overall context. I feel it needs a lot of work to be convincing. DesignMap certainly tries to claim a lot in terms of the contribution it is making but I feel it is flawed in many respects. The conclusion of this paper where it is claimed that this approach provides the foundations for a seamless and continuous designing environment for architects and urban planners through its innovative modeling system, integrated designing framework and novel design library is a tall claim to make.  It is pitched very high but fails to make the argument for such a system. A computing scientist may find this type of project interesting from a theoretical point of view in terms programming, networking, sharing data etc but I still question this as a working practical tool.','The justification for a DesignMap described is not particularly clear and is confusing to read. This proposal would benefit greatly by describing the need, benefits and outputs resulting from such activity.  The outcomes from this research are mentioned but again are not made clear. Some statements on the basic objectives of this research would help the reader understand what were the key questions that were being addressed?  For example how can a computational tool also be a design network?  This proposal needs to communicate the importance of bringing together architects and urban planners, what are the shared needs and interests of these two groups and how and why it is important that they should work together online?  Why is this digital resource important for these two groups and potentially others? Having established such a resource what are the key outputs?'),(24,31,'T','2007-09-02',5,3,'1','Moderate','Yes','Yes',1,'Good paper! Well organized and clear.','Great paper! Well organized and clear.'),(32,40,'T','2007-09-01',4,4,'4,5','Moderate','No','Yes',4,'I think this paper would be significantly better if the detail on wireless systems were trimmed and the focus perhaps widened a little to discuss e.g. what kind of data would need to be included, how it should be harvested and maintained, etc.\r\n\r\n','Interesting idea.  How realistic is the proposed scenario?  -- The client presumably has a lot of things other than the specification of the building to consider if thinking of setting up in a new city.  It would be good if the building info could be integrated with some of these other urban issues?\r\n\r\nThere is a huge amount of technical detail in this paper that isn\'t really necessary -- we can probably get a sufficient grasp of the issues without the complete details of the various wireless systems, which are in any case fairly well known. \r\n\r\nHave any other approaches been considered?  -- E.g. how about matching photos of the building with an image database, as seems to be emerging as a technique for shopping -- see  http://www.vnunet.com/vnunet/news/2156274/camera-phone-ids-products --  this might work quite well here? (At least where you don\'t have a lot of buildings that all look more or less the same.)\r\n\r\nMuch of the English in this paper is rather unnatural, compared with native English; but it\'s always understandable, so perhaps this is not important.\r\n\r\n'),(135,3,'T','2007-09-13',4,1,'5','High','No','No',4,'readers can find many papers about and even resources of visual illustration about form generation. The paper does not explain useful information relating to the  actual techniques and steps for creating these 3D forms. It is very theoretical!','This is very long paper and needs to be reduced. The author needs to ‘very briefly’ introduce the underlying techniques in form generation and evolution that relates directly with the study. The paper is of good quality and illustrates series of example project. However, the reader will be very interested if the study elaborates in-depth about 2-3 projects selected by the author. Such type of illustration about evolutionary form generation can be found anywhere but what makes this paper of real value is describing the actual approach, mechanism, show some of the computation algorithms affecting the form change behavior, etc.'),(155,3,'T','2007-09-13',4,1,'3','Low','No','Yes',4,NULL,'The paper topic is covering wide literature and techniques applied in digital design technologies. The paper is in the style of survey of up to date revolution theories in using digital media in architecture. However, the author is not providing a real research problem - it is just like a review. The language is written clear in Arabic and the author shows good command in covering the technical terminologies associated with this topic.'),(138,15,'F',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),(149,49,'T','2007-09-06',4,5,'1,2,3','High','No','Yes',2,'see above','This is an interesting collection of cases describing the use of Google Earth and KML. The research question is not really defined, but the authors describe the applications in a clear and attractive way. The change of landscapes over time, the use of level of Detail and dynamic views are well illustrated. In this case, the presentation, the images and animations are crucial to distinguish and experience the work. As the paper does not discuss technical details, this may be a weakness of the approach: the reader would like to know more about the differences in content and impact between the cases described here and those described in earlier dynamic modelling work. And the reader would still need to know more about the underlying research question.'),(11,6,'T','2007-09-15',4,4,'5','High','No','Yes',4,'The paper has nothing new but the project that they worked on.\r\nI am tempted to accept the paper because it kinds of gives an example of heritage conservation with digital tools.\r\n\r\n','The research contained in this paper is not up-to-date in particular, however, the project discussed is valuable in terms of its documentation and for the use of VR as a tool to conserve heritage. Perhaps a section emphasising this aspect will add tot he paper.'),(11,7,'T','2007-09-09',2,4,'6','Moderate','No',NULL,4,'-	Research contribution is not enough.\r\n-	The research needs language revision.','-	Research contribution is not enough.\r\n-	The research needs language revision.'),(18,3,'T','2007-09-08',4,2,'4','Moderate','No','Yes',4,NULL,'The paper tends to focus more on describing the approach textually which is dangerous in such type of studies. Although the 3D forms generated as an output of the ‘KISS Modeling’ approach are interesting, as a reader I was unable to understand the underlying method of this approach. This is due to the following reasons:\r\n- I totally disagree that a ‘Keep it Simple, Stupid’ is a rule used for scientific research or even appropriate language! I also could not figure out what is the simplicity in keeping it stupid!!!\r\n- Section (4) reviewing literature can tremendously be reduced to quarter its amount and in fact the author can focus more on the actual method in form-finding that directly relates to the study. This will give the author some extra space in this section to ad illustrations to describe the concepts in simple way.\r\n- What does KISS stands for?\r\n- Figure 1 is not clear at all. T either needs to be explained very well in the text or be detailed further with assisting figures.\r\n- Sections (5.2.1) and (5.3) are not clear because they need to be supported with lots of figures. After all, this type of paper is describing practical development instead of theories. \r\n- In section (5.3): How come the ‘Delete’ button is a powerful function! The ‘Delete’ button is just a ‘Delete’ button.\r\n- Section (6) is not clear. When it was mentioned Figures 1,2, and 3 I could not find them next to the text.\r\n- It is very important to elaborate on Figure 2. Does each group of images show a transformation of an original object through stages? How? What kind of transformations (e.g. skew, twist, rotate, offset, etc.) applied on the input shape that result to the final mass?\r\n\r\nPlease explain your ideas simply. In fact the paper will improve more if more visual illustrations are provided.\r\n'),(30,3,'T','2007-09-08',5,3,'2,4','Moderate','No','Yes',4,NULL,'This is a good paper and the problem is well defined. It was interesting to see the results of mapping water pollution information in GIS in a practical problem in the developing countries. Please make sure to visually illustrate sources of pollutions in Figure 2 (other figures too) in black and white may be using different arrow styles or shaded color. Remember that the conference book will be published in black & white. Finally the flow chart in Figure 4 is hard to read, can you make the font clearer'),(42,7,'T','2007-09-09',4,4,'6','High','No','Yes',4,'-	Architecture design has been related to 3D, and nowadays 4D is added. So, why is it important to use images (2D) in designing? This question should be discussed in the research.\r\n-	The research displays a method of 3D representation through 2D images, not a method of designing.','-	Architecture design has been related to 3D, and nowadays 4D is added. So, why is it important to use images (2D) in designing? This question should be discussed in the research.\r\n-	The research displays a method of 3D representation through 2D images, not a method of designing.'),(45,6,'T','2007-09-12',5,3,'4','High','Unsure','Yes',4,'The paper is appropriate as it is for publication. There are several comments and ways it can be improved, but they are not essential.\r\n\r\n','Many thanks for the great paper. While the comments are extensive, I would like to reiterate that the paper is appropriate for publication and that these comments are merely to produce an even stronger paper.\r\n\r\nWhen accepted a technical demo or a video must be presented in the conference.\r\n\r\nReferring to page 11: While technical documentation is relevant to this paper, still it is not important to have details unless they are enough to construct a similar experiment. I strongly suggest to replace the section with a general comparison between the project and similar installations and the difference in application.\r\n\r\nMoreover, the attention should be drawn to the reported experience of subjects who interacted with this installation as it is a very interesting and might give an insight into their experience.\r\n\r\nThere were several medical applications suggested as way of utilising this installation, and I would suggest that the author support these with references as it is one aspect that requires more of an empirical study than artistic one.\r\n'),(45,21,'T','2007-09-07',4,2,'4','Moderate','No','Yes',4,'The idea of the paper is a new one, and it is opening new perspectives in the urban design field.\r\n\r\nThe methodology is not well defined, and it needs more literatures feedbacks.\r\n\r\nThe illustrations should be more clarified.\r\n\r\nThe paper is less focused on architectural aspects. It is more focused on analysing the children behaviour during playing.\r\n\r\nThe paper needs more work in the conclusions and the solutions that should be implemented, especially from architectural perspective. \r\n','The idea of the paper is a new one, and it is opening new perspectives in the urban design field.\r\n\r\nThe methodology is not well defined, and it needs more literatures feedbacks.\r\n\r\nThe illustrations should be more clarified.\r\n\r\nThe paper should be focused more on architectural aspects.'),(116,38,'T','2007-09-07',5,2,'1','Moderate','Yes','Yes',4,'- Very good paper, demonstrates effectively how new ITC technologies may be used for socio-cultured ends\r\n- Well discussed, well written and well referenced with good theoretical underpinnings\r\n\r\n- Recommned Accept.','- Paper well written, the occasional typo to be attended to\r\n- Any user feedback, even from pilot tests, on the VE will be tremendously valuable to the quality of the paper.'),(131,3,'T','2007-09-06',4,4,'5','High','No','Yes',4,NULL,'Very interesting paper showing results of semi-structured survey about BIM in AEC. I enjoyed the feedback presented from groups and I think most of the comments critically the pros and cons about the BIM implementation. The paper will generate an interesting debate in ACSAAD conference.\r\nOne important remark, the content of the paper doe not match the title. I was expecting to read more about how your survey found answers to critical issues such as: how BIM provides evaluation of the building to comply with Part ‘L’ regulations? Have you explored SBEM developed by BRE that is currently being used by architectural firms in UK?\r\n\r\nGeneral comments:\r\n- I think the author is confusing BIM that stands for Building Information Modeling with Building Integrated Modeling. The known term of BIM is Building Information Modeling.\r\n- Section 1, paragraph 1: replace ‘… mediums…’ with the plural ‘media’..!!\r\n- Section 1, paragraph 1: wasn’t the term BIM coined by Graphisoft ArchiCAD!! Please check or provide a useful reference to that. Let’s not confuse readers!!\r\n- If possible include Figure two within the body of the paper after mentioning it in the text.\r\n'),(131,60,'T','2007-09-08',5,3,'2,4','High','Yes','Yes',4,'well structured research with clear methodology.\r\na good paper overall.','very good discussion.'),(139,7,'T','2007-09-09',1,2,'6','Moderate','No','Yes',4,NULL,NULL),(45,3,'T','2007-09-08',4,2,'3','Low','No','Yes',4,'I am not familiar with the theories underlying this topic but the ideas flow thru the paper is organized. I assume the approach described for designing digital playground in Virtual Environment would match the conference theme.','please summarize the literature review in Section (2) so that it only focuses on the methods directly related to the developed system. If space allows then enlarge the figures and explain more in the text, especially Figure 4.'),(145,38,'T','2007-09-07',4,NULL,'3','High','No','Yes',4,'- Key references slightly out of date, e.g.: all section 3 based on one 1986 source\r\n- Basic approach and data collected / simulation results aceoptable for such a paper but need to be presented with much better clarity and rigour\r\n- Analysis section is essential.\r\n\r\n-Recommend accept subject to completion and changes as advised.','- The paper needs re-editing:\r\n        = Spelling and some grammar\r\n        = Fonts, margins...stick to editing guide\r\n        = Figures to be better re0organised, titles added \r\n          plus explanatory annotation added for clarity\r\n- 2 sestion / paragraphs need to be added to give the paper a better structural integrity\r\n        1- ECOTECT: intruction + main characteristic + \r\n           climatic data used + any shortcomings? \r\n        2- Analysis / commentary of results of meusurements\r\n- Measurement results on the one hand and simulation results on the othe hand need to be very explicit, compared... to support conclusions\r\n-Conclusion need re-writing to reflect the results better.'),(166,6,'T','2007-09-12',1,2,'5','Moderate','No','No',4,'This paper has no merit at all. I strongly recommend to reject.\r\n\r\n','The paper tends to answer general questions with general answers. \r\nThe illustrations did not reflect content.\r\nThe over structure has a basic flaw. Papers are generally expected to have basic sections like the general question, the literature review, the experimentation or critique, the discussion and finally conclusion. However, the author in this occasion missed many of these sections.\r\n\r\nIf accepted then it should be rewritten very specifically in terms of the sections mentioned above. and should concentrate on the technical aspects of the paper.\r\n\r\nplease adhere to the template of the conference, and do not change margins or font size.\r\n'),(34,3,'T','2007-09-08',2,1,'5','High','No','Yes',3,'I am very familiar with 4D planning and visualization and in brief this paper has covered a wide literature but still lacks to produce a new output to extend 4D technologies. Most of 4D tools in market or in research covers all the problems raised in this study.','4D technology is a current fact and challenging visualization medium for project planning.  It will be very important for such type of studies to extend 4D research in further directions. The authors cover tremendously a great body of literature necessary for the study. However, there are some questions this research & case study did not answer clearly, they are summarized below:\r\n- How was the critical activities in the schedule affected the study in the decision to develop the 4D model?\r\n- The author mentions in Section (2.1) 3D CAD models lack necessary detail information like temporary work. The reader will expect to see such information being modeled in the current case study to extend on previous 4D research. None of the Figures presented actually illustrates this implementation.\r\n- It is understood that the purpose of 4D development in this work should help planners in validating complex activity sequences (section 5). This is a major challenge indeed. It will be argued that for a simple rectangular shape building, sequencing ground floor slab before the upper floor slabs is a simple activity. I can guess (and not being critical) that the case study should highlight more real conflicts between complex activities. For example, previous 4D researchers highlighted sever conflicts as result of M&E work package and other activities. It is, as the author mentioned, common practice to construct building from the ground up to the roof!\r\n- Section (8.1). What was the extra level of detail developed for PCC slab work package? The illustration figures do not seem to show such level of detail. This is a challenging 4D model production technique and it will be very interesting if more visual illustration is provided to show the level of detail in the project schedule and product model. The explanation is too general be or real benefit to the reader.\r\n- Section (10): that current 4D tools like Common Point, Graphisoft 5D Constructor, NavisWorks Time Liner, etc. are being used by contractors and have support to all these features.\r\nGenera notes on language and clarity of paper writing:\r\n- Section (2.2) paragraph 1: use ‘… his/her…’ instead of ‘… a planner uses its own…’.\r\n- Section (11, i) tackles a valid problem in current industry that is the lack of technical skills future planners. Please replace ‘… 4D planning is a profession..’ with ‘… 4D planners’.\r\n- The second conflict visualization and resolution mentioned in Section (8.2) is not clear. It is perhaps easier if the author provides additional illustration showing the detailed level 4D model showing the foundation work package and the sub-assembling of its components. Has this been reflected in the construction schedule too?\r\n'),(34,58,'T','2007-09-08',2,4,'5','High','No','Yes',4,'The argument is generic and the case studies are not appropriately described, so I place this paper as Probable Reject.','4D modeling as planning tool will become one of the convenient tools for construction and project management as the author explains. The discourse is, however, very generic and contains no new perspective how the 4D model will benefit the AEC industry. Particularly the model used for the case study is quite simple and even without 4D program CM can identify the optimum solutions. In addition, because the case studies do not describe how the 4D model optimized the sequences, the effect of the 4D is uncertain. In the real world, the building information model (BIM) draws a lot of attention and if the 4D model were integrated w/ the BIM it may be a potential tool to streamline the programming process.'),(21,6,'T','2007-09-14',1,3,'4','High','No','No',4,'The English in the paper is so poor that you can not understand anything at all.\r\n\r\nI would strongly suggest to reject, unless it is rewritten in English.\r\n','I am sure that the paper is a great one in its original language. The structure and ideas are clearly well composed and structured. However, the English language in the paper seems to be a literal translation from the original language and this makes the paper incomprehensible. In order to be accepted, it needs to be rewritten in English from scratch.'),(21,7,'T','2007-09-09',4,4,'6','High','No','Yes',4,'-	Using of tag to practice the microscopic description through networking might be enough as a research contribution. But, there are other parts used without any need to the extent that they weaken the research (for example, why discussing “place making in conventional perspectives” as long as the research concentrates on the virtual).\r\n-	There are some parts (some terms illustrated) should be deleted or reduced in the theoretical background. On the other side, the implementation parts of: the introduced system, and the Chinese Garden are too small (beside only one case is demonstrated).\r\n-	A heading must followed by some writings for illustration and introduction to the following heading (in many parts, a heading is followed by another heading).\r\n-	Resolution of some figures is not clear enough.','-	Using of tag to practice the microscopic description through networking might be enough as a research contribution. But, there are other parts used without any need to the extent that they weaken the research (for example, why discussing “place making in conventional perspectives” as long as the research concentrates on the virtual).\r\n-	There are some parts (some terms illustrated) should be deleted or reduced in the theoretical background. On the other side, the implementation parts of: the introduced system, and the Chinese Garden are too small (beside only one case is demonstrated).\r\n-	A heading must followed by some writings for illustration and introduction to the following heading (in many parts, a heading is followed by another heading).\r\n-	Resolution of some figures is not clear enough.'),(93,60,'T','2007-09-08',3,1,'5','High','No','Yes',4,'I do not agree with many broad assumptions made in this paper. some of them are not true from a professional and scientific stand point.\r\ntalking about particular applications and not categories.\r\nthere is no new information.\r\nfigures do not help the text.\r\nreferences not used in context to support arguments.\r\nthe paper is not well structured, I couldn\'t understand the main goal. The author didn\'t clarify if he had first hand his experience teaching design or CAD, however, there are strikingly bold statements regarding some odd teaching practice.','I do not agree with many broad assumptions made in this paper. some of them are not true from a professional and scientific stand point.\r\ntalking about particular applications and not categories.\r\nthere is no new information.\r\nfigures do not help the text.\r\nreferences not used in context to support arguments.\r\nthe paper is not well structured, I couldn\'t understand the main goal. The author didn\'t clarify if he had first hand his experience teaching design or CAD, however, there are strikingly bold statements regarding some odd teaching practice.'),(61,31,'T','2007-09-02',4,1,'1,2','Low','Unsure','Yes',4,'This topic has strong potential. It would be great to see some applications developed from the theory behind it.\r\n','This topic has strong potential. It would be great to see some applications developed from the theory behind it.\r\n'),(72,39,'T','2007-09-03',4,3,'4','High','No','Yes',2,NULL,'The conclusion did not fully address the learning environment aspect of the work.  That should be included.'),(36,48,'T','2007-09-12',6,3,'2','Moderate','Unsure','No',4,'The paper is well written, and is the best I read for ASCAAD07, can be selected for the award, but because of the length, I don\'t think it will be the case.','Very clear and interesting paper. Should be accepted.'),(98,21,'T','2007-09-02',5,3,'3,4','High','No','Yes',4,'The research methodology is clear.\r\n\r\nThe research introduces new issues in designing modelling subject.\r\n\r\nThere should be some relations to other literatures.\r\n\r\nThe legend in the figures must be readable.\r\n','There should be some relations to other literatures.\r\n\r\nThe legend in the figures must be readable.\r\n'),(99,21,'T','2007-09-02',4,3,'3','High','No','Yes',4,'The research methodology is clear, and the research problem is well defined.\r\n\r\nThere should be more work in the results and the conclusions. \r\n\r\nThere should be some connections with other related literatures, because there is too shortage of using references that could support the paper’s main idea.\r\n','There should be more work in the results and the conclusions. \r\n\r\nThere should be some connections with other related literatures, because there is too shortage of using references that could support the paper’s main idea.\r\n\r\n'),(151,23,'T','2007-09-04',5,3,'2','High','Unsure','Yes',4,'Accept\r\n\r\nContent, presentation, and writing meet professional norms; improvements may be advisable but generally acceptable.','Generally well constructed paper.\r\n\r\nExpand on conclusions related to \"using computers in new ways rather than mimicking earlier technologies\" as this aspect offers most promise from the paper to position CADD and Digital Media as proposing a \"methodology\" for thinking and working \r\n\r\nExpand description of pedagogy of courses and their educational methods.'),(125,19,'T','2007-08-31',5,1,'5','High','No','Yes',NULL,'The abstract shows that the area of computer application is very limited.\r\n\r\nIt is not normal when a research paper regarding Virtual reality and CAD does not include any figure at all.\r\n ','The conference is about computer aided design. So the area of simulation and modelling employing the computer technology would be appreciated.\r\nThis would be shown clear in the final paper.\r\n\r\nIt is not normal when a research paper regarding Virtual reality and CAD does not include any figure at all.\r\n\r\nThe paper is not in the final conference format as well as the references.\r\n\r\nReferences would be reviewed because there is a repitition in some of them like (e.g. NICHOLLS, R.J. AND M. MIMURA, 1998. Regional Issues Raised By Sea-Level Rise And Their Policy Implications. In: Climate Change, 11, 5-18.) is ritten two times\r\ne.g. ZELZENIK, R., HENDRON, K. AND HUGHES, J: 1996. SKETCH: An Interface For Sketching 3D Scenes In: Computer Graphics Annual Conference, ACM. is not included in the text at all.\r\nReferences , specially journals, are not written in a consistant format (e.g. for articles pages sometimes 319-328, and sometimes pp. 213-234, or Pp. 123-134). For author name sometimes written (Last, First), and sometimes (first name and last name. '),(56,28,'T','2007-09-03',5,3,'2,4','High','No','No',4,'I will send my mark up comments in a word doc.\r\nPaper is heading in the right direction. I think it needs more examples and ilustrations with captions to make explicit the theoretical ideas discussed.',NULL),(57,28,'T','2007-09-03',5,3,'2,4','High','Unsure','Yes',NULL,NULL,'A well written paper that positions the work well and describes technical issues very clearly. \r\n\r\nOnly the last paragraph needs some rephrasing and typos corrected.'),(74,28,'T','2007-09-03',5,4,'3','High','No','No',4,'I will send my comments in a word doc.\r\nI feel more of the claims need to be elaborated with examples and figures. The paper is too short to accomplish this \"proof\" or demomstration.','I feel more of the claims need to be elaborated with examples and figures. The paper is too short to accomplish this \"proof\" or demomstration.'),(149,46,'T','2007-09-04',4,4,'2','High','No','Yes',4,'Much of what is stated in the paper is rather obvious, i.e. there aren\'t any particularly novel insights offered by the author(s). The concluding chapter is very weak. OTOH, this could be an interesting presentation at the conference.\r\n\r\nAs a side note, the paper wasn\'t anonymous. I don\'t know the identity of the author, but could easily see that the institution is the University of Kaiserslautern.','The structure of the paper is clear and the contents are fairly well presented; however, much of what is stated in the paper is rather obvious, i.e. there aren\'t any particularly novel insights offered by the author(s). The concluding chapter is very weak and may require additional effort to make it acceptable. There are numerous writing errors that shouldn\'t be difficult to fix.'),(156,46,'T','2007-09-04',4,4,'5','High','No','Yes',4,'It seems the author was \"blinded\" by the technological possibilities without offering any behavioral or psychological justification for the premises underlying the work. As a consequence, the presentation could end up being overly technical.','This reviewer still needs to be convinced that all that proposed automation in the office environments is desirable, let alone necessary. Scant evidence for the underlying premises is provided; the three references that appear at the end are not mentioned in the paper. On the positive side, the paper is fairly well written, with a clear structure. The system\'s features and implementation are clearly presented.'),(160,46,'T','2007-09-04',5,4,'4','Moderate','No','Yes',4,'This should be a very interesting presentation.','The paper is well written and with a clear structure. Its main shortcoming is a lack of references to related research work in wind-optimized building forms done, for example, at the techical universities in Delft and Eindhoven. Even the works listed at the end are not referenced in the text.'),(31,29,'T','2007-09-01',4,4,'4','Moderate','No','Yes',4,'The paper is not as badly flawed, major effort is necessary to be acceptable, some justification for the objective would help and the mentioned corrections are necessary as well. Even though, the content is OK and the approach would be useful. ','1. The stated objective is to apply mapping technique that helps in analyzing digital photos that shows light polluted areas: \r\n   a. The research introduced that technique as a “visual tool”, it would be helpful to mention why the digital photographs are not enough to give an idea regarding the light pollution intensity? \r\n   b. And why the Inverse Distance Weighted (IDW) is better than other “interpolation models” that create continuous surface mapping?\r\n\r\n2. In section 3.1.2, the photometric survey procedure needed to be explained clearly by having diagrams that show how and where the reading points were taken vertically.\r\n\r\n3. Also how those readings were associated with the digital images? On a grid or through a vertical section on one line? Also, did the researcher get any benefits out of those readings or relied only on the digital image pixels’ illumination?\r\n\r\n4. A brief introduction to the “Surface approximation of point data using different interpolation techniques” in the GIS would be useful to the reader and helps to understand the validity of the process. \r\n\r\n5. Some work is needed in figures and charts; the flow chart in Figure 3 is not readable, multiple images in one figures need to have titles (a, b, c).\r\n\r\n6. Graphs are not informative and need significant corrections:\r\n\r\n   a. The “x” axis has no units so the distance between columns is not relevant if there are no units or legend. \r\n   b. Two graphs have same title (graph 1 in page 10) \r\n   c. The legend has numbers that define the pollution columns, but no clue what those numbers are standing for? Values? Distances? Areas? Intensity? \r\n   d. Graph 4 (which comes before graph 3 !) has on Y axis numbers indicated as “value”; what value? And the X axis has neither value nor a legend.\r\n\r\n7. English need some revisions regarding spelling, grammar, and style. \r\n'),(119,29,'T','2007-08-31',1,2,'5','Moderate','No','No',4,'1. The research is far from the conference topic of interest.\r\n\r\n2. What is stated in the abstract is not what is in the paper content with regard to the computer application that would assess the evaluation method\r\n\r\n3. There is no hypothesis to be tested regarding the ratios founded in the field study\r\n\r\n4. No conclusion is derived out of the findings except categorizing the cases in the study into two groups !!\r\n','1. Content inappropriate to the conference and far from the conference topic of interest. \r\n\r\n2. Even though it is mentioned in the abstract that, an evaluation method will be taken in consideration to establish the geometric relationships and suggested a framework to evaluate such rules by the computer; the research did not involve the computer application in anyway regarding the subject. Even no framework is proposed to evaluate such results based on a computer application. \r\n\r\n3. In addition to this, the findings (the ratios) listed in the table are categorized in two groups accordingly; but no further conclusion is suggested to assess any hypothesis could be behind such ratios, or even to relate the results to any known proportioning system, or suggesting a new one based on a research hypothesis. \r\n'),(41,58,'T','2007-09-01',4,2,'2','Moderate','No','Yes',4,'As the author explains that he/she did not have time to prepare for the images, we should re-review the paper with images for the final decision. Or the committee may decide whether ask the author to resubmit the paper or reject it because of over due.  The content is interesting but it is half-done as a research paper as stated above. Total word count is about 3,500 and it should fall into research in progress category. Therefore, I place this paper as conditional.','This is an interesting research, but some of the discussions involve irrelevant issues and aspects. While the author excuses that he/she did not have time to include images, this paper itself seems to be incomplete and the research is unsolved. For instance, although the de-con. has impacted architecture theoretically and led to re-composition of architectural form as the author discusses, it had little to do with surface so more argument is needed to discuss surface from the decon. In addition, there is a logical gap between Baudrillard and architectural surface. As a whole, compared to the first half that displays the author’s supporting ideas based on the intensive research on the theory, his/her own discourse in the latter half is a kind of generic. It is still a showcase of theories of others and the author’s own view and contribution are not clarified. \r\nFor detail, learning form the manufacturing industry the Voxel-based model is becoming commonplace in architectural discipline with recent improved computer power (it is still a kind of expensive though), so the author might not exclude it in a single line. Footnote does not conform to the required paper format (essentially prohibited) and some typos are found; e.g. modeling and modelling coexist, so correct them carefully\r\n'),(43,58,'T','2007-08-29',2,1,'4','Moderate','No','No',4,'While the author explains that this is a research in progress, the contents are not satisfactory and incomplete as noted above. Total words are about 1,600, so the author can have next chance by reinforcing his/her discourse. Burning Man example displays only a limited part of phenomena of what digital communication changes and as the author notes it is bizarre ritual subculture and very subjective. It might not be suitable for a research paper. There is a huge gap between the first abstract and the full paper. Therefore, I place this paper as Probable Reject.','The theme of this paper “Digital Sublime” is quite intriguing and the reemergence and maybe reinterpretation of the term bricolage (we have used and discussed this term many times in the recent past) in the digital era can initiate an interesting discourse. This paper, however, seems to be half-done and the discussion is unsatisfactory. In addition, while the author explains that this paper is composed of the three parte of survey, examples, and conclusions, the causality is less convincing. The survey part develops discourse on the sublime quoting precursors, but it is still a patchwork of the theories and may need to be restructured. In the example part, while the author mentioned in the abstract that he/she will deal with architecture, landscape, and spatiality, the discussion on these aspects is quite weak. Finally, nothing is discussed that how GA (genetic algorithm) creates new path for the sublime.'),(143,63,'T','2007-08-15',2,1,'5','Moderate','No','No',4,'The english of the paper is not good and the title of the paper is not clear and misleading. The paper lacks focus and figures are not clear (figures 2,3 and 4). The content of the paper has no focus, references are not cited and there is no proper conclusion. There is no indication of the research issues and methodologies.','The title of the paper is not clear and misleading. The paper lacks in depth anlysis and figures are not clear (figures 2,3 and 4). The content of the paper has no focus, references are not cited and there is no proper conclusion. There is no indication of the research issues and methodologies.'),(64,15,'F',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),(93,39,'T','2007-09-03',3,4,'5','High','No','Yes',4,'Not much new information, opinion mostly, not referenced to any studies or other like papers, not sure what it would added to the current discussion on the direction of CAAD.',NULL),(76,49,'T','2007-09-06',3,1,'4,5','High','No','No',4,'see above','The abstract contains a clear statement: â€œThis research paper focuses on the use of virtual technology in science learning, it is the designing of a centre where, the space unfolds the science theories in three dimensional worlds, in which the learner experiments with the molecular study, moves to the inner most of the human body, explores the layers of earth and other planets.â€ After this, the paper develops as a poetic structure of ideas and proposals for a virtual science environment. In the following pages, the document turns into a collage of descriptions of precedents - such as: â€œfrom Babylon right up to the baroqueâ€, all the way to Gaudi and Gehryâ€™s structures and excursions into the history of CAD. The Science Center and the Virtual Archi-Sculpture seem to form the core of the paper. Then follows a fascinating collection of possible learning contents and learning environments. The authors claim that â€œThe research suggests that such immersive, multisensory experiences enhance studentsâ€™ abilities to conceptualize and integrate complex, abstract scientific ideasâ€, but the source remains unclear. In summary, an interesting paper that leaves much space for interpretation.\r\n\r\n\r\n'),(148,54,'T','2007-08-30',6,3,'4','High','Yes','Unsure',2,NULL,NULL),(75,56,'T','2007-08-29',5,2,'4','High','Unsure','Yes',2,'The paper is quite theoretical, but the experiment described is straight-forward and could be implemented. \r\n\r\n--- abstract comments ---\r\nThe bus-stop experiment is a good testcase for some of the authors want to investigate, i.e. embodiment, spatiality,  consciousness and intentionality. As it seems that the \"experiment\" is just an concept at the moment, the authors should expand the idea to other application secenatios for the full paper.','The notion that \"space *is* a narrative device\" seems overstretched to me (p2). It may be used as such a device, but why defining it essentially as narrative? You continue that \"its aim is to provide ... a platform\". Does space \"aim\" at anything? In which sense?\r\n\r\n\r\n--- abstract comments ---\r\nThe bus-stop experiment is a good testcase for some of the authors want to investigate, i.e. embodiment, spatiality,  consciousness and intentionality. As it seems that the \"experiment\" is just an concept at the moment, I would suggest to expand the idea to other application secenatios for the full paper (unless you have actually realized the concept until then).'),(76,56,'T','2007-08-29',1,2,'5','High','No','Unsure',NULL,'The paper seems to be not more than an addition of catchworks and well known examples of VR application.\r\n---\r\nThe abstract is well written and refers to essential aspects and perspectives of VR, but it lacks information on what research has actually been carried out. The term \"scultpuring\" used in the title is not explained or even mentioned any further in the abstract itself. The combination of catchwords in the end makes me wonder if this is more than just a proposal of waht could be done, but not a report on actual research work.','Not much improvement to the abstract. Sculpturing is now mentioned, but it remains unclear throughout the paper, what it specifically is about in the context of VR. No question, it is important to design VR space, in learning environments and elsewhere. But the paper lacks any concrete message, e.g. a discussion of how to distinguish good from bad design. \r\n--\r\nThe abstract is well written and refers to essential aspects and perspectives of VR, but it lacks information on what research haas actually been carried out. Please make clear if this is a concept or the result of a concrete experiment. The term \"scultpuring\" used in the title is not explained or even mentioned any further in the abstract itself.'),(126,3,'T','2007-09-12',3,1,'5','Low','No','Yes',4,NULL,'The paper tend to present theories related with virtual architecture. A balanced critique about digital architecture and how it triggers creativity in the new design process is also presented.\r\n\r\nGeneral Notes:\r\n- The abstract needs to be rewritten in the style of an abstract defining a problem or argument, method of investigation, etc.\r\n- Make sure to format the paper according with ASCAAD paper template and guide. Especially the formatting of all text paragraphs and references.\r\n'),(129,3,'T','2007-09-12',4,1,'5','High','No','No',4,NULL,'This paper is theoretical and contains only a review of techniques applied on Generative Design. The paper is well organized and contains suitable amount of illustration. This type of paper doe not produce a new output or extend the Generative Design methods. However, it can be useful for readers to read a summary of these techniques. \r\n\r\nGeneral Notes:\r\n- Change the title so that it reflects the nature of the paper content. Use something like ‘A survey, a review, …etc.’\r\n- Please keep the number of pages within the maximum limits 16 pages.\r\n'),(78,42,'T','2007-08-26',5,1,'2','High','No','Yes',4,'This paper should be considered particularly in the area of digital design tool.','This topic is interesting and important in the area of CAAD. There are a few important writing that could be used as an important references.\r\n\r\nCinema & architecture: by Maureen Thomas (book)\r\n\r\nAhmad Rafi (1999) Visualisation of Design Using Animation for Virtual Prototyping, Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 519-525\r\n\r\nRafi A, Karboulonis P (2003) Design considerations for the design of an advanced VR interface for knowledge management and its relevance to CAD, Automation in Construction\r\n\r\nBridges, Alan (1995) Design Precedents for Virtual Worlds, Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 293-302\r\n\r\nThis research should elaborate on significant values that  represents each of the study. This may also affect visualisation tools \r\nfor different stages of architectural design process.'),(81,42,'T','2007-08-26',5,3,'1','Moderate','Yes','Yes',4,'This paper has the potential to be accepted upon getting the full paper submission.','There is not much info on the area of theatrical design using computional methods. This topic could be very interesting to the CAD communities.\r\n\r\nHighlighting the tools, methods & impact to evaluate theatrical design would be the focus of interest.\r\n\r\n'),(80,18,'T','2007-09-02',6,3,'1,2','High','No','Yes',2,'a great paper and idea. good to have in your conferncne. I hope the author can focus on the idea and be very sharp it in','This is an interesting paper and takes a novel approach to communicating cultural and knowledge. It is important that values of the architect and the public can have a platform that goes beyond the traditional planar presentation.\r\nThe paper however is not focused and sharp enough. It should be much more focused on the \'pod\' and its possibilities. The title of the paper is therefore also to broad and missleading. I suggest to make it clear simple and present your idea concise and short.\r\nThe presentatation of the info (text images size spacing etc) in the tables could be enhanced. \r\n'),(74,53,'T','2007-08-27',5,3,'1,3,4','Moderate','Yes','Yes',4,'Very good project, no doubts and good for publishing. The problem and goals of research are well described and necessary in the field of computer supported design.','I’m very intrigued by your interdisciplinary investigation and I believe you are on the right track. Well written describing clear aspects of design methodologies for human space and product design by motion capture of human activity. \r\nThe paper is well structured – from the initial situation, the goals of research (initial situate, e.g. motion tracking, the research background and research method etc.) through to the experiment and the reflection on interdisciplinary collaboration are well described. The paper follows a golden thread and the paragraphs are balanced. The illustrations and the text are complements each other. Looking forward to an interesting debate and of course a demonstration of outstanding prototypes. \r\n'),(79,16,'T','2007-08-30',4,NULL,'1','High','Unsure','Yes',4,'It is very welcome to include paper which present data from real case studies. In this case, however, I feel a bit disappointed with the lack of good analysis. ','It is very welcome to include paper which present data from real case studies. In this case, however, I feel a bit disappointed with the lack of good analysis. '),(147,34,'T','2007-09-02',2,3,'4','High','No','No',4,'•	The English needs editing; it contains plenty of grammar, spelling and punctuation mistakes. Different parts of the paper are very poorly written which makes reading very difficult.\r\n•	The format of the references is NOT uniform, NOT correct and NOT complete\r\n•	Some paragraphs are typed in different font sizes\r\n•	All plans in fig. (9) need to be rotated to match the base scheme orientation in fig. (8)\r\n•	Symbols and letters in fig. (9) and Table [1] do NOT match completely\r\n•	Bs: Sec Bathroom is not present in any of the drawings in fig. (9)\r\n•	Table [1] contains symbols and letters that are NOT referenced in the text of the paper or in the drawings in fig. (9)\r\n•	Using different terms having the same meaning; e.g. “transformation rules” and “permutation laws”\r\n•	Fig. (13) contains unknown initials which are NOT referenced in the paper’s text\r\n•	The form of the equation-like formula in page 12 is mathematically questionable\r\n•	All internet sites and URLs do not show any access dates \r\n','•	The paper in general needs a lot of editing concerning grammar, spelling and punctuation\r\n•	Use the same font size for the same paragraph, examples in pages 8 & 14\r\n•	Rotate all plans in fig. (9) to match the orientation of the base scheme in fig. (8)\r\n•	Reference all letters in figures (9), (13) and Table [1] in the paper’s text\r\n•	Point “1” in the Recommendations is irrelevant to the paper’s theme\r\n•	Keep the same format for all references at the end of the paper. They are NOT complete, they have different formats. All author’s names in the references should be mentioned; do NOT use “& others” in the references use “et al” instead.\r\n'),(88,17,'T','2007-09-02',5,3,'4','Moderate','No','Yes',NULL,NULL,'•	Abstract is too concise.\r\n•	Figures 1, 3 & 5 are not clearly referred to within the text.\r\n•	Some sentences need revision to ensure clear readability; such as 2.3.3.: “In essence, for each object in the agents focus a cone extending from the expected vantage point and including the objects bounding sphere is calculated and avoided as if it where a solid object.”\r\n•	Consider black/white printing when referring to colors of objects.\r\n'),(89,17,'T','2007-09-02',5,4,'4','Moderate','No','Yes',NULL,'\r\n','•	The figures are not clearly referred to within the text.\r\n•	The ASCAAD required layout is not fully considered.'),(136,15,'T','2007-09-08',5,3,'1,4','Moderate','Unsure','Yes',4,'The paper promises a fundamental new approach to architectural conceptualisation, learning from advances in digital technology. ',NULL),(111,7,'T','2007-08-27',4,3,'1,2,3','High','No','Yes',4,'-	Questionnaire form including interview question should be in an appendix at the end of the paper.\r\n-	Some analysis and figures have to be made to highlight the main points of survey results. There should be more than just some numbers and percentages. If possible, statistic software like SPASS or Statistica may be useful.','-	Questionnaire form including interview question should be in an appendix at the end of the paper.\r\n-	Some analysis and figures have to be made to highlight the main points of survey results. There should be more than just some numbers and percentages. If possible, statistic software like SPASS or Statistica may be useful.'),(143,6,'T','2007-08-29',1,4,'5,6','Moderate','No','No',4,'The paper does not have anything at all.\r\nIt is two pages of a very general review that I can find anywhere.\r\nI strongly advise against accepting this paper.\r\n','Initially the abstract was of a high standard. However, the paper seems to have not much departed from the abstract.\r\nThere is no question that this paper is trying to answer, and there is no method of experimentation. \r\nAlternatively, a critical review of literature could have been  provided, but no.\r\nThe paper does not have the elements of a research paper, i.e. question or problem\r\nLiterature review\r\nMethodology and experimentation\r\nDiscussion\r\nConclusion\r\n\r\n'),(122,3,'T','2007-09-01',3,NULL,'5','High','No','Yes',4,'When I accepted this abstract I mentioned that the author should clearly explain the suggested training approach of BIM in the architectural teaching. However, I found the paper is a gathering or articles about BIM and not either a technical or research-based study.','this paper presents different view about the challenging areas of implementing BIM in architectural teaching and curricula. Reading this paper I found a collection of observations made by authors from various resources. What I was waiting for to read is an actual and small experiment of how the author tested the proposed BIM strategy in an actual design studio experiment.  It is important that the work in this paper presents an evaluation with some evidence instead of gathered articles.'),(52,58,'T','2007-09-02',4,2,'4,5','Moderate','No','Yes',4,'The thesis of this paper is interesting, but it deals with rapidly changing aspects; both of the virtual space and people’s behaviors alter and concrete principles seem not to exist. So I would suggest the author to comment current status to enhance his/her analysis. Therefore, I place this paper as Marginal Tend to Accept.','The cases that the author presents are comprehensible, but some of them are out of date; e.g. Digital City Kyoto has not been updated since October 2001. Currently some people communicate by exchanging information and construct a kind of virtual community and virtual trust via easy and common platform such as social networking services and blogs and the Internet-based cartography systems such as Google Earth allow people extract and customize geographical information much more easily instead of a single full fledged virtual public space. Since the author’s finding that the each public space has its main purposes and characteristics is understandable, so the author might need to mention current aspects to reinforce his/her focal points. \r\nIn table 4, scoring criteria and weight points are not easy to understand. The author need to clarify how they are assigned these numerical values, otherwise this analysis seems to be very subjective.\r\nFor details, Kyoto Digital City is not correct, it is Digital City Kyoto. Some typos grammatical errs are also found; e.g. internet and Internet coexist and the use of among instead of between, so correct them carefully.'),(41,59,'T','2007-08-25',5,1,'2,4','High','Unsure','Yes',4,NULL,'- i wish visuals were included, they are very important to this paper. if accepted, author must include them for the final presentation at conference.\r\n\r\n- conclusion feels a bit incomplete, i cannot perceive the author\'s personal comment on surface driven architecture very clearly...'),(46,59,'T','2007-08-25',4,2,'2','High','No','Yes',4,'probably wins the longest paper title award:)','i am not sure that this is a universal solution to the specific problem, and without the presence of a case study as a test of this method and related analytical graphics, informational visuals there is not much possibility of commenting on the method.'),(49,59,'T','2007-08-25',2,2,'5','High','No','Yes',4,NULL,'conclusion is very short and not directly related to the title of the paper, which makes one think that the author lost the connection somewhere. the informational content for the different projects is too factual and not thoroughly visualized wth the help of figures. i expected to see many more visuals.'),(57,59,'T','2007-08-25',6,3,'1,3,4','Moderate','Yes','Yes',4,NULL,'text in the final presentation at conference should not be too long; key concepts and phases of methods should be presented in a short/concise way and in cooperation with many visuals, in order for the audience to perceive the valuable study quick and easily.'),(17,60,'T','2007-09-02',4,1,'1,4','Moderate','No','Yes',4,'There is little technical proof of the feasibility of the concept. Beyond a broad skeleton, the author did not show enough ideas of implementation.  ','Review language.\r\nMy concern is that the aspects the author talking about are part of the design process which does not necessarily benefit from a BIM model of the building, or even involve utilizing one. BIM is basically for physical qualities of the building. It would have been more beneficial if a discussion regarding how other aspect than physical attributes could be added to such a model.\r\n'),(89,3,'T','2007-09-05',5,4,'3,4','High','Unsure','Yes',4,NULL,'This is a well written paper showing the author experience in applying interactive media to teach student technical graphics. The paper is well structured and it shows deep appreciation of problems facing teaching these days. The final results and feedback from students using such interactive lessons are presented and very well discussed. '),(38,50,'T','2007-09-08',2,1,'5','High','No','Unsure',4,'A generic discussion presented, author needs to clarify methodology for the study.\r\nThe paper does not present a coherent scientific arguement.It is rather a list of some projects without even a comparative case study methodology.','The methodology by which the research intends to explore the effect oof ntelligent buildings on human life needs to be clarified.\r\nIs this research based on comparative case studies or another approach is adopted? This needs to be clarified\r\nPaper Review:\r\nUnfortunately it seems that the review comments on the abstract have not been addressed. The paper seems to be a list of projects without any analysis. It is ambiguous how the buildings presented relate to the authors hypothesis. There is no proof that the social context or users comfort was not considered in these projects.\r\nThere is no comparative analysis nor conclusions to the paper.'),(47,10,'T','2007-09-06',6,3,'1,4','Moderate','Yes','Yes',NULL,'very interesting topic and will bring new prespective to the role of the public in defining the role of technology in architecture. ','Interesting topic'),(97,10,'T','2007-09-05',1,1,'5','Moderate','No','No',4,'Very theoretical approach. I recommend rejecting the paper. It has no value. ','The topic is very interesting.  However, the value that\'s supposedly be added by publishing such paper is NOT there. What has been discussed is superficial and deeper discussion and details are needed to be accepted as a paper. The conceptual framework should be reliable enough and well structured to be taken to the next step which is the implementation. There is a lot of information missing in the know-how part. '),(120,10,'T','2007-09-06',5,3,'3','Low','Yes','Yes',NULL,NULL,'It is very interesting topic.\r\n\r\nHowever, the author is missing very critical part of this collaborative exercise which is;\r\nWhat the students learned regarding the technical differences and characteristics of using the same digital tools in a collaborative methodology vs. individualistic one? For instance, structuring the data files, naming the files, the needs for agreed upon document/CAD standards, etc.  \r\n\r\nThe importance of evolving CAD standards and methodology is very relevant to this exercise. Think about how large scale projects (high rise buildings) are designed and developed by large AE firms where consultants are scattered all over the world. \r\n\r\n\r\n'),(40,6,'T','2007-09-02',1,5,'5','Moderate','No','Yes',4,'I strongly vote for reject.\r\n\r\nIt is a report on the system with some examples. It was not compared to a previous or another competing system. It also was not criticised. There no experiment or research at all.\r\n\r\nI think Branko will not be very pleased if he reads this paper for it is mainly a abstraction of Architecture in the Digital Age\r\n','The paper is mainly a report of the system, but has not much new in it.\r\nPerhaps it was supposed to have a sort of comparison that highlights the system as a result of a specific requirement.\r\n\r\nThe conclusion does not reflect an impartial view on the whole system on its own, and as compared to other systems. It is mainly a list of objectives that the developers of the system had in mind.\r\n\r\nThe paper should have more about the effect of CAM on the process of design and defend the view against others against it. \r\n\r\nThe paper lacks the research work beyond surveying existent technology.\r\n\r\n\r\n\r\nThe paper needs to be proofread for typos and mistakes.\r\n\r\nSometimes Expressions are capitalised, and sometimes they are written with small letters, try to be consistent.\r\n\r\nThe last two sentences in the abstract need review. \r\nWhen citing in text, please only write (Surname, year, page) and the rest put back in the bibliography. Same for images sources. Please keep footnotes for personal notes. When referencing use the in text, this is particularly in reference to the footnote in page 10.\r\n\r\n\r\n'),(124,10,'T','2007-09-06',3,2,'3','Low','No','Yes',4,'Interesting topic but the author should be directed to address the above comments. ','The topic is very interesting.  \r\n\r\nHowever, there is a need for an intensive review for the paper format considering the following comments\r\n1. Apply ASCAAD approved paper format in all sections of the paper.\r\n2. Use the letter \"O\" and not the zero \"0\"\r\n3. Use of small and capital letters consistently and where appropriate\r\n4. Use of normal and bold letters consistently and where appropriate\r\n5. Use of italic and underlined letters consistently and where appropriate\r\n6. The numbering system used throughout the paper is misleading\r\n7. Use of the same sentence structure in your paragraphs (e.g. Part 1 – 1,2,3,4, etc)\r\n\r\nIn the traditional methods sections: The author defined what they are without mentioning the advantages and disadvantages of using each type.\r\n\r\nSome paragraphs in item 3.7 needed to re-written. The idea that was intended to be communicated through this item is a little bit fragmented.\r\n\r\nThe paper is missing very critical info about the model:\r\n• How the programmed matrix can be used in education?\r\n• How to structure the model data files so they can be viewed by different people in different ways.\r\n• What are the user needs and interest in using such tool and how the model can address them? (e.g. building materials, construction systems, art, culture, etc)\r\n• No effort is shown in the paper to compare the author experience in documenting historical heritages digitally to other similar efforts in other countries.\r\n• The second step of \"data analysis\" should include a very critical point which is \"defining the users needs and interest\" which will dramatically affect the third step.  \r\n '),(157,6,'T','2007-09-02',5,4,'1,2','High','Unsure','No',4,'I would like to highly commend this abstract. A must accept. I do not think there are any comments necessary for now.\r\n\r\nPerhaps the conclusion needs more and the paper needs an english proofreading.\r\n','The paper requires a proofreading as there are numerous grammatical and typos. Sometimes, the sentences or expressions in sentences are not fitting the meaning.\r\nPlease do review.\r\n\r\n\r\nThe paper size should not exceed 16 pages in any case. So, please adjust.\r\nI would like to read more in the conclusion as it is relatively short.\r\n'),(31,48,'T','2007-09-11',4,4,'4,5','Moderate','No','Yes',4,'The abstract should reflect a clear idea and not a collation of peripheral informations. Only the last paragraph reflects a clear idea for the full paper. ','The paper is very interesting and should bring interesting debate on the use of simple methods and equipments to identify visual and lighting pollution within urban fabric components. Parallel studies dealing with the urban and architectural spaces\' users could have been added to validate the method. Alternative lighting solutions or correction could have been suggested. But the paper is still interesting in its actual form.'),(24,17,'T','2007-09-02',6,3,'4','High','Yes','Yes',NULL,NULL,'•	The presented work is very well put together; however, there exist some spelling and grammar mistakes. For example:  a) in the abstract: Overall, the research demonstrate(s) the power of internet that…; b) section 4.1: The household profile here indicates the major occupants for the new house and does not relate(d) with…; c) section 4.1 again: The content of (the) question will (be) base(d) upon the answer of the previous (preceding/prior) question. In some cases, this question tries to determine the future needs of the room requirement(s). For instance, a young couple plan(ning) to have children will affect (the number of bedrooms) in the list of required spaces.\r\n•	When referring to a part of a figure, it’s enough to state “figure 8 left” with no need to mention the word “image”.\r\n•	After the 2nd phase of your design process a plan layout is automatically generated. Does this output represent a bubble diagram, i.e. just a diagrammatic layout, or does it represent a complete plan layout? Or let’s put it in another way, you generate a layout based upon the different chosen spaces and their adjacency preferences. However, these inputs might generate more than one layout. How do you determine the most appropriate one? Is the end-user knowledgeable enough to make the right choice? \r\n•	The generated layout in figure 6 left is too small to be readable.\r\n•	i_Prefab was never mentioned before page 7. It’s clear that it’s the name of the developed application. However, it is advisory to clear that out from the beginning of describing your tool.\r\n•	i_Prefab limited the role of the architect to reviewing and revising the layout “designed” by the end user, i.e. it eliminated the creative role of the architect. Do you believe this will encourage architects to use your suggested system? In other words, you need to clearly state that architects are NOT the main user target group of such an application, but it’s rather online catalogue house design providers (if this is the case).\r\n•	There is no “figure 10”, but you jumped from 9 directly to 11.\r\n•	You can replace “conclusion” with “conclusion & outlook”, since you propose future work in that paragraph as well.'),(30,17,'T','2007-09-02',3,4,'5','High','No','Yes',NULL,'* the presented papers would fall under \"GIS in Planning\" rather than GIS in Architecture, however, there is no category for planning listed.\r\n* the language needs extensive revision. The difference is evident between paragraphs used from previous papers, and others written by the author.\r\n* The way the paper is currently written does NOT show the amount of work carried out; more emphasis needs to be put on practical parts carried out by the researcher.','•	The language (both spelling and grammar) and sentence structures need extensive revision. For example: The extent to which they can provide a complete description of the situation is very “limits” as they always...; … takes a long time, which assists in the delay of “decision and in turn in strategic plans”.\r\n•	The abstract needs to be modified, since it’s a copy from the last paragraph on page 2.\r\n•	The style of writing references within the text needs correction. When the number of authors exceeds a two authors, one just writes “First Author et al.”.\r\n•	Is it HiWaMIS or HyWaMis that stands for Hyderabad Water Management Information System? When both the full name and the acronym are stated once, there is no need to repeat the full name again (2nd page, 5th paragraph).\r\n•	 In the 2nd section, Geographical setting, the area of the lake is stated in km, instead on km2.\r\n•	Smalls and capitals need to be checked, (section 2.1. 2nd paragraph).\r\n•	“Decision makers would take their decision to stop these charges by indicating the factors that affect the lake seriously which will be detected through GIS application, so that urban planners and decision makers can move as shown in figure 1.” It is not clear, how figure 1 indicates the “moves” of urban planners and decision makers. \r\n•	Table 1; Figures 2, 3; as well as Graphs 1 & 2 are not clearly referred to within the text.\r\n•	Consider black/white printing when referring to colors of objects.\r\n•	It was stated at the end of the introduction that section 4 of the paper will “describe the mapping technique to examine contamination of water…”. However, only the “results” were projected in that section without any details of the means and methodologies of reaching those results.\r\n•	It would significantly enhance the work, if more stress is given to particulars rather than generals. So instead of stating the capabilities of GIS, more focus needs to be given on the methodology carried out in this research.\r\n•	There is no clear mentioning of the attribute data used to come out with the research results. Mentioning this data (as few as they might be), and how they were processed, will increase the value of the presented work.'),(78,15,'T','2007-09-08',6,2,'1,4','High','Yes','Yes',4,'Clear accept.','It would be helpful for the reader to include some examples of pre-vis from the film idustry in order to further address the intended point'),(77,3,'T','2007-09-12',5,3,'4','Moderate','No','Yes',4,NULL,'The paper provides critical insight and clear on digital design method ‘process-driven’ in architecture. It is time to debate about this topic as the methods are now becoming a reality in design project.'),(97,3,'T','2007-09-12',4,3,'2','Moderate','No','Yes',4,'A short paper but focusing on a real-world problem.','An interesting paper describing an automated approach for reporting on construction work progress. The problem, investigation, and method are well studied. If possible, can you provide 1-2 additional examples of how the automatic detection of elements from the image works?'),(48,6,'T','2007-09-15',5,2,'4','Moderate','Unsure','Yes',4,'The Paper will add to the Arab Library although it is not very much related tot he theme. ','Please pay attention to references as they will be a great aid to readers in contextualising the paper. Interesting photos and figures , but need more clarification and connecting to the text.'),(118,6,'T','2007-09-12',1,2,'5','Moderate','No','No',4,'I strongly suggest that paper to be rejected.\r\nIt is highly irrelevant to the conference topic, and the only positive point is the system that the author is devising, but it is not really presented in the paper.\r\n','The paper talks about introducing a system, but never described it. and the reader would be disappointed not to learn about it.\r\nWhile the geometric ornamentation is documented wit references, magic squares seems t have no source of documentation. Will you please reference it?\r\n\r\nYou started one of the paragraphs with \"Coyne et al argue...\" but you never referenced that.\r\n\r\nThe paper is missing the element of research. It is an introduction, but there is no actual research or experimentation.\r\n\r\nThere are many typos all over the paper.\r\nThere is no consistency in using British and American English, e.g. color/colour. Please use only one.\r\n\r\n'),(120,6,'T','2007-09-14',5,2,'2','Moderate','Unsure','No',4,'a well developed paper, and i recommend it to be included.','Great work.\r\n\r\nThe proposed course content needs clarification in order to highlight the multidisciplinary aspects of it.\r\n\r\nMethodology section needs more clarification, because it seems to be the crux of your project.\r\nSelf reports are one of the great methods for getting qualitative information and insights, so we would like to know more about it, and about the aspects of course that attracted negative comments from students.\r\n\r\nThere are several typos in the text, and please adhere to the template and limit the page number to 16 pages.\r\n'),(87,15,'T','2007-09-08',4,5,'4','High','No','No',4,'New design idea\r\nRelevant to conference\r\nLacks structure\r\n\r\nToo much emphasis put on the literature review (14 pages). Auhtor is asked to cut this section out and summarise in max one page.\r\n\r\nNo scientific argument was introduced\r\nWeak relationship between defined problem and proposed solution\r\nAbstract would be more suited for marketing literature','Interesting new perspective. Could be relevant to the conference theme.\r\n\r\nNo clear structure was found. More focus on the idea then on the related arguments\r\n\r\nToo much emphasis put on the literature review (14 pages). Please cut this section out and summarise in max one page.\r\n'),(91,15,'T','2007-09-08',5,4,'4','High','No','Yes',4,'Clear accept\r\n',NULL),(64,3,'T','2007-09-12',4,2,'2','Low','No','No',4,NULL,'the author mentions in the paper that his/her work is part of the PhD research. Please reduce the paper length not more than 16 pages including references.\r\n\r\nGeneral Notes: \r\n- The introduction section ‘1’ is too long and I think it can be brief by focusing on the related literature. May be within maximum of two pages. The same thing applies on the concusion part.\r\n- This paper is too long and definitely need to be trimmed to become within the maximum ASCAAD limits ‘16’ pages. It is difficult and trying for the user to only find the most important sentence ‘The present research intends to study…’ at page 10.\r\n- There is no need to include the research questionnaire at the end of the paper. Instead, organize them in sub-section within the body of the paper. It is more comfortable fo the reader to read the question, answer and any feedback from interviewees in one paragraph/section.\r\n'),(101,7,'T','2007-08-27',4,5,'5','High','No','Yes',4,'Comments:\r\n-	Figure 1 is not completed, needs an addition to be understood.\r\n-	There is some redundancy in figures. Few figures are duplicate and others need separate comments. Comments have to clearly illustrate each part of the figure. Comments should be written on each figure or small groups (one figure may include 2-3 drawings). For example, what is the difference between 19 and 20, or what do the lines and colors of these figures indicate? Please apply this to all figures.\r\n-	Changing the form according to the potentials, as what displays in figure 21, needs more analysis to strengthen the theory part. How many design alternatives did they have? What are the differences between these design alternatives, regarding: code, cost, concepts, etc.?\r\n-	Figures of physical programs do not specify whether these figures are for one building or a group of buildings? Much illustration is needed regarding this.\r\n-	The results and conclusion are broad. Some analysis, as mentioned before, is needed to establish a basis for these results and conclusion.\r\n-	The writing style is not according to the conference writing style.\r\n','Comments:\r\n-	Figure 1 is not completed, needs an addition to be understood.\r\n-	There is some redundancy in figures. Few figures are duplicate and others need separate comments. Comments have to clearly illustrate each part of the figure. Comments should be written on each figure or small groups (one figure may include 2-3 drawings). For example, what is the difference between 19 and 20, or what do the lines and colors of these figures indicate? Please apply this to all figures.\r\n-	Changing the form according to the potentials, as what displays in figure 21, needs more analysis to strengthen the theory part. How many design alternatives did they have? What are the differences between these design alternatives, regarding: code, cost, concepts, etc.?\r\n-	Figures of physical programs do not specify whether these figures are for one building or a group of buildings? Much illustration is needed regarding this.\r\n-	The results and conclusion are broad. Some analysis, as mentioned before, is needed to establish a basis for these results and conclusion.\r\n-	The writing style is not according to the conference writing style.'),(166,67,'F',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),(12,3,'T','2007-09-01',2,3,'2,4,5','High','No','Yes',4,'It was very hard to understand the research in this paper mainly because the poor Arabic wording and translation of English into Arabic ‘as is’. I could only figure out the research work because the text included some English terms. I would like to suggest that another reviewer of Arabic background read this paper.','In general, I was able to understand what this paper about not because of reading it but because it contained English terminologies which I am familiar with. The topic of finding optimum design layout is not new but challenging for its application in Mosques design. But the regular reader would not benefit from reading this paper. The paper is written in a poor Arabic language and I assume that is due to the word-by-word translation from English to Arabic. Many many sentences did not make any sense to me because of the weak Arabic wording language. The author should re-write this whole paper in a very simple Arabic language. Otherwise, submit it in English. I have a few notes for improving this paper and research:\r\n- Always avoid sentences that go more than 3 lines in length. One example of this is in the abstract where by one sentence is written in 14 lines. Instead, use short sentences and break the abstract to smaller sections be more informative: research problem, approach, method and implementation, and important results found. \r\n- It was surprising that first 8 pages were written without a single diagrammatic or visual illustration for such graphical-nature research topic. This will make it easier for the reader to understand the variables and parameters presented in solving spatial aspects of Mosques design and layout.\r\n- The author did not mention which type of Mosques Architecture are under study. There are some differences between Ottoman, Mamlook, Amawy, etc. Mosuque design style. \r\n- Avoid using footnotes and add the explanation within the text.\r\n- I repeat again the Arabic translation is probably taken from an English-to-Arabic dictionary and a word-by-word translation is weak approach. Please use simple Arabic language. Many examples are like: what is meant by &#1575;&#1604;&#1582;&#1608;&#1575;&#1585;&#1586;&#1605;&#1610;&#1575;&#1578; &#1575;&#1604;&#1580;&#1610;&#1606;&#1610;&#1577;. There is no way that ‘Evolutionary Algorithm’ is translated into [&#1575;&#1604;&#1582;&#1608;&#1575;&#1585;&#1586;&#1605;&#1610;&#1575;&#1578; &#1575;&#1604;&#1578;&#1591;&#1608;&#1585;&#1610;&#1577;]. What does the word [&#1575;&#1606;&#1578;&#1582;&#1575;&#1576; ] mean in [&#1604;&#1602;&#1583; &#1578;&#1605; &#1575;&#1606;&#1578;&#1582;&#1575;&#1576; &#1576;&#1585;&#1606;&#1575;&#1605;&#1580; \"PLANOPT\" &#1604;&#1575;&#1606;&#1578;&#1575;&#1580; &#1575;&#1604;&#1576;&#1583;&#1575;&#1574;&#1604; &#1575;&#1604;&#1578;&#1589;&#1605;&#1610;&#1605;&#1610;&#1577;]. And many other strange Arabic wording that made the paper weak to read.\r\n'),(160,3,'T','2007-09-04',5,3,'2,3,4','High','Unsure','Yes',4,'Excellent paper and will generate great debate in the conference.','the concept of adaptive system to design high-rise buildings in this paper is well organized. The paper is ready for publishing in the conference with minor alterations and it will improve even better when the author writes a small section describing the overall system architecture of EVOLO TOWER tool in relation with generative components. Some readers will be interested in the technical side of the development and even seeing good references to technical illustrations and materials.\r\n\r\nI also would like to point to the following modifications hopefully it will improve the language and writing in this paper:\r\n\r\n- Where has the abstract gone?\r\n- Page 1, paragraph 2 use ‘it’s’ instead of ‘… a lung in his skin…’\r\n- Always remember to elaborate of describing all figures from within the text and also explain the figures themselves within the text.\r\n- Page 2, paragraph 4: place a figure illustrating the concept behind ‘Kagome’ truss. Not all readers will figure that out by themselves.\r\n- Page 5, paragraph 3: did you mean ‘… safe-fail concept…’ instead of ‘… fail-safe concept…’. I am confused can you elaborate more!!\r\n- The conclusion section is too long. It will be better if it is divided to ‘Conclusion’ and ‘Future Work’ separate sections.\r\n- In the conclusion section: pay attention to language in sentences like in the second paragraph of the conclusion as they appear they belong to the ‘Introduction’ section. Sentences like ‘To develop…’, ‘… to find out..’, etc.\r\n');

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--
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--
-- Dumping data for table `reviewer`
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Kingdom','+447929051369','T','',''),(7,'wabdelh','6a669fc8a30ff98d4e17e79a32e78618','Abdelhameed','Wael','wael.abdelhameed@gmail.com','','South Valley University','Egypt','+2 02 3473576','F','',''),(8,'dortat','4b2fb63731e470a4911460210170abaa','Dorta','TomÃ¡s','tomas.dorta@umontreal.ca','http://www.din.umontreal.ca/dorta.html','UniversitÃ© de MontrÃ©al','Canada','514 343-6111 ext. 5010','F','Hybrid techniques, Ideation or Conceptual Design and Design process',''),(9,'bmartens','b511037e1ff36787d8be961be7810411','Martens','Bob','b.martens@tuwien.ac.at','http://www.tuwien.ac.at','Vienna University of Techology','Austria','+43-1-58801-25050','F','','Assingment of max. 4-5 abstract and 1-2 full papers'),(10,'satthas','ab5065e91279014d7237e8b5df9cccf3','Satti','Hassan','hassan.satti@gmail.com','','Barwa Real Estate','Qatar','+974-6623368','F','',''),(11,'henri','55f84505155f2b0ba31de24cafc1209f','Achten','Henri','Achten@fa.cvut.cz','http://ustavy.fa.cvut.cz/15116/','Czech Technical University in Prague','Czech Republic','+420 22435 5593','F','',''),(13,'ahmadokeil','7b49adae3494756b119a49792e03dda7','Okeil','Ahmad','a.okeil@uaeu.ac.ae','','BUiD','UAE','00971-50-6192548','T','',''),(14,'loemker','cde651e4978fd6391e397c745ea06e86','Loemker','Thorsten Michael','thorsten.loemker@tu-dresden.de','http://www.arch.tu-dresden.de/cala/','Technische Universität Dresden','Germany','++49 351 463 39653','F','Optimization','-'),(15,'samehshaaban','e770601fdd7f2c15adfa37a6f3c1bef4','Shaaban','Sameh','sameh.shaaban@ribaenterprises.com','http://www.ribaenterprises.com','RIBA Enterprises','UK','447900402318','F','',''),(17,'ditaha','19d4c39ab4bddeef2dcffaf286f2f0dd','Taha','Dina','ditaha@idsc.net.eg','','Alexandria University','EGYPT','+2 010 667 3462','F','',''),(18,'marcaurel','5c8809bc603eb94a4d8f9246e0d9652f','Schnabel','Marc Aurel','marcaurel@usyd.edu.au','http://www..arch.usyd.edu.au/~marcaurel/','University of Sydney','Australia','+61406778589','F','',''),(19,'alibakr','18423edeae805c6a029035f2acde8eed','Bakr','Ali','alibakr_2000@yahoo.com','','Alexandria University','Egypt','00000000','F','',''),(20,'hkhairy','ef0a9b43bd84347212e433ebc9665261','Abdelfattah','Hesham','hkhairy@archcairo.org','http://www.iedgconsult.com','Cairo University','Egypt','0020121000216','F','',''),(21,'walazhari','37690eb092f5cb5ba0e2ebcd82ae0eda','Al-Azhari','Wael','wael.al-azhari@strath.ac.uk','','The University of Strathclyde','UK','0044 141 548 3989','F','',''),(22,'jamalq','a986b1a503026aa79c49a888245331ea','Al-Qawasmi','Jamal','jamalq@kfupm.edu.sa','','King Fahd Univ. of Petroleum & Minerals','SArabia','0000000','F','',''),(23,'mambrose','9c93e0f74db0fd1f318bf986d1d14bae','Ambrose','Michael','ambrosem@umd.edu','','University of Maryland','USA','0000000','F','',''),(24,'panderson','d586293d554981ed611ab7b01316d2d5','Anderson','Paul','p.anderson@gsa.ac.uk','','The Glasgow School of 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d’Architecture','Morocco','+212 61 37 41 50','F','',''),(31,'tfowler','c8163f1241d3e86b6474a0d7164cae5f','Fowler','Thomas','tfowler@calpoly.edu','','California Polytechnic State University','USA','0000000','F','',''),(32,'agaafar','c9c384c512b2129dedd6b9776bff764a','Gaafar','Ashraf','ashgaafar@yahoo.com','','Benha University','Egypt','0020124899946','F','',''),(33,'sbhosny','c4b433c141456d4d59c57e4e262a23d1','B. Hosny','Samir','samir_hosni@hotmail.com','','Alexandria University','Egypt','0000000','F','',''),(34,'shhosny','051a46b951bd56affbb1c476d958e871','S. Hosny','Samir','shosny@msn.com','','FUE, Future University, Egypt - Head, Department of Architecture','Egypt','20101060736','F','Mixed Reality',''),(35,'mjemtrud','e1fff9b6e0ca17c995ba26d724c5dc0f','Jemtrud','Michael','michael_jemtrud@carleton.ca','http://www.cims.carleton.ca','Carleton University','Canada','1-613520-2875','F','',''),(37,'nkoshak','20303d585681c83293d29bf5e13b9547','Koshak','Nabeel','n@cad-gis.com','','Umm Al-Qura University','Saudi Arabia','0000000','F','',''),(38,'tkouider','3543156450b45feba877224eaeb8c43f','Kouider','Tahar','t.kouider@rgu.ac.uk','http://www.rgu.ac.uk/sss/staff/page.cfm?pge=10998','The Robert Gordon University','UK','0000000','F','',''),(39,'krawczyk','4c46329b65ebf471a273137b3ff42453','Robert','Krawczyk','krawczyk@iit.edu','','Illinois Institute of Technology','USA','0000000','F','',''),(40,'johnlee','d9f0417a04e34b5a0111df5b6970b1f2','Lee','John','j.lee@ed.ac.uk','','University of Edinburgh','UK','0000000','F','',''),(41,'fpenz','23307b17b37c2357479eb2eeb218d033','Penz','Francois','fp12@cam.ac.uk','http://www.arct.cam.ac.uk/','Department of Architecture, University of Cambridge','UK','+44 1223 330572','F','I research new forms of digital moving image narratives and techniques, in part based on the history of the relationship between cinema and architecture, with a view to visualise and communicate architecture and the city.',''),(42,'arafi','c759b713d47ac568982c06f2e6775f58','Rafi','Ahmad','ahmadrafi.eshaq@mmu.edu.my','http://www.mmu.edu.my','Multimedia University','Malaysia','+603-83125549','F','Multimedia and games',''),(43,'rreffat','99a9238bdf1892f7d87e862f1e2770c5','Reffat','Rabee','rabee@kfupm.edu.sa','','King Fahd Univ. of Petroleum & Minerals','Saudi Arabia','0000000','F','',''),(44,'ctweed','4fe5bed5293435cff0938c616789340a','Tweed','Christopher','TweedAC@cf.ac.uk','http://www.cardiff.ac.uk/archi/','Welsh School of Architecture, Cardiff University','UK','+44 (0)29 2087 6207','F','',''),(45,'guillermo','078dabfb1904d24233f261f2dccb0993','Vasquez de Velasco','Guillermo','gvasquez@archmail.tamu.edu','','Texas A&M University','USA','0000000','F','',''),(46,'branko','941e10895ae19a73d42fec301746a53a','Kolarevic','Branko','branko.kolarevic@ucalgary.ca','http://www.ucalgary.ca/evds/','University of Calgary','USA','+1-403-220-7976','F','',''),(47,'jwojtowicz','618d87b6ef5069c697001b27a72dbaa3','Wojtowicz','Jerzy','jerzy@post.harvard.edu','','University of British Columbia','Canada','0000000','F','',''),(48,'abennadji','318b9132b8e98162b88ae469129d3315','Bennadji','Amar','a.bennadji@rgu.ac.uk','','The Robert Gordon University','UK','0000000','F','',''),(49,'gschmitt','4ea08330e97f666506fa8f79b2f2e3a4','Schmitt','Gerhard','gerhard.schmitt@sl.ethz.ch','','ETH Zurich','Switzerland','0000000','F','',''),(50,'neveenhamza','e1ee86b8c744ba8dde627a44f7a8b073','Hamza','Neveen','n.hamza@northumbria.ac.uk','','Northumbria University','UK','+44-191-2437284','F','Building environmental performance vizualization',''),(51,'fukuda','a55c1390a596eca4b72bd937c67b32b8','Fukuda','Tomohiro','fukuda@see.eng.osaka-u.ac.jp','http://interlab.jp/','Osaka University','Japan','+81-6-6879-7661','F','',''),(52,'cspeed','8e9a4afc1562b0a637294b492176bf0b','Speed','Chris','c.speed@plymouth.ac.uk','','University of Plymouth','UK','00441752232613','F','Social Navigation / Computing',''),(53,'petzold','da907a1b8f74e6922d93b025eecfb852','Petzold','Frank','petzold@fossi.uni-weimar.de','http://www.uni.weimar.de/jpai','Bauhaus University Weimar','Germany','+49 (0) 3643 - 584204','F','',''),(54,'hanyhossam','8887e36756eec0b46946a9beeaee6bfa','hossam eldien','hany','hany.hossam@gmail.com','','','Egypt','0020101564046','F','',''),(55,'imkostas','1263306eafcebf234f3f60c132dd2327','Terzidis','Kostas','kostas@gsd.harvard.edu','http://www.gsd.harvard.edu/faculty','Harvard University Graduate School of Design','USA','617 495 4071','F','Theory of computation',''),(56,'ckuehn','709a943decda1fd2ff6212f739ee5091','Kühn','Christian','c.kuehn@tuwien.ac.at','http://www.gbl.tuwien.ac.at','Vienna University of Technology','Austria','0043-1-58801-25220','F','',''),(57,'tonycraig','58f9ecec4accd55bed65e1d09e54d235','Craig','Tony','t.craig@rgu.ac.uk','http://www.rgu.ac.uk/sss','The Robert Gordon University','Scotland','+44 1224 263542','F','Environmental Psychology; Architectural preferences',''),(58,'shirom','c740a550d815e7156ff27dcf2522b60b','Matsushima','Shiro','shirom@tutrp.tut.ac.jp','http://www.tut.ac.jp/','Toyohashi University of Technology','Japan','+81-532-44-6835','F','',''),(59,'muratgermen','e6ad8f9cf01d831f5a74be9ba98ea3af','Germen','Murat','muratgermen@sabanciuniv.edu','http://www.muratgermen.com','Sabanci University','Turkey','90 532 473 8970 / 90 216 422 2','F','Architectural Representation / Photography\r\nInterface Design',''),(60,'magdy.ibrahim','29467d0f417424e21f8c174b2bef63c1','Ibrahim','Magdy','magdy.mi@gmail.com','http://www.iit.edu/~ibramag/','Ain Shams University','Egypt','+202 271 6288','F','',''),(61,'kaga_atsuko','edd1aebcba62e90a015161fa3aaba0b5','Kaga','Atsuko','kaga_atsuko@env.eng.osaka-u.ac.jp','http://www.mit.eng.osaka-u.ac.jp/index.html','Osaka University','Japan','+81-6-6879-7662','F','',''),(62,'zreik','31c13f47ad87dd7baa2d558a91e0fbb9','zreik','khaldoun','zreik@univ-paris8.fr','','University Paris8','France','+33686008667','F','Interactive design environment\r\nMachine learning in design',''),(63,'nashwan','1711625f9c6d472488441c1dce43beb3','Dawood','Nashwan','n.n.dawood@tees.ac.uk','http://sst.tees.ac.uk/ccir','University of Teesside','UK','+44 1642 342405','F','',''),(64,'bernd-streich','da9cd1174b6ea91ee08efcd15c2a4713','Streich','Bernd','streich@rhrk.uni-kl.de','http://urban-is.de','Technical University of Kaiserslautern','Germany','+49-631-2053951','F','Information Management in the Knowledge Society;\r\nHandling Complexity;\r\nEthical Issues of Information Management',''),(65,'pratini','d71ad1f45c9effd3e15c32ca9f483772','Pratini','Edison','pratini@unb.br','http://www.epratini.arq.br','University of Brasilia, Brazil','Brazil','+55 61 3307-1815','F','',''),(66,'alanbridges','343d79485d6eab95716b735e605250d6','Bridges','Alan','a.h.bridges@strath.ac.uk','http://www.strath.ac.uk/','University of Strathclyde','Scotland, U.K.','+44 141 548 3013','F','',''),(67,'mdulaimi','a2a4aa4a9c8277f11997329eea082f90','Dulaimi','Mohammed','mohammed.dulaimi@buid.ac.ae','','The British University in Dubai','UAE','0000','F','Project Management',''),(68,'aabdou','a2a4aa4a9c8277f11997329eea082f90','Abdou','Alaa','alaa.abdou@uaeu.ac.ae','','United Arab Emirates University','UAE','0000','F','Project Management','');

--
-- Table structure for table `reviewertopic`
--

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--
-- Dumping data for table `reviewertopic`
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--
-- Table structure for table `topic`
--

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--
-- Dumping data for table `topic`
--

INSERT INTO `topic` (`topicid`, `topicname`, `short`) VALUES (1,'CAAD Curriculum: education, research and practice','CAAD Curriculum'),(2,'Urban City Modelling','Urban City Modelling'),(3,'GIS in Architecture','GIS in Architecture'),(4,'Tools for Collaborative Design','Collaborative Design'),(5,'Intelligent Design and Case Reasoning','Intelligent Design'),(6,'Creative Visualisation','Creative Visualisat.'),(7,'Design Methods and Representations','Design Methods'),(8,'Building Information Modelling (BIM)','BIM'),(9,'Digital Design Tools','Digital Design Tools'),(10,'Synthetic Methods of 3D Visualisation','Synthetic Methods'),(11,'3D/4D Modelling Systems','3D/4D Modelling'),(12,'Revolutionary Architecture and Generative Form','Revolutionary Arch.'),(13,'Human-Computer Interaction','HCI'),(14,'Information Visualization','Information Visual.'),(15,'Mass Customisation','Mass Customisation'),(16,'Simulation and Virtual Prototyping','Simul.& Virt. Protyp'),(17,'Virtual Environment and Knowledge Management','Virtual Environment'),(18,'Virtual Architecture','Virtual Architecture'),(19,'Virtual Reality','Virtual Reality'),(20,'Future Virtual Design and Construction','Virt. Des. and Const'),(21,'Web-Based Design and Networking','Web-Based Des.&Netw.');


