Not much improvement to the abstract. Sculpturing is now mentioned, but it remains unclear throughout the paper, what it specifically is about in the context of VR. No question, it is important to design VR space, in learning environments and elsewhere. But the paper lacks any concrete message, e.g. a discussion of how to distinguish good from bad design. 
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The abstract is well written and refers to essential aspects and perspectives of VR, but it lacks information on what research haas actually been carried out. Please make clear if this is a concept or the result of a concrete experiment. The term "scultpuring" used in the title is not explained or even mentioned any further in the abstract itself.