This paper presents an overview and an updated evaluation of an on-going experience of applying computer graphics, virtual reality and Internet resources in the teaching of technical graphics at the University of Brasilia, Brazil. Our motivation is the fact that most of the students have a lack of previous knowledge on the basis of drawings, resulting difficulties in both understanding and visualizing technical drawings. In this experiment, we introduced VRML 3D modeling in addition to CAD and regular pencil-and-paper drawings study and practice. To better support learning, we first provided a website with animations and virtual reality resources, avoiding the textbook metaphor which is commonly performed by simply transposing written material to the electronic media. Since 2003 we are providing a CD-ROM containing all the former website material which is updated each semester. This experience is intended to improve and to support learning in a way that motivates the students, young people who are used to play video and computer games. Classes, website and CD-ROM material were conceived to take advantage of computers´ interactivity and animated resources. The use of computers´ technology and new media to support the learning of technical graphics resulted in a new methodology. To better understand this on-going experience, this paper provides an overview of the course, the methodology, its development and results. In the conclusion, it places some unanswered questions which have raised from last two semester evaluation and a formal survey placed among the students. 