Abstract: - This paper contributes in presenting an outline of Virtual Miyazawa Kenji (MK) systems to realize the cognitive interaction between human user and Kenji Virtual system which realizes, factorizes and conceptualizes the virtual reasoning of famous Japanese story writer namely Miyazawa Kenji. Here we are outlining the system parts and explain the main concept on its building. We have also presented an outline of Kenji Style definition that reflects the cognitive behavior of Virtual Kenji interaction with human user based on Kenji scripts analysis. The analysis has been experimentally and analytically studied and verified through actual prototype.
http://www.fujita.soft.iwate-pu.ac.jp/prof_dir/issam/others/KenjiOnly.wmv 
This experiment is been shown at Manglad International at
http://www.mangold-international.com/Detail.49.0.html?&cHash=8dae3b83ad&tx_ttnews[backPid]=1&tx_ttnews[tt_news]=174 
(You just copy and paste the above link for April 2007 News of ManGold international).
The new version of our prototype will be presented in ASCAAD conference.
Our system mainly consist of four major parts:
Part (1) shows the human face gesture data bases creation. We have set six motion capture in my laboratory to collected human gesture. 
The total image of Kenji at the experiment photo is as below:
http://www.fujita.soft.iwate-pu.ac.jp/prof_dir/issam/others/VKenji.JPG 

 The gesture gathering analysis is based on six Ekman cognitive facial analysis. We have established templates on human face creation.  We have built a system that creates a real-time animation of Miyazawa Kenji face asif he is reading his scripts with emotional harmony. The animation in real time is based on a toolbox interacted with Maya software in 3D facial structure.
We defined a model we called Kenji style. The model is based on observation and analysis of Kenji scripts collected from expertise in Kenji art work, and also on consultation session with medical doctors in psychology on human cognitive behavior in general and the experimented cognitive states of human user in special. This experiment is based on collaboration between my laboratory and Miyzawa Kenji Memorial Museum. So we have used multi disciplinary analysis in our model design. Like in architecture design multi disciplinary view to enhance the design object intellectual characteristic as well as its harmony engagement between itself and user mental space..
Part (2) of the system analysis the human user gesture (face gesture), the analysis based on what we call as Active Appearance Model (AAM), through two stereo camera..  The system (means here Miyazawa Kenji system) read human facial images and also human voices pattern, and accordingly analyze these input to conclude the engagement of human user with the system. 
Part (3) In this part we create a sound recognition system that can recognize and extract emotional feature so that Virtual Miyazawa Kenji can read his scripts in hologram system. 
Part(4) Here when the system recognize some emotional feature of the user or recognize human emotional state according to what Virtual Kenji is saying then the system would response interactively to that emotional state and interact with the user emotionally and intelligently in responsive style. The interaction scenario is based on scenario-based templates collected and organized in away that would react to the user in response manner through the hologram. 

The system can work as experimental case study for new generation human interaction between user and computers.  Human user does not necessarily use keyboards or other text style of information retrieval. Computer can through such hologram observe human physiological characters (natural and behavioral) and accordingly can interact or infer through it to find the appropriate response or answer to the human user. This is especially needed for aged society like in Japan where, programmers and system users (not end user) are decreasing. Therefore, the needs emerged to build systems that interact with human user humanly and emotionally according to the human mental profile.
From design point of view handling cognitive issues into the design process is essential to have the artwork be adaptable to human cognitive states. 

The key words that can fit in this work is;
Virtual reality systems, Human user interaction, cognitive modeling in design, Virtual Environment and Knowledge Management
